We NEED a reliable Battle Rifle for competitive play

undoubtably the best BR in the franchise, bar none

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Going to quote myself to save me the trouble of retyping. The H3 BR overpowered most of the sandbox very easily. It was simply too strong.

Yet you are still wrong, you simply do not understand how old Halo worked and how it’s sandbox was designed. You are judging it based on flawed modern COD/BF logic that range is the main balance factor when having weapons pitted against each other.

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No i am saying that it functionally performed better in niches other weapons were “designed” to be better at. It made made most weapons in the game worthless.

You can claim “all the other weapons just need to be tuned better” or that “i just didn’t know how to use said weapons”, but when i explain i know how to use the weapons and know that the BR can outkill them the second argument is null. The first argument is a bad one too.

If you start buffing the other weapons tp make them better the average time to kill would drop. Then people would complain about the lower TTK and that the BR can’t easily outclass said weapons.

The BR does not have depth to its gameplay like many claim either. Making a gun that is always good is probably the easiest thing to do. Giving a weapon pros and cons and knowing when/where to maximize your pros/minimize your cons while assessing your opponent and trying to maximize the cons and minimize the pros of their weapon is much more in depth then a weapon that is always good and easy to use in every situation.

LMAO WHAT. The H3 BR was a crapshoot, the random spread made it almost as bad as the DMR in Reach.
https://www.youtube.com/watch?v=YNo-WyMbGHs
Watch the last clip, it starts at around 30 seconds into the video. What used to be a consistent 3 shot kill in H1 (on a stationary target) turns into a 9+ shot kill at the same range, even though the BR is using it’s scope while the magnum is unscoped. This is why H3 has basically no room for individual skill to shine, the only thing that matters is teamshot.

I thought it led to more skill as the slowed down bullet velocity led to having to lead your bullets. Where as almost all the other starting strong weapons in the franchise have led to who fired the trigger first.

You have a fundamental misunderstanding of what constitutes skill in Halo.
https://www.youtube.com/watch?v=KoxcQ9-UNc8

Actually, with high TTK and terrible controls Infinite has, being able to track and keep your reticle on your target is what could seoerate good players. But because the whole game is literally designed around BR, a.k.a. Halo’s signature gun, the AR is purposely made to be utterly useless, with high recoil, high bullet spread/bloom, and the dumbest ofcall - inability to do headshots. It loses to a pistol at any given range, that’s how bad it is. And on the other hand you have BR with almost no recoil, no bullet spread, just perfect pin point accuracy, and easy/free headshots… And on top of that all the maps are specifically made for BR, with large open areas and long hallways.

In every other game, normal people call this complete lack of balance, inconsistency, guns being OP/broken, but obly in Halo you’ll read it’s all find because of made up “arguments” like “utility weapon” or “sandbox”.

It’s one of the many reasons Halo fell from grace and nobody wants to play it, even for free, you just can’t make up an argument for ever gun to control different from each other, some guns having recoil and others not, some guns having bloom and others not, some guns having headshots and others not, some guns having bullet drop while others don’t, you just can’t, nobody with a common sense is gonna buy it, people will pick up the game and immediately feel there’s something terribly wrong, and quit after a few days. And that’s just the ballistic guns, don’t even make me start on the alien/energy-based weapons.

The inconsistency in gunplay between the weapons is just painfully broken, it might have worked and been fun 20 years ago but you just can’t get away with such terrible design nowadays, not when there’s so much competition out there that does have everything sorted out, while in Halo you don’t even get an unified crosshair.

Not even close, the random spread maxed out at 0.5 degrees (for the last shot)

You know the BR takes 12 shots to kill right?

While teamshot is encouraged much more in H2+, individual skill is still present in solo engagements due to low projectile velocity.

Your entire argument is just COD/BF players complaining that Halo doesn’t play like every other game.

The BR takes 4 shots to kill. I said 9 SHOTS, not 9 BULLETS. You literally could not have missed the point any harder if you tried. Lrn to read and use context. The BR should be a consistent 4 shot kill, meaning 12 bullets, from the same range that the CE pistol can manage a 3 shot kill. Instead, because of the egregious spread, it instead takes 9 shots, or 27 bullets to kill someone at the same range, even while using the scope which should decrease spread.

The BR is a consistent 4 shot when within RRR, only when aiming on the fringes of a target or at the limits or outside of RRR does the 0.5 degrees of max spread (for the last shot mind you) actually matter.

My complain is about absolute lack of consistency and balance regarding gunplay, which the mentioned titles as well as many many others do have. I mean, you have to look at the bigger picture - if you want to have a healthy playerbase, what Halo has been doing for 20 years simply doesn’t work anymore, it’s just a bad game in the eyes of anyone who is not familiar with the series, rightfully so, the franchise has been dying for about a decade now, and as the time progresses, as more old-time Halo fans fade away and new generation of gamers steps in, it’s just gonna get only worse, nobody is gonna buy the whole sacred ‘sandbox’ idea, the rock/paper/scissors “balance”, if you can even call it like that.