Waypoint community 4 V 4 Tournament!

Evening all!

On Saturday 12th January 2013, the GOLD 4’S. This is a tournament for the Waypoint community, and is FREE!

The Tournament will be a 4 v 4 tournament, using the GoldPro settings, the most competitive settings available that incorporate everything that Halo 4 has introduced, whilst retaining the classic gameplay of Halo.

Tournament Prizes

Each regional Gold 4’s tournament awards a prize the winning team. The prizes are…

Europe (starting at 1pm GMT Saturday 12th January) - Each member of the winning team receives a copy of Pro Evolution Soccer 2013 (Xbox 360)
North America (starting at 1pm EST Saturday 12th January)– Each member of the winning team receives a 4 months Xbox live gold (3 + 1)

The 2 teams in each Gold 4’s final will also have their gameplay for each match in that best of 5 series capped, edited, and casted over by 2 top community casters, such as these videos from the last finals

Format

The Gold 4’s is split into 2 separate regional tournaments. The two regions are Europe and North America.
Each regional tournament is a 32 team, single elimination, with each match being a best of 5 series.

Detailed rules and how the tournament will operate on the day is here - Untitled document - Google Docs

Gold 4’s will be using the official Gold Pro settings. All information is available below

All settings are available from my fileshare D0JU

How to Enter

Entering the tournament is easy. Simply enter here. http://dojuevents.ticketbud.com/the-gold-4-s

Just click on the tournament you want to enter, and you will be given an e-ticket, which guarantees your entry on January 12th!

Whoever enters your team is Team Captain. They must provide the gamertag of the 4 players entering.
Emails will be sent out with news and bracket information closer to the date. And….It’s completely free!

What are you waiting for? Show if you are the best from your region, community or country in a friendly but competitive competition!

note - If you need players to help practice on the settings, or to find team mates, add the gamertag GOLD PRO CUSTOM. This gamertag is used as a directory to find other players to play customs with.

Any questions? PM me.

The 11 gametypes

GP Infinity Slayer on: GP Solace 2, GP Haven, GP Abandon
GP CTF 5 on: GP Solace 2, GP Adrift
GP 2 Plot Extraction on: GP Solace 2, GP Haven
GP Oddball on: GP Abandon, GP Solace 2
GP King of the Hill on: GP Adrift, GP Solace 2

Loadouts

1: DMR, BR, Resupply, Dexterity, Thruster Pack
2: DMR, LR, Resupply, Dexterity, Thruster Pack
3: DMR, Car, Resupply, Dexterity, Thruster Pack
4: DMR, BR, Resupply, Explosives, Thruser Pack
5: DMR, LR, Resupply, Explosives, Thruster Pack

Weapons and Powerups

There is no more random weapon drops. Power weapons and power ups are on predictable timers as Initial Ordnance drops with resupply timers. Meaning the weapon will come back “X” amount of time after it is picked up. Drop spawns as used in Halo Reach and 3 are flawed in this game to the point where they are not usable for important power weapons(but have been utilized for secondary power weapons such as the railgun and sticky detonator). The waypoint involved in Ordnance drops offers a fair way to time weapons as they are picked up as well as the sacrafice of letting everyone know where you are when you pick up the power weapon. Items on Ordnance Drops are.

Ordnanced Items

  • Rockets: 3 minute
  • Damage Boost: 90s
  • Overshield: 60s (static)
  • Sniper: 2 minute
  • Sticky Detonator: 2 minute (Haven Only)

Drop Spawned Items

  • Railgun: 1 minute, 2 clips
  • Sticky: 1 minute, 2 clips(Solace Only)

Normal Spawing Items
1 Minute

  • DMR
  • BR
  • Lightrifle
  • Carbine
  • Storm Rifle
  • AR
  • Supressor
    30s
  • Plasma Pistol
  • Boltshot

15s

  • Grenades(in packs of 1 of each type of grenade)

1s

  • Jetpack(2 spawn points, limit 2)

Personal Ordnance Drops

Have been made 100% predictable and serve to provide alternate AAs and Speedboost. 100 pts: No % multiplier, on all gametypes.

Hologram
Jetpack
Speedboost

Player Traits

Auto Pickup turned OFF for Oddball
110% Speed Modifier
Ally Only Motion Sensor

Gametype settings

Gold 4’s Ball

  • Score to Win: 250
  • Ball Spawn: Static
  • Carry pts per second: 1 pt

Gold 4’s KoTH

  • Score to Win: 250
  • Hill Time: 2 Minutes
  • Score Style: Score 1
  • Number of Hills: 1
  • Hill Movement: Progressive

Gold 4’s 2 site EXT

  • Score to Win: 5
  • Active Sites: 2
  • Arm/Conversion Time: 3s
  • Extraction Time: 45s

Gold 4’s CTF

  • Score to Win: 5
  • Flag Return Time: 3s
  • Flag Reset Time: 35s
  • Flag at Home to Score: Yes
  • Overtime: 5 minutes
  • Time Limit - 30 minutes (Classic MLG rules apply, game ends at 15 minutes, unless it is a tie, then it is sudden death. Time after 15 minutes will happen if a flag is not home)

Tournament Q & A

How do I sign me and my team up?

Check the link in the OP. Only takes one person to do so, just make sure you use their CORRECT gamertags.

I just signed up and got told to print a ticket, do I need this?

No you dont, thats just part of the ticketing site I use which is more for in person events. I like it because it keeps all the data in a handy spreadsheet

I’ve never played in an online tournament, what happens on the day?

Brackets will be released closer to the time. This will show you the team you play against first. Just invite them into a custom lobby, you run a 2/3 minute lag test, then you proceed with the gametypes.

I’ve signed up, what now?

Practice! Brackets will be emailed/posted on the forums a few days before the event.

I’d like to practice the settings more, how would I do this?

Add the gametag GOLD PRO CUSTOM. Once added, view the gamertags friends list, this acts as a directory for other players like you. You can download the gametypes from my gamertag D0JU

I need to change my gamertag!

No problem, just email me and Il change it for you.

Why do you want me to save my gameplay in the final?

Im trying to make some good Halo content. Having your gameplay allows me to make a TV style production with multiple POV’s, casters, and fancy graphics.

How long will all this last?

If you are good, 4/5 hours. If you are bad, 45 minutes.

A game ended in a tie? What now?

Play the same gametype again.

Settings Q & A

What is GoldPRO?

GoldPRO started in Halo Reach after the no bloom title update as a collection of some of the competitive Halo players that wanted Halo Reach to achieve its maximum potential as the options laid out for us were quite good. In Halo 4 GoldPRO seeks to find the most competitive settings that HALO 4 has to offer without changing the game. Basically, maximizing skill, minimizing randomness, maintaining fast game pace even at the highest level of play, while maintaining the fun that Halo has always brought to the table and highlighting new and competitive features as well.

Why is the DMR in every loadout?

The DMR is the most effective utility rifle in the game. It has been agreed upon by most that not loading out with one puts you at a disadvantage. In the spirit of fair gameplay every player starts with the DMR regardless of preference for other rifles.
Why other rifles as secondary?
While the DMR is king the other rifles do serve a purpose. Players can choose what backup rifle they prefer. This also serves to provide extra ammo.

Why thruster pack starts?

The thruster pack is a movement option that adds dynamic movement options and when mastered allows you to transverse the environment and approach combat in a different and move skillful manner. It’s a skill to master and should be highlighted in competitive Halo 4.
What is better Dexterity or Explosives, why include both?
Both perks have gained popularity in the competitive scene. Explosives make’s grenades more powerful and you more resistant to grenade damage allowing them to better to their job. Dexterity empowers players by allowing them to reload extra fast. Both can be highly beneficial in a competitive scene and players will need to decide for themselves what is better for there playstyle.

Why not use standard weapon drops instead of ordnance, what advantage does it offer?

The waypoints of the Ordnance drops offer the advantage of fairness. Now all players of the game can time the weapon simultaneously. This is a crucial aspect of Halo because it forces players to fight over weapons rather than camp there spawns or sit back because you don’t know what your opponent has.

What is a static spawn and why was it only used for OS?

The OS is on a 1 minute static spawn meaning every single minute at the minute mark an OS will spawn regardless of the time the last OS was picked up. It was used once because the glitch that allows us to create a static spawn can only be used once. OS was chosen as the static spawning item because it benefits most from precision timing due to the invulnerability.

Drop Spawns, weren’t they used in Halo 3 and Reach, why not just use them for everything?

In Halo 4 weapons de-spawn very quickly(about 12s) and when the weapons drop that is how long they are on the map before they disappear. This system isn’t reliable for weapons that are needed to force map movement and break stalemates but for less important items the system works as a reward for intelligent knowledge of the system. The item will spawn at the 10s mark of every minute and de-spawn at the 10s mark. If you are in position the weapon is advantageous to grap.

No Shotgun or Sword?

The automatic utility rifles of this game serve a less overpowering more skillful alternative to add depth to CQC.

What happened to Solace, it’s completely different?

The map is actually more symmetrical East to West than it is North to South. Solace has proven that its geometry promotes stagnant gameplay and the orientation switch as well as the base limits make for a smaller/more competitive arena environment. The mossy base is more opened to create a power position and encourage map flow. I think you’ll find that the new Solace is a big step up from the old and promotes great fast paced gameplay.

Feel free to contact me on XBL or e-mail me at SuperYoseph@yahoo.com or contact Doju at craigball14@hotmail.com

The finals of the last Dojuevents.com tourney is here as well…

http://www.youtube.com/user/DojuEvents/videos?flow=grid&view=0