> Frankly, neither of the mechanics make any sense lore wise.
I’ll agree to disagree that one is a lesser of two evils as one needs a bit of modification and/or is made consistently active in times in-game where it wouldn’t be active in lore
But do Spartans ever run out of stamina like in H4? Or do AR bullets not register headshots in lore like in-game?
> Bullets, regardless of extremely high velocities, carry very little momentum due to their insignificant mass. The difference in mass of a bullet compared to that of an armored Spartan is, for a 50. caliber round is approximately four orders of magnitude. That is, in a space with no additional forces, a 50. caliber bullet would have to be fired at 10,000 m/s to get the Spartan move at 1 m/s.
I do believe I noted that that the overall mass of a Spartan does not matter, limps can and will be effected by momentum transfer. I said it wasn’t about hitting a Spartan in total weight, it was about how and where a Spartan is hit.
Now note I concede that Spartans, like Elites, are much more durable with shields up and not likely to feel many single “low” energy impacts until their shields are low or down (I believe I noted that above too). But the suit is far from impervious and shields are not the end all on infantry (or even many vehicles).
Now the total impact force of a standard grain NATO round within effective distance is 2,586 ft·lb (3506 N/m) with an spinning and pointed diameter of 7.62mm.
Not the Spartan, but an appendage shot, ya there’s going to be flinch here and there. And does it matter much? I’m betting only when making precise shots (ie, scoped).
But would a Spartan with overshields feel a DMR and flinch? I’m going to have to say it would take a few shots concentrated on a single appendage simultaneously to cause a flinch, if at all. Even suit variant could greatly effect a Spartan’s ability to withstand various forces.
Note:
The 7.62mmAP has a rated penetration against armour given as:
300 meters: 0.28 in (7 mm)
500 meters: 0.2 in (5 mm)
This is where medium and light armour, as referenced before, is definitely going to loose against a DMR (and not necessarily a single BR bullet can but subsequent hits ala Sarge’s BR from Harvest will).
It’s especially why a knife carried by a Spartan will crack a helm, least alone many of the rifled rounds used by the UNSC.
It’s also why a shot to no (and possibly low) shields is definitely going to ruin a Spartan’s day.
The shotgun is actually a very ineffective weapon against MJOLNIR unless point blank to the undersuit or to the visor. It may actually be good as a shield dropper but their isn’t much a ball bearing based scattershot gun is going to do against the suit unless point blank.
Not pointy spinning projectiles at enough velocity to penetrate, the suits refracts the impact around the user, the undersuit is strong enough to withstand a direct hit except in extreme point blank shots. Obviously the armour plating is going to stop everything. The visor is a very obvious weak point in most helms
> Of course that is, again, in ideal conditions. An immobile Spartan would, due to the armor, be essentially a 500 kg titanium frame with a weapon attached to it. I wouldn’t expect even a high caliber sniper rifle to cause it to flinch.
Now are we talking any sniper or the SRS99-anti material rifle too? It’s not a natural sniper in itself. It become a designated sniper due to the durability of many Covenant forces. The 14.5mm fin-stabalised armour piercing sabot round fired from an SRS99 has enough length within its body to penetrate armour much thicker than most if not every MJOLNIR suit currently available.