> “We have to be able to change content quickly,” -Kiki Wolfkill
I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? (Link to comment). To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
They are looking at the Fortnight model of always changing and iterating. It’s like every week Fortnight is bringing some new crossover , or update. It tends to keep the fan base interested and growing.
I’m not saying I believe Halo needs an update or sandbox shake up every week , but something on a bi weekly schedule , (rotating playlists perhaps) , wouldn’t be out of the question. But also in terms of being able to tweek little things with out having to rewrite massive parts of the code wouldn’t hurt , so they could more quickly and nimbly react to the communities feed back.
> 2533274847627340;2:
> They are looking at the Fortnight model of always changing and iterating. It’s like every week Fortnight is bringing some new crossover , or update. It tends to keep the fan base interested and growing.
>
> I’m not saying I believe Halo needs an update or sandbox shake up every week , but something on a bi weekly schedule , (rotating playlists perhaps) , wouldn’t be out of the question. But also in terms of being able to tweek little things with out having to rewrite massive parts of the code wouldn’t hurt , so they could more quickly and nimbly react to the communities feed back.
Boy when was the last time 343 looked at a successful trend at the times and said we need to make Halo that?
Now don’t get me wrong I do think Halo Infinite will be closer to a platform to host games than just the 6th (Master Chief) Halo game. I even made a post about it, the thread wasn’t well received and understandable as that ventures into the whole games as service territory. But looking at the MCC and how it adds campaigns seems to me that is how Halo Infinite may work.
As for changing content well they do that with a heavily moderated multiplayer playlists and season with Halo 5. Now H5 is one of the worse cases of live service games with the whole loot box system called req packs. To be fair everyone was doing it at the time but yeah they were pretty much paid advantages in their casual mode. But there is already a precedent of constant tweaks and adjustment from 343. I just hope they take it more as a moderated role and not as a directed role since I believe the creativity of the community can outdo anything 343i does just by sheer volume. At least they said they are not making Halo Battle Royal (oh hi Planetside 2).
> 2666640315087182;3:
> > 2533274847627340;2:
> > They are looking at the Fortnight model of always changing and iterating. It’s like every week Fortnight is bringing some new crossover , or update. It tends to keep the fan base interested and growing.
> >
> > I’m not saying I believe Halo needs an update or sandbox shake up every week , but something on a bi weekly schedule , (rotating playlists perhaps) , wouldn’t be out of the question. But also in terms of being able to tweek little things with out having to rewrite massive parts of the code wouldn’t hurt , so they could more quickly and nimbly react to the communities feed back.
>
> Boy when was the last time 343 looked at a successful trend at the times and said we need to make Halo that?
>
> Now don’t get me wrong I do think Halo Infinite will be closer to a platform to host games than just the 6th (Master Chief) Halo game. I even made a post about it, the thread wasn’t well received and understandable as that ventures into the whole games as service territory. But looking at the MCC and how it adds campaigns seems to me that is how Halo Infinite may work.
>
> As for changing content well they do that with a heavily moderated multiplayer playlists and season with Halo 5. Now H5 is one of the worse cases of live service games with the whole loot box system called req packs. To be fair everyone was doing it at the time but yeah they were pretty much paid advantages in their casual mode. But there is already a precedent of constant tweaks and adjustment from 343. I just hope they take it more as a moderated role and not as a directed role since I believe the creativity of the community can outdo anything 343i does just by sheer volume. At least they said they are not making Halo Battle Royal (oh hi Planetside 2).
I agree with everything you said but for the last part, I think that 343i lost a really big mode that would have brought thousands of new players to the game, sure everyone is doing some kind of BR and most failed but i dont think this would have been the case with Halo because of its unique gameplay and forge. I think that a Large BR map would work for many playlists and would be an absolute gem if introduced to forge along with all its new features. Imagine one time dropping from drop-pods one time and from Pelicans the next, it would have been amazing
> 2533274903673413;4:
> > 2666640315087182;3:
> > > 2533274847627340;2:
> > > They are looking at the Fortnight model of always changing and iterating. It’s like every week Fortnight is bringing some new crossover , or update. It tends to keep the fan base interested and growing.
> > >
> > > I’m not saying I believe Halo needs an update or sandbox shake up every week , but something on a bi weekly schedule , (rotating playlists perhaps) , wouldn’t be out of the question. But also in terms of being able to tweek little things with out having to rewrite massive parts of the code wouldn’t hurt , so they could more quickly and nimbly react to the communities feed back.
> >
> > Boy when was the last time 343 looked at a successful trend at the times and said we need to make Halo that?
> >
> > Now don’t get me wrong I do think Halo Infinite will be closer to a platform to host games than just the 6th (Master Chief) Halo game. I even made a post about it, the thread wasn’t well received and understandable as that ventures into the whole games as service territory. But looking at the MCC and how it adds campaigns seems to me that is how Halo Infinite may work.
> >
> > As for changing content well they do that with a heavily moderated multiplayer playlists and season with Halo 5. Now H5 is one of the worse cases of live service games with the whole loot box system called req packs. To be fair everyone was doing it at the time but yeah they were pretty much paid advantages in their casual mode. But there is already a precedent of constant tweaks and adjustment from 343. I just hope they take it more as a moderated role and not as a directed role since I believe the creativity of the community can outdo anything 343i does just by sheer volume. At least they said they are not making Halo Battle Royal (oh hi Planetside 2).
>
> I agree with everything you said but for the last part, I think that 343i lost a really big mode that would have brought thousands of new players to the game, sure everyone is doing some kind of BR and most failed but i dont think this would have been the case with Halo because of its unique gameplay and forge. I think that a Large BR map would work for many playlists and would be an absolute gem if introduced to forge along with all its new features. Imagine one time dropping from drop-pods one time and from Pelicans the next, it would have been amazing
It could be interesting, I am working on some drop pod map for reach but that is for an invasion mode not for battle royal.
Still for Battle Royal I don’t think 343i should make it, instead 343 should just up the maximum player count on custom games and given a large enough map (forge world) the community through use of the forge tools can make their own map and mode. We did have the Hunger Games which is pretty much 16 player battle royal. So the concept is doable, but again on the topic of infinite much like Halo 3 which was vastly improved with Halo Reach the game is better when the tools to allow for creativity are set up. 343i should focus on giving us the tools and if that includes drop pod/drop ship spawns, 100 player limit, and large scale maps, then they should focus on that and let the other players make the game mode with those tools.
My immediate reaction to the quote was that it applies to 343i being able to adapt to the huge amount of feedback they get into actual game content. A lot of what people have alluded to above makes as much or more sense than that, though. I’m not personally excited to see Halo seemingly take steps towards the Games as a Live Service model, but in not surprised either.
In all likelihood, we’re all a bit right. The fact that they’re building the slipspace engine with quick adaptability in mind means that they’re likely to use it in a number of different ways. In theory, this will also dramatically aid the speed of development for future DLC’s and even whole new games. My understanding is that the original Halo engine’s advanced age was beginning to be a huge design challenge by the time Halo 4 and 5 came around.
> 2533274829432487;1:
> > “We have to be able to change content quickly,” -Kiki Wolfkill
>
> I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
I think it’s a nod to Fortnite and the amazing team at Epic Games. Whether you like Fortnite or not, you have to credit the team with how much content they push out. Every 24 hours, their in-game store changes the skins, wraps, and emotes available to purchase with at least one brand new item every day. They update the map once every week which works towards a massive in game event. The Meta is constantly changing and evolving. A player never has the same experience twice. Like or not, Epic Games has set the bar for content creation and no one else is even remotely close to rivaling them in that aspect.
Kiki is more than likely referring to something similar. New skins, new maps, new playlists, new campaign content, new story content, anything and everything they can think of to continually bring Halo fans back and make them hungry for more.
> 2533274829432487;1:
> > “We have to be able to change content quickly,” -Kiki Wolfkill
>
> I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
Need a context to know where this quote is from and how it was applied. This is too vague to say anything, but the thing I think reading this is that 343 must be aware of player feedback to change things or to make rotating playlists more often.
> 2533274903673413;4:
> > 2666640315087182;3:
> > > 2533274847627340;2:
> > > -snip-
> > >
> > > 1) I’m not saying I believe Halo needs an update or sandbox shake up every week , but something on a bi weekly schedule , (rotating playlists perhaps) , wouldn’t be out of the question. But also in terms of being able to tweek little things with out having to rewrite massive parts of the code wouldn’t hurt , so they could more quickly and nimbly react to the communities feed back.
> >
> > 2) Boy when was the last time 343 looked at a successful trend at the times and said we need to make Halo that?
> >
> > -snip-
>
> 3) I agree with everything you said but for the last part, I think that 343i lost a really big mode that would have brought thousands of new players to the game -snip-
I would really enjoy this! I remember back in the Halo 3 days Bungie would have double XP weekends, I remember me and all the boys would get on and grind for some good old double XP! I think 343i should build off that more, and obviously include much more.
Halo 4 would like to have a word with you, Halo 4 copy and pasted classes from Call of Duty (yuck) and created the most uncompetitive Halo game ever. Halo needs to stop imitating and start innovating, when this series does that it proves to be a leader in this industry.
I’m glad there is no BR in Infinite, again Halo is the innovator not the imiatator. Would I like to see a ODST 2, with a BR mode? Absolutely. Just not a main Halo game with John.
> 2533275010793662;10:
> Need a context to know where this quote is from and how it was applied. This is too vague to say anything, but the thing I think reading this is that 343 must be aware of player feedback to change things or to make rotating playlists more often.
> 2535426983406173;9:
> > “We have to be able to change content quickly,” -Kiki Wolfkill
>
> Can we get context for this? It’s hard to tell what they meant without it
> 2533274815711361;8:
> > 2533274829432487;1:
> > > “We have to be able to change content quickly,” -Kiki Wolfkill
> >
> > I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
>
> Where is this from?
To my ears the quote pretty much just reinforces what I was already feeling about Infinite being planned as a GAAS model, to be honest. Rather than subsequent sequels and spinoffs in the years following Infinite’s release, it feels like the plan is for Infinite to be THE Halo game for a long while, with rotating multiplayer seasons, and, as OP mentioned, possibly campaign DLC, in lieu of releasing more games.
That’s the only reason why I can imagine they’d spend such an incredible amount of time and money on getting the engine perfect for this one game.
> 2666640315087182;5:
> > 2533274903673413;4:
> > > 2666640315087182;3:
> > > > 2533274847627340;2:
> > > > They are looking at the Fortnight model of always changing and iterating. It’s like every week Fortnight is bringing some new crossover , or update. It tends to keep the fan base interested and growing.
> > > >
> > > > I’m not saying I believe Halo needs an update or sandbox shake up every week , but something on a bi weekly schedule , (rotating playlists perhaps) , wouldn’t be out of the question. But also in terms of being able to tweek little things with out having to rewrite massive parts of the code wouldn’t hurt , so they could more quickly and nimbly react to the communities feed back.
> > >
> > > Boy when was the last time 343 looked at a successful trend at the times and said we need to make Halo that?
> > >
> > > Now don’t get me wrong I do think Halo Infinite will be closer to a platform to host games than just the 6th (Master Chief) Halo game. I even made a post about it, the thread wasn’t well received and understandable as that ventures into the whole games as service territory. But looking at the MCC and how it adds campaigns seems to me that is how Halo Infinite may work.
> > >
> > > As for changing content well they do that with a heavily moderated multiplayer playlists and season with Halo 5. Now H5 is one of the worse cases of live service games with the whole loot box system called req packs. To be fair everyone was doing it at the time but yeah they were pretty much paid advantages in their casual mode. But there is already a precedent of constant tweaks and adjustment from 343. I just hope they take it more as a moderated role and not as a directed role since I believe the creativity of the community can outdo anything 343i does just by sheer volume. At least they said they are not making Halo Battle Royal (oh hi Planetside 2).
> >
> > I agree with everything you said but for the last part, I think that 343i lost a really big mode that would have brought thousands of new players to the game, sure everyone is doing some kind of BR and most failed but i dont think this would have been the case with Halo because of its unique gameplay and forge. I think that a Large BR map would work for many playlists and would be an absolute gem if introduced to forge along with all its new features. Imagine one time dropping from drop-pods one time and from Pelicans the next, it would have been amazing
>
> It could be interesting, I am working on some drop pod map for reach but that is for an invasion mode not for battle royal.
>
> Still for Battle Royal I don’t think 343i should make it, instead 343 should just up the maximum player count on custom games and given a large enough map (forge world) the community through use of the forge tools can make their own map and mode. We did have the Hunger Games which is pretty much 16 player battle royal. So the concept is doable, but again on the topic of infinite much like Halo 3 which was vastly improved with Halo Reach the game is better when the tools to allow for creativity are set up. 343i should focus on giving us the tools and if that includes drop pod/drop ship spawns, 100 player limit, and large scale maps, then they should focus on that and let the other players make the game mode with those tools.
Completely agree, in general when the developers give the community the necessary tools they will create maps even better than the devs themselves because of the sheer amount of us out there, if 343i were to give us the tools like a shrinking out of bounds and drop-pods plus some other things the community will do this themselves. But I agree that for Infinite they need to focus on increasing the server sizes and create cool and original maps for both small and big player count matches, specially because the PC community is one with very high standards and really likes their big server counts
Reading the source I think it means they want to follow a similar path to Halo 5, with free content coming every x amount of time to keep the game fresh. If they want to add things more frequently it could mean smaller patches but less time between them. Other than maps, cosmetics, weapon/vehicle variants, etc. I don’t really know what that “content” could refer to when it comes to Halo. Maybe frequent adjustments to multiplayer balance? More new weapons? I don’t really know.
> 2533274829432487;1:
> > “We have to be able to change content quickly,” -Kiki Wolfkill
>
> I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? (Link to comment). To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
Probably means more delayed content being marked as ‘free dlc’. It’s was one of the worst things about Halo 5, I really hope they ditch the formulae for Halo Infinite since I’d rather have a complete game instead of a W.I.P game where we have to wait months for content that is usually just recycled content marked as ‘free dlc’. Plus Infinite’s being worked on for at least 5 years so don’t want a downgraded game.
> 2533274829873463;15:
> > 2533274829432487;1:
> > > “We have to be able to change content quickly,” -Kiki Wolfkill
> >
> > I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? (Link to comment). To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
>
> Probably means more delayed content being marked as ‘free dlc’. It’s was one of the worst things about Halo 5, I really hope they ditch the formulae for Halo Infinite since I’d rather have a complete game instead of a W.I.P game where we have to wait months for content that is usually just recycled content marked as ‘free dlc’. Plus Infinite’s being worked on for at least 5 years so don’t want a downgraded game.
I think someone should tell Jim Sterling of this new concept I have dubbed the half-preorder. At launch you buy the game at full price but it only has half the content, the other half will come as free DLC in a later date.
That is a really worrisome quote. While even a fully featured and well polished game can benefit from new content, it suggests a fundamental misunderstanding as to why the “demand” for continuous content drops exists in the first place. This is not unique to 343 mind you, its an industry wide problem.
Pubs and devs can’t spend years carving out chunks of games to create to sell back to players as DLC while rushing out barebones experiences bereft of core features(coughForgecough) and then throw their hands up and say "well people “demand” constant updates, therefore we need this micro transaction laden lIvE sErViCe guff to keep the lights on.
This is especially frustrating when the “demand” is also created via artificial scarcity from some of these Free to play models. Some folks praise the Fortnight model, but I honestly can’t get behind the way they have constant updates are often not even cumulative. For the number of updates they have had, the actual content available at any given time hasn’t really grown at the same rate. The constantly running clock on items and gametypes disappearing for indeterminate amounts of time is something I find rather distasteful. At least with Warframe I don’t have to worry about the Plains of Eidolon vanishing for who knows how long. Fornight(and other’s aping it’s model) designed to make your free time revolve around it which seems a bit weird to me.
There is a world of difference between frequent updates of F2P games simply adding new content to get people to come back and potentially spend money and it is entirely another to have frequent updates be “Special Event this weekend only” with no guarantee when it would return. Aside from the sort of licensed events like the Avengers tie in(which I imagine could get tricky rights wise in the far future) there is zero good reason for other types of events to actually be removed for a game that popular. None. Being F2P gives them a lot more leeway(though they could still do better), but these full price AAA games do not have that same excuse.
To make a long story short, a game built to last from the start shouldn’t need “constant updates” because there is already a wealth to do. A dev who can quickly respond to pressing issues is one thing, but if this Industry has taught me anything in recent years, its that it is more a case of folks wanting money upfront for the privilege to spend more money to finish development of a game you already paid for.
Probably seems like overkill for a small quote from a small article, but man if it doesn’t set off warning sirens in my head.
> 2666640315087182;16:
> > 2533274829873463;15:
> > > 2533274829432487;1:
> > > > “We have to be able to change content quickly,” -Kiki Wolfkill
> > >
> > > I’m surprised there’s not a thread on this yet, what extactly do you guys think 343i made this comment about? (Link to comment). To me it’s pointing at possibly creating DLC campaign missions. I’m sure with the new slip space engine it’s much easier for 343i to create new content.
> >
> > Probably means more delayed content being marked as ‘free dlc’. It’s was one of the worst things about Halo 5, I really hope they ditch the formulae for Halo Infinite since I’d rather have a complete game instead of a W.I.P game where we have to wait months for content that is usually just recycled content marked as ‘free dlc’. Plus Infinite’s being worked on for at least 5 years so don’t want a downgraded game.
>
> I think someone should tell Jim Sterling of this new concept I have dubbed the half-preorder. At launch you buy the game at full price but it only has half the content, the other half will come as free DLC in a later date.
Sad part is that it’s true, also not sure who that is. Anyway at launch we had no standard forge and was missing BTB…though BTB had previously been there at launch for every main Halo game. So since 343i took over Halo 4 to 5 had a 3 year gap, Halo Infinite seems like it will have a 5 year gap so I suspect the Infinite won’t seem as rushed.
I think that quote can apply to a wide range of things. But in my opinion since she said “have to” I feel it applies more to content as in, patches to fix the game more so than new dlc, ie; weapons, maps etc.