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> Back in the ‘golden days’ of Halo, we were one of the biggest gaming communities ever. We stood together, as one, until Bungie left. When they left, it was as if a gear shifted in our brains. We tested the new company, seeing if they were worthy of creating the new saga of Halo. When 4 came out, the criticism was terrible. There was no constructive feedback, only negative. Instantly, 343i was insulted, mocked, even shamed. Certain people happened to like Halo 4. And just like that, a wedge was driven through the once strong community.
Read archived Bungie.net threads. The MLG forums. Ask someone from back in the day. Watch old YouTube videos. Do at least an ounce of research before you run your mouth and spew misinformation to the waiting ears of the internet, half of them unforgiving and merciless and half of them impressionable and slaves to the winds of popular opinion. One will crucify you for your cognitive failure, the other will be misled by you, breeding more cognitive failure - and thereby - prey for the former.
Bungie was widely disliked.
Halo 2 was panned for its departures from CE. It’s slower while being less thoughtful, provides less information for the player while causing them to rely more on its counter intuitive internal logic, removes complicated procedures (nading pickups, spawn manipulation) and replaces them with pointless fluff (dual-wielding,) compresses a barely utilized mechanical skill gap while providing rather lackluster maps to make up for it (Lockout, Ascension,) and attempts to make the formula from the original less arcane but only manages to make it more unfair.
The difference? Bungie owned it in 2007. After three years they actually accepted their errors and chocked it up to their own creative failure .
They didn’t change, however. Enter Halo 3. If not for the travesty of Reach or whatever is THE 4, it is easily the worst Halo of the bunch, solving none of the previous game’s invented problems but adding a whole host of its own. Worse map design! Construction, Isolation, Epitaph, Snowbound - even Guardian and the Pit are paint by numbers! A worse utility weapon!! What - did you want the shots you fired directly at your opponent with your BR to register?? Compressed FOV!! Netcode deconstruction! Lack of any viable competitive play save the mindless aggressive rush!
Reach exacerbated the problem by being generally terrible and constructed with no regard for the player in any capacity.
This was posted before the release of Reach. It’s worth a read, proves my point, and provides valuable insight.