Ways of making Dominion Light more enjoyable

Dominion light is a very fun playlist, having a base offense and defense gametype in 4v4 settings on some very good maps is always a refreshing feel on Halo 4. With that being said, this playlist is not perfect. Here are some ideas, let me know what you all think of these. Well, let’s get started:

First off are the maps, these maps are great, but they aren’t built around dominion, at least the ones that have been used for other gamemodes. Dominion is a gamemode that really needs a map designed for it and only it. These maps instead of being symmetric with two bases, should resemble a triangular shape. The two edges should be bases A and C with some major block between the two leaving one or two smaller paths between the two, and more accessible paths being from point B. Base B should be the top point of the triangle (think of an isosceles triangle).

Next would be the accessibility of the bases. B should be the most open. Easy to attack, very hard to defend. The most efficient way to defend base B would be at your own base or to play an aggressive playstyle. Bases A and C should be a bit easier to defend, but have faults to it that B should not. Turrets should protect these two bases, while shields should protect base B. The turrets will have limited site lines allowing other ways of attacking. As I said, bases A and C should have faults, these faults would only be applicable if the enemy team is defending/camping. These would be something like fusion coils, walls for easier grenading, or opening that only appear once the site is activated/captured. (Bases A and C should reward you with more points for holding it. Ex. The opposite base is C, once you capture it, you gain more points than B, both B and the opposing base that you have captured give you more points than your primary base).

Lastly, as you said, power weapons should be spawning in the center of the map. As it is, weapons that appear at your base only reward defensive playstyles. A. because if you wait, you are rewarded with a power weapon, B. This weapon allows easier kills and people are going to be heading towards your base. To fix this, simply have power weapons spawn towards the center, have more powerful weapons spawn near base B. This is in the dead center with many site lines making the grab a risk vs. reward. I still like the idea of weapons being rewarded for holding a site for X amount of time. Have these weapons, as said previously spawn in the center, but if they are your weapon, it is an immediate pickup. If you are picking up a weapon that has spawned to reward the enemy, give that weapon a delay time such as when you steal an ordinance (This may not be possible to do in forge and custom settings).

These are some pretty good ideas but you forgot one that I think a lot of people enjoy. Bringing back the regular 6v6 Dominion playlist. the maps were large enough to support the number of people as well as vehicles, which I think is a joke that some of the current maps on dominion light even have any.

I personally feel like they just had one job and that was to bring back regular Dominion playlist for people to play and they decided to mess it all up by bringing something different to the table with maps that clearly weren’t meant for the game mode.

it was the worst 15 mins of my life .

It’s absolutely horrible. Not your ideas, the playlist itself is just bad.

> These are some pretty good ideas but you forgot one that I think a lot of people enjoy. Bringing back the regular 6v6 Dominion playlist. the maps were large enough to support the number of people as well as vehicles, which I think is a joke that some of the current maps on dominion light even have any.
>
> I personally feel like they just had one job and that was to bring back regular Dominion playlist for people to play and they decided to mess it all up by bringing something different to the table with maps that clearly weren’t meant for the game mode.

The issues would still remain such as camping and defensive playstyle. I do agree that dominion shouldn’t be a 4v4 gametype, but if they made it more rewarding for offensive play, then it could work. Also agree that some of these maps shouldn’t be played for dom. light. And why do vehicles on a 4v4 playlist sound good?

> It’s absolutely horrible. Not your ideas, the playlist itself is just bad.

I haven’t played it enough to properly judge it, but from what I’ve seen, it’s all defensive play on small maps. It just doesn’t work out. With my ideas however, would you believe it would work? Feedback is always appreciated :slight_smile:

From my experience, I think the worst maps in this playlist for dominion are Honeycomb and the erosion map that isn’t Precede (an awesome dominion map IMO). I like the playlist as a whole, and I feel that making it 4v4 is more manageable IMO.

> I haven’t played it enough to properly judge it, but from what I’ve seen, it’s all defensive play on small maps. It just doesn’t work out. With my ideas however, would you believe it would work? Feedback is always appreciated :slight_smile:

Having played a ton of the original 6v6 Dominion, I find Dominion Light a lot faster and much more offense-oriented. If you find the new incarnation too defensive, maybe Dominion isn’t for you. You earn points for resupplying (holding) bases, and holding a base requires defense.

That said, everyone who has posted in this topic except for you is level 130, so perhaps our matches are a significantly different experience compared to a match among players new to Dominion. Perhaps the matches among Dominion novices are annoyingly defensive, as you’ve said.

I’m not ready to make a conclusive judgement yet, but it seemed more decision-making was required to win in the bigger maps/old Dominion. Now, it seems the key to success–aside from working as a team–is to mad-dash capture whichever base isn’t already yours. I’m not so sure I like that.

In some maps, turrets are difficult to avoid and can do significant damage, whereas before they did negligible damage and were easily avoided. I like that- the turrets finally have purpose and are part of the game/strategy.

Most of the maps I’ve played are too small to justify having vehicles. Maybe their only purpose is to creatively blockade capture points.

Send Fud -Yoink!-, your suggestions aren’t wrong, and I think once you play the original Dominion, which 343 suggested will return along with other 6v6 games in the Heavies playlist, you will find a lot of your suggestions addressed.

> > I haven’t played it enough to properly judge it, but from what I’ve seen, it’s all defensive play on small maps. It just doesn’t work out. With my ideas however, would you believe it would work? Feedback is always appreciated :slight_smile:
>
> Having played a ton of the original 6v6 Dominion, I find Dominion Light a lot faster and much more offense-oriented. If you find the new incarnation too defensive, maybe Dominion isn’t for you. You earn points for resupplying (holding) bases, and holding a base requires defense.
>
> That said, everyone who has posted in this topic except for you is level 130, so perhaps our matches are a significantly different experience compared to a match among players new to Dominion. Perhaps the matches among Dominion novices are annoyingly defensive, as you’ve said.
>
> I’m not ready to make a conclusive judgement yet, but it seemed more decision-making was required to win in the bigger maps/old Dominion. Now, it seems the key to success–aside from working as a team–is to mad-dash capture whichever base isn’t already yours. I’m not so sure I like that.
>
> In some maps, turrets are difficult to avoid and can do significant damage, whereas before they did negligible damage and were easily avoided. I like that- the turrets finally have purpose and are part of the game/strategy.
>
> Most of the maps I’ve played are too small to justify having vehicles. Maybe their only purpose is to creatively blockade capture points.
>
> Send Fud -Yoink!-, your suggestions aren’t wrong, and I think once you play the original Dominion, which 343 suggested will return along with other 6v6 games in the Heavies playlist, you will find a lot of your suggestions addressed.

Yeah, I’ve played since the beginning of Halo 4 as well as other Halo titles (I play Halo 2 actively). This is just an alt account which I honestly shouldn’t be using, mostly because of the name XD

As for Dominion, I’ve played a ton of 6v6. I understand that Dominion rewards players for playing more defensively, but IMO it ruins the fun and potential skill that Dominion could draw out. Yes Dom. Light is more fast paced, but it still has the same issues as 6v6 Dom. did. Thanks for the feedback nonetheless Mikesmess!

> From my experience, I think the worst maps in this playlist for dominion are Honeycomb and the erosion map that isn’t Precede (an awesome dominion map IMO). I like the playlist as a whole, and I feel that making it 4v4 is more manageable IMO.

Completely agree, honestly 4v4 dom. can be very very enjoyable and skillful if there are a bit more tweaks, mostly the maps. Thanks for the post Chariloe :slight_smile:

To be a Debbie Downer I’m not a big fan of Dominion Light. While original Dominion was my favorite playlist this quickly became something I wanted to avoid. There’s no point to even have vehicles on most of these maps as well. The only thing I can say I like about Diet Dominion is that power weapons aren’t spammed at us. Of course this just leads to BR spam.

The map selection needs to be improved, loadouts removed and replaced with preset loadouts and there needs to be less turrets. They are crazy powerful.

I laugh every time i see ghosts, mongooses and warthogs on these maps - most of these come from ricochet, flood and throwdown which have never had vehicles nor should have. Driving around on them takes a lot of patience, more than most players (myself included) have.

Really, whatever happened to Dominion anyway? In my opinion, it was the best game type other than Invasion!

Loadouts should be like Invasion IMO.