We NEED a reliable Battle Rifle for competitive play

A skill based utility weapons should allow you to enage multiple targets without reloading, making the most of a magazine is part of that.

Lol who is saying that Halo 3 is ideal, lots of people enjoy Halo 3, that doesn’t make it ideal, especially when said utility weapon is handicapped by random spread and a slow TTK.

The bad weapons in Halo 3 include 4 virtually identical shallow bullet hoses(and even then they are still more potent up close when combined with a melee), the Pistol. The Carbine isn’t bad, its just redundant, its literally just another BR that are a few minor tweaks away from switching places. You see something similar happen post patch Halo 5 where the BR goes from being marginally better than the H5 Magnum, to being roundly inferior because they are the same weapon doing the same job.

So you have 4 poorly balanced weapon filling exactly 1 role, 1 redundant clone, and one underpowered Pistol(where the Sidekick and Mangler are better version of the same concept.) All of weapons could be easily fixed by having more unique designs with better balancing

The BR, Sniper, Beam, rockets, fuel rod, laser, shotgun, sword, hammer, brute shot are all fine. The Mauler is also really good I have no idea what you are talking about. Also the idea the H3 BR easily outclasses even the sniper is also laughable.

The Needler, while limited, is good within its intended range, its about as good as one can reasonably expect for a gun that aims for you.

The turrets are all fine and will outgun BRs when used properly, the plasma pistol while not lethal in its own right is exceedingly useful. The Sentinel beam doesn’t exist on any map, but if it did it still has a faster TTK than the BR. Do these weapons all get equal use compared to the BR, no, does that mean they are useless not worth picking up? Also no.

If you can’t make use out of the rest of the sandbox that is very clearly a you problem. For someone who talks up the idea of having “intimate knowledge” you don’t seem to have very much of it.

Don’t get me wrong, I still believe Halo 3’s sandbox to be deeply flawed in a number of ways, but pointing at the BR and claiming that its the sole or even a significant problem on its own is incredibly ignorant.

Complex problems require more complex solutions than “nerf BR.”

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And yet at the same time, “nerf BR” is often one part of the solution.

BR is still 3 burts into the body and 1 in the head, nothing has changed here,still reliable as ever.

The elephant in the room is desync, with it unsolved no gun in the game will ever be reliable if the shots are not being registered in the first place.

Having a good, smooth and precise controls would also help to land those headshots when you can’t count on that overpowered bullet magnetism anymore, butbyou guys preferred to spam all those fairytales about marvelous aim assist that supposedly does all the job for you, so it ilis what it is, you just can’t aim now, it’s not the gun, it’s you, always have been.

Just today I outshot a sword user coming at me with AR. This proves that the AR isnt as trash as everybody says it is.

This is such a stupid arguement, you acted like they had to fight for it, or expose themselves. Nah it was as simple as go to a location that’s next to where they spawned.

In halo infinite or h3? Sword can easily kill a sword user

In many cases they did. This is why maps shouldn’t have any (or if they do, very few) weapons near spawn.

You almost always have to move to go get map weapons, unless you have a Utility Weapon and can just sit back and beam people that actually try to engage with the arena shooter elements of Halo.

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Just admit that you want niche weapons to not be niche. That’s what this is really about. You can’t just “sit back and beam with the utility weapon” because the enemy team will secure the power items and flatten your slow -Yoink!- 1.55s ttk BR.

Infinite’s Battle Rifle is god tier, super reliable, and cross-map accurate. Its fine as is, even with the nerf it’s so little as to be nonexistent.

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If the game has a utility weapon and nobody feels there is a valid reason to go for map pickups it’s because that utility weapon is over-tuned.

For whatever reason you seem to think the mere inclusion of a utility weapon somehow destroys the sandbox. If the sandbox was well designed this would not be the case. If it is the case… the sandbox is not well designed. At that point the concept of a utility weapon isn’t the problem. It’s the execution of that concept.

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This has been my argument the whole time.

By definition a Utility Weapon takes up much of the total usefulness a sandbox has, leaving very little room for any other weapon to be used outside of some niche circumstances.

It tones down many of the aspects of Halo like i mentioned above. Won’t go in depth again but just to list them for you here they are: Arena Shooter map weapons, the 2 weapon system, and map movement.

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If you checked what section this topic is under that might help answer your question.

In infinite that’s easy to do when the guy charges you from a distance. Not so much when he waits for you around a corner

I agree with you. The Halo Infinite Battle Rifle feels smooth and excellent. I enjoy it. The issue is the connection and server issues of Infinite.

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The nerf makes it feel more like the Halo 3 BR, but even then it’s still very reliable and strong in Infinite.

It actually feels pretty perfect after the update…you actually have to aim some now…the problem is more shot registration and desync that makes the game so unplayable sometimes. You can’t ever trust the game/shots to actually register 85% of the time. It’s just so rare that shots actually work the way they’re supposed to the game feels incredibly broken most the time.

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Im not sure if its the BR or its the DESYNC… some matches I would feel great using the bR, other matches I hit all headshots but somehow they survive and kill me or they RUN THROUGH BULLETS and get away… smh… I am someone who believes that UNSC weapons should always be the best weapons in the game. Yes, there should be weapons that can counter them but again, I dont think its a BR issue i think its a SEVER issue.

Well it was straight from Lucid’s mouth. He’s not the only one to say it to me but he’s the one people idolize the most :rofl: he showed on his stream how bad the bullet spread was on the BR when he scoped and shot in quick succession. It forms a triangle around his reticle basically instead of all 3 bullets hitting in the center of his reticle.

That’s the reason he doesn’t peek in a fight before re-scoping his gun if he gets hit and they descope him. And he doesn’t fire immediately on someone after scoping even if they have their back to him. It’s not excluve to re-scoping after being descoped as though it was a “disorientation” effect from being hit so to speak. It happens whether you’re moving or still, too.

An enemy could be walking in a straight line with their back to you and if you scope in and fire immediately, that first shot is tickling them at 1/3 damage and you’re all but losing first shot advantage because of the RNG spray of the BR when you scope and shoot quickly.

Learning to play around this specifically will improve anyone’s performance but just in general, if you learn to back down and regain before challenging a fight again after getting hit, that can be applied everywhere, not just to re-scoping on the BR haha

Good practice to develop in general.

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This sure is a lot of information that I had not heard before. Coming from Lucid it speaks much more on the fact than someone like myself who isn’t a Halo Infinite World Champion. I appreciate the indepth sharing about this topic of conversation because the rng spread of bullets with the Battle Rifle definitely feels off at times.

That’s how sbmm works guy

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