Dominion light is a very fun playlist, having a base offense and defense gametype in 4v4 settings on some very good maps is always a refreshing feel on Halo 4. With that being said, this playlist is not perfect. Here are some ideas, let me know what you all think of these. Well, let’s get started:
First off are the maps, these maps are great, but they aren’t built around dominion, at least the ones that have been used for other gamemodes. Dominion is a gamemode that really needs a map designed for it and only it. These maps instead of being symmetric with two bases, should resemble a triangular shape. The two edges should be bases A and C with some major block between the two leaving one or two smaller paths between the two, and more accessible paths being from point B. Base B should be the top point of the triangle (think of an isosceles triangle).
Next would be the accessibility of the bases. B should be the most open. Easy to attack, very hard to defend. The most efficient way to defend base B would be at your own base or to play an aggressive playstyle. Bases A and C should be a bit easier to defend, but have faults to it that B should not. Turrets should protect these two bases, while shields should protect base B. The turrets will have limited site lines allowing other ways of attacking. As I said, bases A and C should have faults, these faults would only be applicable if the enemy team is defending/camping. These would be something like fusion coils, walls for easier grenading, or opening that only appear once the site is activated/captured. (Bases A and C should reward you with more points for holding it. Ex. The opposite base is C, once you capture it, you gain more points than B, both B and the opposing base that you have captured give you more points than your primary base).
Lastly, as you said, power weapons should be spawning in the center of the map. As it is, weapons that appear at your base only reward defensive playstyles. A. because if you wait, you are rewarded with a power weapon, B. This weapon allows easier kills and people are going to be heading towards your base. To fix this, simply have power weapons spawn towards the center, have more powerful weapons spawn near base B. This is in the dead center with many site lines making the grab a risk vs. reward. I still like the idea of weapons being rewarded for holding a site for X amount of time. Have these weapons, as said previously spawn in the center, but if they are your weapon, it is an immediate pickup. If you are picking up a weapon that has spawned to reward the enemy, give that weapon a delay time such as when you steal an ordinance (This may not be possible to do in forge and custom settings).
