Guns, Grenades, Melee.
The corner stones Halo was built on.
It is completely understandable as to why 343i tried to keep up with innovation with armor abilities, even if they are flawed in most of their design, and we have seen them in the last iteration with Reach.
Halo 4 in all accounts is a good game, but as many others have stated, it doesn’t seem like a good Halo game, multiplayer wise. Granted Halo has been making strides in attempting to balance itself out with the help of Bravo, which is much appreciated, Halo 4 has slowly been feeling a little bit more like a classic Halo experience. But it still has a ways to go in my opinion.
As you can tell this is strictly my opinion, but i do believe some people share this.
Let Halo go back to the basics, back to the golden triangle. Concentrate on the balance of the 2 systems that really drove halo to what it was, a fun, and competitive game, where you could have fun with a party of your friends in custom games, and also get a team of 4 to get into some highly competitive Team Slayer.
Now a bunch of you when you read the word competitive might be taking it a little too hard. It has been stated before but let me reiterate. You can play a competitive game casually…but you can’t play a casual game competitively. Just because a game is built to be competitively is not an immediate red flag stating, “This game will never cater to my casual needs!”
Halo 2 was definitely a competitive game, yet i found myself playing more casual custom games and having fun with friends that way more so then going into the Team Slayer playlist. Anyone remember Tremors? Original Zombies on Foundation? Cat and Mouse?
But we all know not everyone plays strictly custom games, i have played almost as many competitive games as custom games in Halo 2. Looking past the glitches and modders that littered the community in the playlist. And the reason i kept playing was because the multiplayer at the point was so simple and yet very fine tuned at that point. My friends and I kept playing staying up for hours in Team Slayer just hoping to get 1 rank up at the end of the night, trying to prove we could get better and keep improving upon every game we played.
When you get down to it, Competitive multiplayer in my opinion is what truly gets the player hooked on the game, and then afterwards they expand through playing with friends in customs and then joining other players in the team slayer or CTF playlist, or a clan back in Halo 2.
Expand Halo, but not by adding stuff like armor abilities that break the flow of the game completely. Add to the multiplayer without breaking the triangle.
(e.g. Space Battles land to space or just ship to ship invasion game-type like SW:BF 2, new game types, interactive enviroments/destrucatble environments looking at battlefield 4 for that one, after watching the levolution trailer, more weapons that serve unique purposes Or even weapons that have a secondary function like the silenced SMG from ODST, let it make a tad less damage, but able to stay off radar if the player is not moving.
But at its core, make a return to the classic Halo 2/Halo 3 competitive game-play that made it the king in the first place. Remember casual players, you will continue to have fun, if not way more fun then before i believe.
Thanks for reading! any other opinions and perspectives are welcomed! Should Halo continue on the path started from Reach? or try to go back to its beginnings?

