We need a response from 343

The general opinion of Halo Infinite is taking a massive hit from the BP debacle and the possible leaks of insane store items and no way of earning anthing without payment.
The rumour mill is going wild about all the possibilities from general incompetence to malicious intent as far as de BP and Store goes. Yet 343 seems eerily quiet after asking for feedback en-masse a few days ago and promising improvements.

The train is derailing. Give us something to let us know what’s happening behind the scenes.

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If we get a response on the current progression system & other short-comings in the game right now I’d be appreciated if they actually discussed if these concerns would be further looked at as oppose to simply a statement saying “we hear you”.

At this point actions would speak volumes more than words.

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343: asks for feedback expecting prause and bug reports with small improvement suggested

Players: tear them limb from limb over predatory monitization and horrid progression plus minor praises for gameplay

343: oh crap hides

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We’d asked 343 to give us a variety of ways to unlock stuff, and they did exactly that. They even said there would be items in each acquisition category that will only be available that way.

Like… they told us this was coming, why is everyone shocked?

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Worth reading:

"On progression, the battle pass and challenges, do you have time to make any meaningful changes before 8th December? Is that something you can actually do at this point?

Joseph Staten: Yeah. We look at it in terms of small rocks we can move and bigger rocks that we’re going to take more time to move. When we look at things like challenges and which challenges are working, which challenges aren’t working, how people are progressing match-to-match inside the battle pass, the experience that they’re earning for specific challenges, those are all things that are smaller rocks that we’re able to move pretty easily. We can adjust those things relatively quickly.

We don’t want to overreact to the first 24 hours or 48 hours. We really want as we grow into being a real service, to look at the data, to look at our goals and ask ourselves, if this was what we expected players to level at, like the levelling rate, is that actually happening? If no, then what’s broken? What changes can we make rapidly to get things in-line with the way that we wanted it to be? That’s all work that we’re doing actively now.

And then there are bigger rocks that are just going to take longer to move. When we think about things like a career progression system where you’re levelling up a Spartan Rank - not your ranking in terms of ranked playlist, but your Halo Reach-style, Halo 5-style, actually having levels that you’re earning - those are systems that we wanted to land for launch, but are just going to take more time to land.

It’s going to be a constant challenge to address some of those bigger rocks that I know players have completely legitimate feedback about. But we’ve got a couple big things that we still have to deliver to fans: campaign co-op and our Forge toolset are really big promises that we’ve made that we need to make good on.

And so even with a big game like Halo, a big team like the Halo team, we do have multiple priorities that we’re always trying to balance. And so it’s going to take probably a little bit more time than players would like to move some of these big rocks. But what I really want everybody to understand is, we absolutely hear them - these are our priorities, too. We just have a lot of big priorities that we’re trying to balance. And the next year is really going to be a lot of that work, just us trying to figure out how we can get things out as quickly as we can, but also high quality across every platform. We’re not going to compromise on a quality experience, we’re not going to rush things. That was another principle that we agreed to when I came back to the team, is we’re going to take the time it requires to do it right so that we may deliver an experience to players that is a high-quality experience, and that it feels like we put the time and effort into it to make it right, because we did."

Source: h ttps://www.eurogamer.net/articles/2021-11-19-halo-infinite-the-big-interview-with-343-head-of-creative-joseph-staten

Sounds like a lot of fluff just to keep the horrible monetization system intact.

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Because the balance is skewed. There’s almost 0 ways to unlock basic armor and customization for free.
If you do buy the BP everything is locked behind a progression system that turns it into a grind (contrary to what they promised in the Inside December post from 2020 which is removed now).
And from the recent leaks it appears that you need to buy another BP or buy more store items to get the rest of the Reach armors which they appear to have left out to sell later.
Combine that with some favourite armors being locked to the store so if you like a certain type you’re forced to pay more.

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They asked 6 months ago and advice was given. They chose to ignore it for 6 months and make it actually worse.

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I think instead of looking at if the progression rate is what they wanted. They should look at if the players are happy with it. What they want is a baseline, but if the entire audience says it’s not what they want, I think that’s more important to look at.

Exactly. They new months and months ago - they just want to get paid. Plain and simple.

It has been out a week.

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And they asked for feedback, they “responded” to the battle pass feedback in 2 days. Yet everything else has been ignored. It’s time to get louder, make it so it’s impossible to ignore.

They should have events in the future that give away free credits if they are going along with this idea also the current reward for playing is a bit low…