Beta was too easy. Final release is too hard. Let’s find that sweet middle ground between the two, shall we?
1. Remove Respawn Penalties.
-This was a very cheap way to increase the difficulty. 30-second respawn timers don’t make the game more challenging as much as they make it incredibly frustrating. This mechanic does not need to be changed, tweaked, or replaced with something else; it needs to be removed. Period. No one likes have to stare at a death screen for 20-30 seconds.
2. Buff Player Traits.
-We’re going up against legions of hyper-aggressive AI enemies that force players into cover and slow down the game. The easiest way to fix this would be to buff the Spartans in Warzone Firefight; enable shield recharge when sprinting, increase player damage resistance to 200%, and buff the damage of Spartan Abilities like Ground Pound and Spartan Charge to be more effective against armored or shielded enemies like Soldiers and Elites.
3. Start players at REQ level 3.
-Often, players find themselves facing challenges that they don’t have high enough REQ level to contend with. Like when you have to kill Warden Eternal on Round 3 on Apex, or when you’re fighting the Soldier Commandos in Round 3 on Darkstar. Starting players off at higher REQ levels would allow them to gain easier access to the big vehicles and weapons needed to take these giants down.
4. Enable Revival.
-Allow players to revive teammates just as they can in Campaign. Award medals and bonus points to those players who go out of their way to revive teammates.
5. Add Warzone Survival.
-For those who want a more classic Firefight experience, this would be the answer. Players would face unlimited waves of enemies with Mythic bosses every 5th Round. No timers, but all 8 players would collectively share a pool of 12 lives, earning 1 bonus life for each player every 5th Round completed.
The catch? No matchmaking. Recruit a fireteam, or go it alone. Difficulty would scale based on the number of players so that lone wolves can have fun too. Compete for the highest possible score by surviving for as long as you can and defeating as many enemies as possible.