Ways to Better Balance Halo 5 Vehicles

In Halo 5, some of the vehicles are tragically weak. Here is how i feel the vehicles could be balanced better:

  • Make all vehicles more resistant to all Loadout Weapons. Also make all vehicles more resistant to the Carbine, Lightrifle, Suppressor, Boltshot, Shotgun, Storm Rifle, Scattershot, Sniper, and Beam Rifle, Basically any weapon that shouldn’t be used to take out vehicles, should take more shots than they currently do in Halo 5 - Make the Railgun, Plasma Caster, Spartan Laser, Rocket Launcher, Incineration Cannon, Binary Rifle, and Fuel Rod Cannon do more damage to all vehicles. Basically, make weapons that should be used to take out vehicles better at taking out vehicles in Halo 5 than they currently do. - Make the Plasma Pistol’s EMP lock up the turret on all vehicles with turrets (like Warthogs and Scorpions) - The player on the turret of all warthogs needs more head protection - The plasma turret on the wraith needs to do more damage, because its bullet spread is terrible. - Mantises need armor equivalent to Wratihs - Vehicles like the Mantis, Scorpion, and Wraith should almost take no damage from tier 1 weapons, unless hit in their weak spots.What do you guys think? How would you re-balance the Halo 5 vehicles?

This is probably one of the first halo games where I enjoy most of the vehicle strengths/weaknesses. I hated how strong they were in some of the previous entries.

I agree with all of these suggestions, especially you needing to get an anti-vehicle weapon to kill a vehicle.

> 2533274796642936;2:
> This is probably one of the first halo games where I enjoy most of the vehicle strengths/weaknesses. I hated how strong they were in some of the previous entries.

What are your thoughts on the Mantis and Warthog in Halo 5? For me they are terribly under powered.

what are your thoughts on limited vehicle health regeneration. example, the vehicles have tiers of health as shown by visual cues like some smoke, lots of smoke, some fire, lots of fire. we could allow time out of combat to heal a vehicles health back to the top of its tier. you couldnt get a hog to stop smoking, but you could disengage and recover so that its not a one shot until its on fire. thoughts?

> 2533274815324339;5:
> what are your thoughts on limited vehicle health regeneration. example, the vehicles have tiers of health as shown by visual cues like some smoke, lots of smoke, some fire, lots of fire. we could allow time out of combat to heal a vehicles health back to the top of its tier. you couldnt get a hog to stop smoking, but you could disengage and recover so that its not a one shot until its on fire. thoughts?

I always thought that a vehicles disintegrating health was a good counter balance to a weapons ammo. Vehicles have unlimited shots, so they need a way to be balanced with power weapons. The best way they could do this was making vehicles take damage over time without recovery.

I’m not sure how I feel about all of these except the warthog turret protection. The gunner in a warthog has always been super exposed, its the drivers job to keep moving and keep his gunner safe.

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> > 2533274815324339;5:
> > what are your thoughts on limited vehicle health regeneration. example, the vehicles have tiers of health as shown by visual cues like some smoke, lots of smoke, some fire, lots of fire. we could allow time out of combat to heal a vehicles health back to the top of its tier. you couldnt get a hog to stop smoking, but you could disengage and recover so that its not a one shot until its on fire. thoughts?
>
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> I always thought that a vehicles disintegrating health was a good counter balance to a weapons ammo. Vehicles have unlimited shots, so they need a way to be balanced with power weapons. The best way they could do this was making vehicles take damage over time without recovery.

but as long as they dont recover past their tier they are just as weak to power weapons and team shooting but are more resistant to one guy with a br taking pot shots.

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> > 2533274802862198;6:
> > > 2533274815324339;5:
> > > what are your thoughts on limited vehicle health regeneration. example, the vehicles have tiers of health as shown by visual cues like some smoke, lots of smoke, some fire, lots of fire. we could allow time out of combat to heal a vehicles health back to the top of its tier. you couldnt get a hog to stop smoking, but you could disengage and recover so that its not a one shot until its on fire. thoughts?
> >
> >
> > I always thought that a vehicles disintegrating health was a good counter balance to a weapons ammo. Vehicles have unlimited shots, so they need a way to be balanced with power weapons. The best way they could do this was making vehicles take damage over time without recovery.
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> but as long as they dont recover past their tier they are just as weak to power weapons and team shooting but are more resistant to one guy with a br taking pot shots.

As long as the vehicle doesn’t magically recover from fire and smoke, this would be a fine improvement. However, this change would barely buff the vehicle.

The vehicles are fine its just that in warzone there is so many people shooting at you it makes you feel like loadout weapons are OP.

> 2533275016942754;3:
> I agree with all of these suggestions, especially you needing to get an anti-vehicle weapon to kill a vehicle.

I believe that vehicles should be weak against anti-vehicle weapons and strong against non anti-vehicle weapons. It makes the game feel more realistic and better balanced.