Ways to advance humanity in Halo

Simple ways to advance the UNSC to fit lore while still keeping the human feel.

Armor and weapons.

For armor.

Exoskeletons should be a common thing in the UNSC. A cheap way to enhance your troops when in CQC again the much physically superior Covenant species. As well as increase combat effectiveness by reducing the carrier weight, increase artificial strength, allow for more armor and agility as well as speed.

With the exoskeleton being a cheap alternative to improving the common soldier with out the expansive half ton multiple million credit armor that requires extensive augmentations. Considering that by this point in time exoskeletons should be so common and cheap to produce that it would be as the US equipping their soldiers with standard issue Kevlar vest.

The UNSC BDUs are already good, well ODST armor ontop of an exoskeleton would be awesome.

Pressurized suit that allows the soldier to go into a vacuum environment with out hindering mobility as much. Protects against radiation, chemical and biological hazards as well as protect against extreme temperatures. Can regulate temperature to keep the soldier inside comfortable and mask its own thermal temperature. Helmet displays a HUD with tactical information as well being able to switch between thermal, inferred and night vision. Armor consist of ceramic titanium plates and other.

Demonstration of how effective titanium armor is. UNSC titanium should be stronger.

So If the UNSC starts equipping their soldiers with advanced combat BDUs and an exoskeleton it should bridge the gap between MJOLNIR super soldier and the physically superior Covenant forces to the much weaker human and still keep that human feel to it.

Well if the soldiers BDUs looked and feel human, similar to the halo reach BDUs, but with an exoskeleton.

For weapons thats a bit difficult, considering that it will not only go into the halo universe but in game as well.

When we think 22, 23, 24 century and up, we don’t see guys using weapons that fire cold war era ammunition. But for a game thats supposed to make you feel human and not aline, DEW and other forms of advanced weapons should be kept on the side lines. But weapons that fire cold war era ammunition also takes away that feel of being in the future. Why not have both advance weapons that fire projectiles and that required magazines to load.

Railguns are an option or both chemically propelled ammunition and railgun in one, similar to the chemrail in Elsylum. Advanced ammunition, hypersonic ammunition, weapons that are practical for combat in either close, mid or long range.

I would add that I don’t like the halo AR. Its big, ammo counter is way to big when its already display in your hud. All it does is obscured your line of sight as well as the flashlight that just makes the gun feel even bigger. I can only imagine how much of a pain an MA5 would be in tight areas. That’s just my 2 cents on it. I personally hope that they (343i) go back to the halo reach model or something similar and add to it from their. Railings, iron sights, Optics for personal who dont have a helmet with a HUD or don’t have a retina display. Ammo counter isn’t huge, flashlight is small and attached to the side of the weapon stuff like that.

For ammunition, for starters not 7.62mm ammunition.

Air burst ammunition similar to the AKM in Elsylum.

http://www.yourprops.com/movieprops/original/yp_525f18aea2bee2.48823388/Elysium-Airburst-Ammunition-5.jpg

http://www.yourprops.com/movieprops/original/yp_525f18ae9217f1.31655507/Elysium-Airburst-Ammunition-2.jpg

http://www.yourprops.com/movieprops/default/yp_525f18ae8c7689.62410022/Elysium-Airburst-Ammunition-1.jpg

http://www.imfdb.org/images/thumb/8/88/Elysium2013akmammo.jpg/600px-Elysium2013akmammo.jpg

But I don’t want to copy everything from Elysium, but they do have some neat hardware.

Hypersonic, Depleted Uranium Armor Piercing Fin Stabilized Discarding Sabot – Tracer, down size to be fired from small arm weapons.

High explosive AP rounds with a kill radius of 5 meters on unarmor targets. (Possible power weapon/AR, map pick up).

But this small what should be available to the UNSC overall. Should be left to the EU to elaborate on human weapons and advancements. I would rather take what they are described to do then what is shown in game where it will be filter down to work with the game engine and scenes that would probably be kept at a no gore allowed.

How will do they work in game, just like any weapons on the past sand box have worked. ARs are still crap at long and somewhat ok in mid but destroy in close range, same damage and kill time as past ARs. Weapons that have explosive rounds will be less effective on shielded targets and more effective on unshielded targets, will have splash damage but it will be weak and will take a considerable amount of splash damage hits to kill someone thats unshielded.

Pretty much same stuff with a makeover and with canon info that would equals to cold war/20 century > UNSC fire arms.

I would add vehicles, but thats should be its own thread considering how much their is and how badly the UNSC is in the vehicle department as well as the covenant.

So what what are you guys take on this matter? should 343i make humanity more advanced then what Bungie pictured them as or should it stay as it is? And you guys are free to add to the pile of what can be added to make humanity feel futuristic as well keeping that human feel to it.

I agree with you; this is very well though out.

> Simple ways to advance the UNSC to fit lore while still keeping the human feel.
>
> Armor and weapons.
>
> For armor.
>
> <mark>Exoskeletons should be a common thing in the UNSC. A cheap way to enhance your troops when in CQC again the much physically superior Covenant species. As well as increase combat effectiveness by reducing the carrier weight, increase artificial strength, allow for more armor and agility as well as speed.</mark>
> <mark>With the exoskeleton being a cheap alternative to improving the common soldier with out the expansive half ton multiple million credit armor that requires extensive augmentations. Considering that by this point in time exoskeletons should be so common and cheap to produce that it would be as the US equipping their soldiers with standard issue Kevlar vest.</mark>
>
> http://2.bp.blogspot.com/-16uUKjgzo-o/Ugp8fO29olI/AAAAAAAAAmk/JBRFaexXzsw/s1600/Elysium+4.jpg
>
> http://www.armedforces-int.com/news/hulc-military-exoskeleton-technology-trials-loom.html
>
> http://shakefire.com/sites/default/files/videos/custom/elysiummaxvskruger.jpeg
>
> http://payload.cargocollective.com/1/1/34851/431693/NK_Exoskeleton_B.jpg
>
> <mark>The UNSC BDUs are already good, well ODST armor ontop of an exoskeleton would be awesome.</mark>
> <mark>Pressurized suit that allows the soldier to go into a vacuum environment with out hindering mobility as much. Protects against radiation, chemical and biological hazards as well as protect against extreme temperatures. Can regulate temperature to keep the soldier inside comfortable and mask its own thermal temperature. Helmet displays a HUD with tactical information as well being able to switch between thermal, inferred and night vision. Armor consist of ceramic titanium plates and other.</mark>
>
> Demonstration of how effective titanium armor is. UNSC titanium should be stronger.
>
> 21 AK47 shots vs level 3 titanium steel plate - YouTube
>
> So If the UNSC starts equipping their soldiers with advanced combat BDUs and an exoskeleton it should bridge the gap between MJOLNIR super soldier and the physically superior Covenant forces to the much weaker human and still keep that human feel to it.
>
> Well if the soldiers BDUs looked and feel human, similar to the halo reach BDUs, but with an exoskeleton.
>
> For weapons thats a bit difficult, considering that it will not only go into the halo universe but in game as well.
>
> <mark>When we think 22, 23, 24 century and up, we don’t see guys using weapons that fire cold war era ammunition. But for a game thats supposed to make you feel human and not aline, DEW and other forms of advanced weapons should be kept on the side lines. But weapons that fire cold war era ammunition also takes away that feel of being in the future. Why not have both advance weapons that fire projectiles and that required magazines to load.</mark>
>
> <mark>Railguns are an option or both chemically propelled ammunition and railgun in one, similar to the chemrail in Elsylum. Advanced ammunition, hypersonic ammunition, weapons that are practical for combat in either close, mid or long range.</mark>
>
> <mark>I would add that I don’t like the halo AR. Its big, ammo counter is way to big when its already display in your hud. All it does is obscured your line of sight as well as the flashlight that just makes the gun feel even bigger. I can only imagine how much of a pain an MA5 would be in tight areas. That’s just my 2 cents on it. I personally hope that they (343i) go back to the halo reach model or something similar and add to it from their. Railings, iron sights, Optics for personal who dont have a helmet with a HUD or don’t have a retina display. Ammo counter isn’t huge, flashlight is small and attached to the side of the weapon stuff like that.</mark>
>
> For ammunition, for starters not 7.62mm ammunition.
>
> Air burst ammunition similar to the AKM in Elsylum.
>
> http://www.imfdb.org/images/thumb/5/56/Elysium2013shotgunammo.jpg/600px-Elysium2013shotgunammo.jpg
>
> http://www.yourprops.com/movieprops/original/yp_525f18aea2bee2.48823388/Elysium-Airburst-Ammunition-5.jpg
>
> http://www.yourprops.com/movieprops/original/yp_525f18ae9217f1.31655507/Elysium-Airburst-Ammunition-2.jpg
>
> http://www.yourprops.com/movieprops/default/yp_525f18ae8c7689.62410022/Elysium-Airburst-Ammunition-1.jpg
>
> Internet Movie Firearms Database - Guns in Movies, TV and Video Games
>
> But I don’t want to copy everything from Elysium, but they do have some neat hardware.
>
> <mark>Hypersonic, Depleted Uranium Armor Piercing Fin Stabilized Discarding Sabot – Tracer, down size to be fired from small arm weapons.</mark>
> <mark>High explosive AP rounds with a kill radius of 5 meters on unarmor targets. (Possible power weapon/AR, map pick up).</mark>
> <mark>But this small what should be available to the UNSC overall. Should be left to the EU to elaborate on human weapons and advancements. I would rather take what they are described to do then what is shown in game where it will be filter down to work with the game engine and scenes that would probably be kept at a no gore allowed.</mark>
> <mark>How will do they work in game, just like any weapons on the past sand box have worked. ARs are still crap at long and somewhat ok in mid but destroy in close range, same damage and kill time as past ARs. Weapons that have explosive rounds will be less effective on shielded targets and more effective on unshielded targets, will have splash damage but it will be weak and will take a considerable amount of splash damage hits to kill someone thats unshielded.</mark>
>
> Pretty much same stuff with a makeover and with canon info that would equals to cold war/20 century > UNSC fire arms.
>
> <mark>I would add vehicles, but thats should be its own thread considering how much their is and how badly the UNSC is in the vehicle department as well as the covenant.</mark>
>
> So what what are you guys take on this matter? should 343i make humanity more advanced then what Bungie pictured them as or should it stay as it is? And you guys are free to add to the pile of what can be added to make humanity feel futuristic as well keeping that human feel to it.

  1. Spartans are now obsolete, now we can just deploy soldiers in exoskeletons to destroy the covenant + those exoskeletons are cheaper and can probably achieve similar results as mijnior can.

  2. I like that idea for the most part, but I feel like that should only apply to Special Forces like ODSTs.

  3. Blame Bungie for not thinking far enough ahead. Canon says that we’ve always used these bullets, so I believe for the sake of gameplay and story we should stick with the “obsolete” ammo. Not that I’m not down with using “Hypersonic, Depleted Uranium Armor Piercing Fin Stabilized Discarding Sabot (4mm)” in our guns.

  4. We have started to use railguns, of course it shouldn’t be some super advanced chemrail gun, anyone with that weapon could destroy any covenant vehicles and personal, hell probably the ships too.

  5. Yeah thats kinda bothered me, the whole lack of rails on the weapon for attachments thing. But then again, we’ve never needed them in gameplay.

  6. I don’t think the hardcore Halo fans would like the sudden change in technology, maybe gradually, but too suddenly install into the next game would be too quick.

  7. I would personally enjoy an upgrade in the vehicles department. In a lot of other games, (yes including CoD), when you’re driving/manning a vehicle, you feel like a badass.

> 1) Spartans are now obsolete, now we can just deploy soldiers in exoskeletons to destroy the covenant + those exoskeletons are cheaper and can probably achieve similar results as mijnior can.

Well not to that extend. Spartans in MJOLNIR should still out performed any grunt or spec ops in an exoskeleton. The exoskeleton would just increase strength and combat effectiveness by taking the load off the soldier and maybe increase mobility and agility (jumping several meters into the air). MJOLNIR still benefits from an increased in reaction time, speed, mobility and survivability. Yeah they can hand out more exoskeletons then MJOLNIR and far cheaper, but guys in MJOLNIR would the seals of that time, seal team 6, the top dogs. Guys who can take a punishment and return it.

Plus it seams that MJOLNIR ia not as expensive to manufacture as ot was during war time. I guess they can now mass produce the hardware and technology, making it cheaper. Still expansive, tho.

Which would mean that we really should start seeing improvements in the other branches and not just the NAVY and Spartans.

> 2) I like that idea for the most part, but I feel like that should only apply to Special Forces like ODSTs.

Exoskeletons shouldn’t bridge the skill gap between grunts and war veterans. I guess the Special forces could get special treatment and get the most advanced hardware. Advanced exoskeleton suits that out performs standard issue exoskeletons. Special forces should always get the good toys.

> 3) Blame Bungie for not thinking far enough ahead. Canon says that we’ve always used these bullets, so I believe for the sake of gameplay and story we should stick with the “obsolete” ammo. Not that I’m not down with using “Hypersonic, Depleted Uranium Armor Piercing Fin Stabilized Discarding Sabot (4mm)” in our guns.

Oh, trust me I do. Thats why I would prefer for all that stuff to be left to the EU where hopefully they can make it work. Should fit better then 7.62mm 500 from now. The UNSC did use other ammunition, maybe they can squeeze in some advance ammunition in their. That maybe powerful and advanced ammunition like 4mm hypersonic sabot rounds weren’t needed initially because their wasn’t a need for over pentartion when they were battling farmers. But as the war progress the UNSC started to use more powerful weapons and advanced ammunition when battling the much more technologically superior Covenant.

> 4) We have started to use railguns, of course it shouldn’t be some super advanced chemrail gun, anyone with that weapon could destroy any covenant vehicles and personal, hell probably the ships too.

That’s why they should make the covenant look like a bigger threat, advance aliens with powerful weapons that should practically be immune to modern small arms but instead they go down to burst fire from 7.62mm rounds. Considering how bad the UNSC is, modern earth would simply stomp the Covenant granted if it was only ground forces versus ground forces. They need to emmphed the UNSC a little to make the Covenant feel more like a threat to humanity.

> 5) Yeah thats kinda bothered me, the whole lack of rails on the weapon for attachments thing. But then again, we’ve never needed them in gameplay.

True, railings in game would be pointless, but it would make the gun feel more like a gun, more practical in a sense.

> 6) I don’t think the hardcore Halo fans would like the sudden change in technology, maybe gradually, but too suddenly install into the next game would be too quick.

Hardcore halo fans should care for not only the games but the EU. When your universe is so far behind in technology for its time period you wonder why and question it. Yea, I would agree that it should be gradual and not throwing it all out in one go. But 3 sequels and 2 prequels and little improvement in 13 yaers. They should really start on it before another decade goes by with no improvement.

Is anyone else disturbed by the fact that our terrestrial vehicles are still wheel based, 500 bloody years later?
And that we still really on the same terribly inefficient system of transportation, trains, highways, freeways, ect.
Hell, at this point we should at least be a Type II civilization on the Kardashev scale. I assume the transition has been mad to nuclear fusion as the primary energy source.

I think by this point we should’ve mastered teleportation technology. Although, granted a lot of maps (used to) have teleporters, one favorite example of mine being Chiron TL4 (I think that’s what it was called…), lovely map.

Needless to say, the Halo universe is one of the most illogical depictions of human civilization after 500 years of development.