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> 1) Most issues you want to pin on bullet magnetism have to do with the Tick Refresh to servers. The H5 sniper isn’t more magnetized than before, there happens to be netcode & proximity to server issues that don’t hide what’s going on as well as it used to.
Take into account that the Halo 3 sniper rifle has no bullet magnetism. So is the case also with Halo CE.
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> 2) H5 already has either equal too, or are the smallest, of Halo reticles per nearly every weapon.
You’re probably right that bullet magnetism doesn’t have significant variations from game to game, but reticle size by itself doesn’t necessarily tell the whole story because it’s not necessarily one-to-one with the activation distance of bullet magnetism.
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> 4) Halo2 is the worst Halo for bullet magnetism. By worst, I mean it has amongst the largest aiming reticles of all the Halos, and bullets hitscan outside of reticles. The reticle magnetism, that which pulls your reticle with the target, is either the highest or 2nd highest. CE is pretty dang strong on reticle magnetism too.
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> Really, what you might have thought was lack of magnetism in previous was likely random spread and/or netcode causing misses. Halo2 had something like a 14fps Tick Refresh rate with a 30fps gameplay. With the amount of frames used to compare hits, a player on sensitivity 10 could cover about 60-90’ or more with a sniper swipe and get a headshot as long as a head existed somewhere along the swipe.
> And that’s before considering Halo2’s INSANE amount of bullet magnetism that definitely left a tether lock on a blue reticle as to allow for REALLY, REALLY, sloppy shooting, any weapon.
Halo 2 is famously an easy game to aim in, but on the other hand, Halo CE and 3 are more difficult, which is likely at least in part attributable to travel time on bullets. I’m pretty sure hitting with the Magnum in Halo CE LAN is more difficult than doing the same in Halo 5 with the CE Magnum. Not something I can confirm for certain, but something certainly feels very off about that weapon, and I find it hard to believe that’s completely attributable to networking differences.
At any rate, OP feels that weapons are much easier to aim than they used to be. Whatever the reason that Halo 5 feels like an easier game to aim in than some previous games, allowing us to make weapons more difficult to use by lowering bullet magnetism is a reasonable solution.