We know what we want, but does 343 know?

As a community I think that we all have a general idea about what we want. Of course we all have different opinions on things like sprint, AAs, loadouts, perks, etc.

But we can all agree that we want a balanced, competitive, fair Halo game, that is true to the arena style of the past Halo games, and rewards players for teamwork, controlling the map, and fighting for advantages.

Halo 4 did not give this to us. While I think Halo 4 is a good Halo game, it did not satisfy my thirst for true Halo. The question is, will Halo 5 be the same?

Is 343 listening to what the community is saying? And if they are, are they using our opinions and concerns to make the next installment of the game we all, despite our personal opinions, know and love?

343, I think that what the community is trying to tell you is, we don’t want you to change Halo, we want you to perfect it. Of course, we all accept change with open arms, but what we want first is a game that is Halo. A game that is true to what Bungie has created. We want you to take what Bungie has, and make it amazing and perfect.

Halo fans are concerned 343. We love this game. Listen to our feedback, listen to our opinions. Listen to our wants and needs.

And as a community, we need to make sure 343 gets this message and hears our voice, the future of our favorite video game series depends on it. (nerdy, am I right guys?)

-A Halo fan for life

Although I do have somewhat of that concern Im sure they well. Also there’s no such thing as “The perfect game”. All games have flaws even the past halo’s had flaws, The main thing is can the pro of the game outlook the cons.

I don’t know… I think that they have an idea of some of the changes that we want, but I’m afraid that they might still be diluted and believe that this whole Random/Personal Ordnance and whatnot is what players want. I mean, Infinity Slayer is the most populated playlist and gametype in Halo 4, right? That obviously means that it’s what players want out of a Halo game, right?

It’s that kind of logic that I fear will guide Halo 5. 343i has to scrap what they’ve done, look at what made the original trilogy successful, and then build off of that. Halo 5 should evolve from Halo 3, not Reach, nor Halo 4. Sure, some ideas from these games can return, but only if they work with the core Halo gameplay.

I really think we don’t know what we want. :L

> I really think we don’t know what we want. :L

I know I do.
I’m sure many others do as well.

On-Topic:
I’m hoping that Halo 3’s population will sky rocket and stay that way for a long time.
So much so, that Halo 4’s population will plummet.

I think that if Halo 4’s population hovers at around 5,000 while Halo 3’s population hovers at around 50,000 or more, then 343 will truly understand.

See you all in Halo 3!
Feel free to friend me for Halo 3 Customs.

> I really think we don’t know what we want. :L

Actually it’s more like “every single one of us knows what we want, but we can’t agree on what we want as a whole, and there’s no such thing as compromise, because that would me no one would get their way.”

> > I really think we don’t know what we want. :L
>
> Actually it’s more like “every single one of us knows what we want, but we can’t agree on what we want as a whole, and there’s no such thing as compromise, because that would me no one would get their way.”

I’m good with anything except the custom loadouts. Custom loadouts are what ruined it for me.

I mean, they don’t have to take it out completely, but they need to make it more limited. (A LOT more limited)

> I’m good with anything except the custom loadouts. Custom loadouts are what ruined it for me.

What if Custom Loadouts was meant for ONLY Spartan Ops and/or Fire Fight? Would you compromise for that? They won’t be in player vs player MP/MM, they’ll only be in Player vs Event. No worries about who spawns with what, you’ll know what everyone spawns with, or at least a general idea, depending on rather not we go back to Reach loadouts for all gametypes, or just select gametypes. (This is excluding any gametype that has the “random weapon on spawn” setting)

> I really think we don’t know what we want. :L

This so much
Reach is the worst game ever.
Halo 4 comes out.
Remember all the good times in reach? That game was amazing, not utter blam like halo 4

343 have known what “we” wanted since the beginning.
Knowing what “we” want does not automatically mean they will implement it.
THEY’RE the developers. They decide what to add, remove, change, etc… While doing this, they just so happen to take in select feedback from the community. What that is depends on if they can make it work with what they have and everything else. Some things need to be cut for other things to be added.
Every video game franchise experiences this. Every one.

> I really think we don’t know what we want. :L

AAs, Loadouts and ordnance have what I believe are universally recognisable problems. Where the community splits or fails is providing a solution.

> > I really think we don’t know what we want. :L
>
> AA’s, Loadouts and ordnance have what I believe are universally recognisable problems. Where the community splits or fails is providing a solution.

Loadouts and AA aren’t problems, in fact i think both fit well into Halo gameplay and canon wise. Though, I don’t like some of the ways 343 have done to them.

> > I really think we don’t know what we want. :L
>
> This so much
> Reach is the worst game ever.
> Halo 4 comes out.
> Remember all the good times in reach? That game was amazing, not utter blam like halo 4

When the quality of a franchise is in decline, it’s easy to see the last iteration as gem compared to the current one. This arguably happened with both Reach and Halo 4.

Now it has become a popular thing to pretend that people follow the thought process you have described above.

> > > I really think we don’t know what we want. :L
> >
> > This so much
> > Reach is the worst game ever.
> > Halo 4 comes out.
> > Remember all the good times in reach? That game was amazing, not utter blam like halo 4
>
> When the quality of a franchise is in decline, it’s easy to see the last iteration as gem compared to the current one. This arguably happened with both Reach and Halo 4.
>
> Now it has become a popular thing to pretend that people follow the thought process you have described above.

Exactly.

As for Reach, in the end it actually became an quite enjoyable game with the TU. I went back to Reach some time ago and the gameplay felt so different and so much closer to the Halo I have been missing.

What we as the Waypoint community want, isn’t exactly what the Halo 4 community as a whole want.

With less than 100 people playing Team Throwback, its easy to see why 343 doesn’t entertain all these eccentric crazies who preach about wanting Halo 4 to tern in to Halo 3.

At the end of the day, MS needs to make money, and if marketing a game at the current gaming market is going to get them the most money, then that’s the way its gonna go, even if that means stepping on the toes of a few of the old folks in the community. It’s just how the world works baby!

I would want to see a return to map designs from Halo 2 and Halo 3. The new maps just don’t work for me.

I don’t enjoy the ordinance drop system in lieu of having respawning weapons on the maps. I really enjoyed learning the maps and where weapons were located and when they respawn. It was a system that allowed you to really get to know the game.

The new system just doesn’t work for me. While it is awesome to get a new weapon periodically, I would rather know what weapon was going to respawn and where it was going to respawn and battle to control the map, or swing back to pick up that power up or weapon when I needed it.

The new maps don’t feel like the tight arena maps of Halo 2 and 3. Maybe it’s because of the armor abilities and sprinting, that the maps needed to be bigger and more complex. But I just feel like they are trying to mimic COD.

One suggestion I have is to make the environments destructible in future Halo titles. You’re a walking tank with powerful weapons and explosives, let the players manipulate the environment and exploit cover by using their abilities and weapons against the environment.