Ways to make autos take more skill to use.

Since many people complain about autos being way too powerful, and people retaliate with “they’re finally useful!” what if you guys tried to think of ways to make autos take more skill AND have them be useful, and I know precision weapons will ALWAYS take more skill but maybe we can close the gap between the two a bit more.

My proposal is maybe we can make the autos dead accurate like the precision weapons but have moderate recoil, have no bloom, have body shots ONLY kill as fast (or slow in this case) as the old games but have headshots kill just as fast as they do in this game. I just thought this up so be free to point out any glaring issues or improvements that I can’t see and don’t forget to think of proposals of your own!

“have them the way they were in the old games.” and “keep them the way they are in halo 5” don’t count.

I don’t care if it doesn’t count.

Keep them the way they are now.

I think your solution works fairly well, but I think the way they currently are is perfectly fine. I don’t care if people are going to call it a “noob weapon”, I’m going to use it.

@ alaskanwhalers Too bad I ain’t counting it :stuck_out_tongue:

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> Too bad I ain’t counting it :stuck_out_tongue:

Curses!

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> I don’t care if it doesn’t count.
>
> Keep them the way they are now.

Gonna go ahead and back this guy up. Anyone who says a Halo 5 auto takes no skill to use is not skilled in their use.

Just let you guys know I don’t think halo 5’s autos don’t take any skill to use, I’m just seeing both sides of the coin.

Actually to be truly successful with the autos it takes quite a bit of skill. Most don’t want to admit it. But as a FFA player especially reaching the higher ranks you have to be very proficient with ALL weapons.

I do agree that the autos are misjudged quite a bit, but the opposing crowd do have a valid concern.

But this isn’t about choosing sides, it’s about compromise so let’s see some proposals!

They could increase the overall TTK of all weapons and increase the autos’ TTK with the sandbox, at least for halo 6 because that would take way too much work for 343 right now.

If they just made the Ar 1.2 or 1.3 to take someone down it would even things out well.

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> But this isn’t about choosing sides, it’s about compromise so let’s see some proposals!

Fair enough, I suppose. But for the record, I consider any suggestions made in this thread to be a 3/5ths clause.

Perhaps a drop in bullet magnetism would provide the necessary penalty to those who choose to spray n’ pray rather than keep careful track of where their shots are being aimed? The damage would remain the same, allowing the skilled auto users to retain current TTKs while less skilled users inevitably end up coming up short more often.

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> > 2533274974284436;10:
> > But this isn’t about choosing sides, it’s about compromise so let’s see some proposals!
>
>
> Fair enough, I suppose. But for the record, I consider any suggestions made in this thread to be a 3/5ths clause.
>
> Perhaps a drop in bullet magnetism would provide the necessary penalty to those who choose to spray n’ pray rather than keep careful track of where their shots are being aimed? The damage would remain the same, allowing the skilled auto users to retain current TTKs while less skilled users inevitably end up coming up short more often.

Great idea, which should most definitely be implemented to the headshot capable and semi auto weapons as much as possible to increase the overall skill gap of the game.

Make the Storm Rifle 100% accurate, with no bloom.
Decrease magnetism, projectile size, and projectile speed as necessary.

Result:
Effective medium range weapon that requires skillful leading of shots.

Great idea!

I should add no bloom into my proposal too!

Head shots > autos

I’m assuming by autos you mean the SR and SMG, because they’re the only two with significantly lower TTK compared to other standard weapons. I’d say only the SR needs a tweak because, unlike the SMG, it can still be useful outside CQC. It wouldn’t break my heart to see the TTK on both weapons bumped up a touch though (maybe raised by a tenth of a second).

Honestly, I don’t think it’s a huge issue. I do think arena maps have entirely too many easily accessible pickups in general, however. I’d rather see the number of such pickups reduced considerably, their respawns raised and their locations moved to more strategic locations.