We need a Grenade intereceptor type equipment

Halo has always been about balancing guns, melee, and grenades. And infinite for the most part does that well… unless you are in BTB where grenades are spammed like mad.

For this reason I think we really need a trophy system equipment item. bellow is a basic idea.

Grenade shredder

info: a banished themed deploy that fires explosive spiker type projectiles at grenades destroying them on hit and disabling the grenades.

Function: deployed like a drop wall, this will last until it has destroyed 6 grenades (12 in BTB) accurate weapons can destroy so place it safely.

9 Likes

I actually could get behind this!
Limit 1 per team & has a cooldown of 120 secs, so it’s more tactical?

4 Likes

I would say one limit per spawn on the item pick up, not per team. Each player could have one or two active but well if there is only one spawn point for them on each side of the map.

And I would personally say only one at a time, not an equipment you can have 2 or 3 of but only one.

Relatively decent idea that plays off of the equipment system currently in use.

Not bad, not bad. You can have my like. It’s anti-grenade spam but not anti-Halo.

2 Likes

I’m here for the furry comment.

But also I disagree. It’s not a terrible idea but idk how I feel about it in a halo game. The grenades need tweaking for sure but idk about giving a team the option to take grenades off the tabke

here is the thing it wouldn’t take grenades of the table, each person has upto 4 grenades meaning a single one of these only disables grenades for 1 and a half people in the standard mode and 3 people in BTB.

I’m sure grenades can still be picked up by dead spartan’s or from their spawning locations, so the fact it can only disable 12 grenades in BTB before being destroyed and can be taken out no problem by weapons/vehicles, I don’t think it’d be such an awful thing. It’d also benefit from a larger cooldown so it can be used more strategically.

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Also on this, think about the deployable shield - useful in certain instances & this would help strengthen the deployable shield :thinking:

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Hmm yeah now that you say it @OneSuPeROrCa 120 second cool down seems like a good idea, that way it can’t be spam deployed.

Also grenade spam can quickly overwhelm them if set up right. And while it protects against grenades, I bet a ravager would easily destroy them with its pool of fire.

IT would even make the ravager useful, if grenade shredders are on the map, you can use the ravagers pool to wipe them out and make taking a choke point easier.

My concern would be a team having multiple ones. Like how we can all have drop shields if we just wait a bit. If they did go that route tho I wouldn’t want it to block anymore than 4 at the max in arena

Not really a problem if you think about it, they only block grenades, so things like a hydra or ravager can easily deal with them.

Have some one with a BR shoot the drop wall and pool flames from a ravager and boom you have a clear path for grenades.

that and the fire pool means the BR is going to have a lot of easy headshots.

With that in mind, it’d also work pretty well as a neutral equipment like in Halo 3 and similar to the dropwall in Infinite where both teams can take advantage of it, despite who deployed it. So either teams grenades enter the radius of the equipment, it’s disposed of.

As well as on top of the destruction after a set number of grenades and the 120s cool-down, it should be on a timer once deployed. So even if it practically does nothing, it eventually self destructs so it’s not just permanently on the field.

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Yeah I think the self destruct timer is a given and as a neutral equipment if it denies even your grenades smart use will be highly important.

If this was in the game already, it would certainly make people on either team second guess spamming grenades as to not waste them and add another level of quality where you must think before acting. " Are they gonna use that equipment? Are they not? Should I use my grenades or save them for later? "

Just makes a player be more mindful. Spam will still be a thing for grenades, though. Just not as often. So this is a decent idea.

1 Like

Yep, it is one of those things at the surface level seems like it would just be a simple item that doesn’t do much, then you realize what it does to players mentally when it is on the map.

Edited title to remove CoD from it.

The Repulsor and Drop-Wall can already be used to this effect.

Repulsor: Deflects/returns projectiles

Drop-Wall: Simply blocks them

2 Likes

both can block one grenade, not the spam.

the drop wall might get more then one, but the repulsor can only block one.

Would it disable only enemy grenades, or would it be neutral?

Neutral like all deploys, so smart use of it would be important.