Its rediculous that ppl are already walling and aimbotting in this game. Its blatant. They know 343i wont do anything! We need an anti cheat now it should be priority 1
Don’t think it’s as rampant as players claim it to be, but we definitely need an anticheat. “AI learning” won’t cut it.
I mean I have gone back to the theatre and have caught atleast 2 blatant wall hack/aimbotters. So if that’s 2 occurances just for me that I can confirm…I can’t imagine how rampant it actually is
There’s no need for anticheat if they just give us the option to disable platform based crossplay. All the cheating issues for console players will literally go away in an instant with the click of a toggle button or playlist choice.
Obviously that doesn’t help the genuine honest PC players but it immediately fixes a whole host of issues for the majority of the player base.
That’s not a viable option though I’m a pc player making this complaint. I do agree that can be an option to bide time until they come up with something but I don’t agree with leaving pc players to hang
Who says they can’t do both? It takes 2 seconds to implement anti-cheat, like they did for MCC.
It’s not, there are plenty of cheats being utilized on console man, usually in the form of hardware mods but there are software hacks as well.
I think an anticheat/in game report function would go a very long way in alleviating both PC and console players minds alike.
I’d even go a step further and suggest that 343 implement a community driven investigation system (think CSGO’s “Overwatch” program) aimed at educating players on what cheating looks like, what it doesn’t look like, and how mechanics in game across platforms might look like cheating but isn’t, then having them sort out suspects in their free time in exchange for some sort of compounded compensation.
It would distribute responsibility among an educated community, alleviate stress within the dev’s circle, and identify issues that anti-cheat/ai have yet to update and sort out as well as give players who have earned the ability to participate a means of achieving compensation they’re desperately begging for anyway.
Absolutely. That’s why I intentionally mentioned the genuine honest PC players that would be collateral damage with this solution whilst they implement a full anti-cheat.
We all know that F2P games with crossplay attract cheats using hacks on PC in droves (yes I’m looking at you COD Warzone) so to not implement anti-cheat with this knowledge at launch is negligent at best.
I’m pretty sure it takes longer than 2 seconds and it obviously costs them a lot of money. If you think implementing anti-cheat is as simple as clicking your fingers then you’re massively mistaken. Having been negligent in not implementing anti-cheat at launch, the best they can do for now is minimise the impact and protect the largest portion of the player base by implementing options for platform based crossplay.
Absolutely there are cheats on consoles, but like you said that is a minority and the majority of those that do cheat are using hardware mods (such as Cronus)…and I’m not even aware of software hacks on console or if it’s even possible so may be that should read “all” rather than “majority”.
Unfortunately the reporting system in a F2P game is next to useless…by the time it’s reported then the offences have already been committed and should a cheat using hacks get banned then they are up and running again in a few minutes on another account.
Prevention is better than cure…so protect the majority of players and provide options for platform based crossplay.
This is a common misunderstanding.
What reporting does (if utilized correctly) is label potential cheaters and hackers. With these reports, a profile can be drawn up about the potential exploit being used with the help of AI and Devs alike. From here algorithms are drawn up to assign identification to these profiles and and target them when they’re used in game, which is what a basic Anti-Cheat system is: a compendium of known exploitative profiles.
There are more in depth anti-cheat systems like kernel level anti-cheat which actively scans a piece of hardware from the administrative level, but basic anti-cheat systems revolve around identifiable and common use profiles, similar to how a firewall works. Unfortunately this means anti-cheat is widely reactionary by default as you can’t prevent something that doesn’t yet exist which is why there’s always new exploits popping up.
It’s widely misunderstood that reports within this context specifically target the perpetrator and only the perpetrator, but when used correctly they’re actually compounded into preventing and eliminating problems quickly and effectively.
Currently 343 has an AI learning algorithm in place which is meant to function as an all-in-one anti cheat, but its shortcomings (as far as I’m aware) are that it’s drinking from too wide of a bowl when it should be given sample sizes to diagnose instead. A report system would actually go a long way in this situation.
I hear what you’re saying and in an ideal world that would work, but in reality the cheats and hack creators are always one step ahead of the devs…just like virus creators are always one step ahead of anti-virus software. It’s basically a never ending game of cat and mouse if the game code has been compromised.
Did you happen to play COD Warzone? These cheats would already have multi accounts to ready to play on, so unless they use hardware bans rather than account bans, then the cheats just jump on another account and they’re back on the game and cheating in minutes.
Oh I completely understand, it’s an absolute fallacy to consider there could ever be an end to hackers, cheaters and exploiters.
Just because logically the exploiters are going to be one step ahead at all times doesn’t mean that the developers just accept this. Phones, computers, consoles are always updating in small increments to adjust for new exploits that have been discovered.
Games are no different. The Devs shouldn’t just roll over and submit to the hackers, they need to be toe to toe actively putting forth countermeasures.
Until you pointed it out, I was unaware that hardware bans were actually utilized. I’m quite happy to see that’s a thing. During my Overwatch days (game, not the CSGO system) it was only theorized that hardware bans could be utilized but could violate TOS of the console.
Hardware bans from what I’ve read target repeated serial cheaters. It should be a last resort and absolutely utilized, but it also doesn’t mean that a basic (or even advanced) AI/Report/Anti-Cheat combo wouldn’t alleviate the issue in some viable capacity.
I think we’re pretty much on the same page and obviously both agree that we want an anti-cheat…it’s just a lot easier said than done to create, implement and maintain. This is totally on the devs to resolve and giving us players reporting options can help and makes us feel part of the solution…and that’s what the important thing is…a solution to the cheats using hacks (whether they are hardware mods or software) that ruin the gaming experience of hundreds, if not thousands, of players on a daily basis.