Before we dive in, let me say, some of these changes are not mine, I have cherrypicked stuff that I have seen and mixed it all together to make (imho) the perfect Halo game for the next decade.
With that out of the way lets start out with customization.
Ranking system
There should be a way for f2p people to progress and get stuff without the BP or events. There should be a Reach like system of progression, each new level gives you access to a certain cosmetic piece, whether it is a weapon/vehicle skin, an armor piece, or an armor skin. No emblems, nameplates, ect. This system would go on for 50 and could increase overtime depending on how easy it takes to get to the top. This system would be focused on the score you get in matches.
Level 1. starts out at 5000 XP required to advance. Lets say you get 2000 score in a match. You now have 2000/5000 required to advance to Level 2. The required XP increases by 5000 every level so the final rank would require 250,000 XP. Each level would give you a reward (as said earlier) but every time you rise a level, the rarity/quality of the reward increases so the higher levels give f2p players access to high quality armor.
Campaign
Purchasing the $60 campaign instead of the gamepass will give you access to a Master Chief armor kit along with everything in the kit, a Weapon AI, a Cortana AI, weapon/vehicle skins, emblems, nameplates, backdrops, armor skins, ect. Gamepass owners of the game do not gain these, giving players more reason to buy the $60 version, which also decreases the need to have such outrageous prices in the MP store.
Future DLCs also come with cosmetics (I.e. DLCs could come with a Spartan Locke kit, Red team kits, more weapon, vehicle, and armor skins, more emblems, nameplates, backdrops, everything. Flood DLC could come with zombie themed cosmetics, if we ever get playable Elites, campaign/DLCs could come with Elites skins and such, ect, ect, ect.)
Point system
A point system would wrap up the f2p progression and would open up avenues for 343/MS to gain more money, perhaps even more than they earn now.
You gain points for every battle won, every kill, every assist, and every time you play the objective, along with medals. The amount of points you get from medals would scale depending on the rarity and difficulty of the medal achieved. The Battlepass itself would remain unchanged mostly, aside from removing most of the filler content for more REAL content. The price of each BP level would change from 1000 XP to 500 points. The Premium BP price would remain unchanged.
Milestones
Milestones gained through gameplay give you points. Example, play 1000 matches, gain 6000 points. There would be milestones for matches played/won, kills, assists, flags captures, Ghost kills, Warthog kills, splatters, ect, ect.
Store
The store would be drastically different, with 3 sections that don’t rotate.
Special–Any cosmetic items that aren’t in Events or Battlepasses are put here.
Event–Items from past events are put here after the event ends. Further splits into all of the events (I.e. it splits into Fracture/Winter Contingency/Cyber Ops/ect/ect all of those sections contain content from those events. Fracture further divides into the past fractures. (I.e. Tenrai fracture/pass 2 fracture/pass 3 fracture, ect ect) )
Seasonal/Battlepass–Items from the past BPs come here and split into the different seasons (like the events)
A store bundle would contain every single item in the store at that time.
Section bundles include all the content in that section (Special Bundle, Event bundle, Seasonal Bundle)
Subsection bundles would include all content for that subsection (Fracture bundle, Winter Contingency bundle, Cyper Ops bundle, Season 1 bundle, Season 2 bundle, ect, ect)
Bundles would go down even farther, (Tenrai bundle, Season 2 fracture bundle, ect, ect)
Or you can buy every item separately, but the bundles have more content for the price. Bundles are also cheaper if you already have items from that bundle.
Different bundles would include the following: Coating bundle, Helmet bundle, Hip attachment bundle, Weapon skin bundle, ect, ect.
Customization
Coatings (armor, vehicle, weapons) remain the same but now become crosscore.
Cross core customization is now allowed, the option for core customization remains, you can turn this on via a filter in the armor hall.
Cores are now armor presets that can be saved. This allows for you to customize multiple different armors and save them for later (or, if you don’t want cross core customization, this allows you to keep the multiple different cores and customize them that way (i.e. Mark VII, Mark V (B), ect, ect)
When you receive kit from the BP, store, or the campaign (or campaign DLC) you receive not only that kit but also every armor piece that comes with that kit.
You can use multiple weapon/vehicle models at once as long as they don’t clip.
You can use up to 2 helmet attachments as long as they don’t clip.
Pregame lobbies
Pregame lobbies show the players that are in the lobby. You can hover over their name and see their nameplate, the Spartan they are running, the BP level of the BP they are progressing at the time, their military rank, how many battles they have played, and a chosen milestone.
Custom Pregame Lobbies
You can vote for the gamemodes you wish to play and then, once the gamemode(s) is voted for, you vote for the map.
Content drops
Each year should bring with it at LEAST 5 new gamemodes and 4 new maps. DLCs should also drop with at least a new map and gamemode.
That’s it. What do you think? How would these changes change your outlook on the game?
(episode = new level)