We need a team for post launch Campaign/Co-op

Multiplayer gets support after launch and I really think Campaign and whatever co-op feature should also, as an example, Halo 4 - Great game in my opinion, however the lack of Scoring and Theater was a massive blow, Halo: Reach - Same thing, Good game but only two firefight DLC maps

A team dedicated to listening to the solo/co-op players would make Halo Xbox One amazing

Halo Reach’s Firefight was horrible IMO. I’m happy to not have wasted too much money on extra maps for it.

OT: IMO the removal of SpOps and Campaign Theatre was a huge mistake and adding it post-launch would have been great. The same goes for Scoring. So basically, I totally agree. Or better yet, let the game be complete at launch!

Another thing that could be cool is small, 3-mission mini campaigns released as DLC following different characters from the universe and maybe even bridging between Halo 5 and 6. For instance, playing as the Arbiter in the civil war at Sanghelios, or as the IsoDidact in the Forerunner-Flood war… Loads of possibilities!

> Halo Reach’s Firefight was horrible IMO. I’m happy to not have wasted too much money on extra maps for it.

It wasn’t too bad for me, it was something, but ODSTs blew it away

> OT: IMO the removal of SpOps and Campaign Theatre was a huge mistake and adding it post-launch would have been great. The same goes for Scoring. So basically, I totally agree. Or better yet, let the game be complete at launch!

This

> Another thing that could be cool is small, 3-mission mini campaigns released as DLC following different characters from the universe and maybe even bridging between Halo 5 and 6. For instance, playing as the Arbiter in the civil war at Sanghelios, or as the IsoDidact in the Forerunner-Flood war… Loads of possibilities!

That’d be great, I wouldn’t mind if it had us fighting Insurrectionists at Venezia for SpOps

I still hold little hope to see SpOps return, but hopefully I’ll be surprised.

This is what I want:

CAMPAIGN
MULTIPLAYER
OPERATIONS
-Spartan Ops
-Firefight
-Extended Ops
-Simulation

Spartan Ops would be similar to Halo 4. However, most maps would be completley unique (Maybe reuse some campaign assets here and there to save money) When we do return to an area make it a different section of it (Like season 1.5 did).

Firefight would have a selection of unique/campaign/remake maps at launch. A new map would be available at the same time a Spops episode is released. Every DLC would come with an extra firefight map as an added bonus. It would also have a larger variety of game modes to play.

Extended Ops would still follow Crimson but in a more mini-campaign way. Story wise it would tell of their previous operations not related to the main story. Each episode would contain 2-4 full length missions, released periodically as DLC

Simulation would be an extension of the War Games training simulator. You once again play as Crimson. This time they would be participating in previous battles from prior Halo games and the lore.

Scoring would be much more relevant than it was. Certain armour, weapon skins and other bonuses would only be available if you reached certain high scores (Like getting 200,000 points on a firefight map would get you a nice set of ODST armour).