On my other topic, I just posted a few examples of how to promote teamwork, but I felt it was enough to warrant a separate topic. I feel Halo 4 tries to hard to FORCE teamwork, this in-turn discourages it, as no-one likes being FORCED to play in a certain way. The Load-out system relies on on working with teammates to have Load-outs that work with theirs, the problem here is obvious. It’s a random match-up matchmaking system. If this were to be effective, you need full scale organization, and that’s were it falls flat. So here are my ideas on how to encourage, not force, teamwork:
More Rescuer Medals:
These encourage players to use their power weapons for less “selfish” uses as it means they earn double the XP for helping a teammate than a generic kill with said weapon. (This arcs towards my proposed ranking system’s Customization Level, in this topics OP: https://forums.halowaypoint.com/yaf_postst230044_Halo-5-Ranking-System--A-great-way-to-go.aspx )
Lucky Star Medal (20 XP) Save a teamate by killing their attacker with the Binary Rifle
Guardian Angel (20 XP) Save a teamate by killing their attacker with a Sniper Rifle
Blue Guardian (20 XP) Save a teamate by killing their attacker with the Beam Rifle
Boomstick Bouncer (20 XP) Save a teamate by killing their attacker with the Shotgun
Scatter Saviour (20 XP) Save a teamate by killing their attacker with the Scattershot
Banhammer (20 XP) Save a teamate by killing their attacker with the Gravity Hammer
Slash n’ Dash (20 XP) Save a teamate by killing their attacker with the Energy Sword
Guided Rockets (20 XP) Save a teamate by killing their attacker with the Rocket Launcher
Green Lantern (20 XP) Save a teamate by killing their attacker with the Fuel Rod Cannon
Fireman (20 XP) Save a teamate by killing their attacker with the Incineration Cannon
Needle and Stiches (20 XP) Save a teamate by killing their attacker with the Needler
Vehicle kills:
An individual Medal for each vehicle, so Mantis is worth more than a ghost etc, this makes the player decide whether that Double kill or destroying the banshee is more important with power weapons, Vehicles could be made tougher to compliment the extra “attention”
Objective Points:
CTF in Halo 4 has the right Idea, 100 points a cap, and there is ALOT of ways to earn the support medals in it, put that across all game modes, major Improvement.
INVASION:
This game-type had ALOT of co-operative elements that they could implement new bonuses for.
Post-game lobby abilities:
Giving the player to offer a party-up to a particular player rather than the group as a whole means players can work with others that suit their style, without having to send invites
I think these new features or updated old ones are a beneficial way forward, promoting teamwork without Harming the overall game-play.
Please post your opinion on these suggestions, as well as your own ideas for teamwork promotion.