Wasp in Risen

Anyone else think there needs to be something done about the Wasp in the map Risen? The team who grabs it basically wins whatever game you’re playing. At least when I play it happens, even when I grab it. Unlike in the mao Echoes there is a laser to balance it. Or in the map where there are two Wasps, at least there its balanced. I think we should replace the Grenade launcher with the Laser, or at least a Rocket. The Sentinel beam is good but its not good enough. I really hate playing on risen because it just gets too annoying or easy with the Wasp. What are your thoughts?

Hasn’t been my experience. Take it out with either the warthog or with a plasma pistol. However seeing how it’s a remix of H2 Uplift there really should be a rocket launcher, preferably one that locks on to vehicles as the H2 rocket launcher did, as uplift had.

Hmm… Well, that’s not entirely true. It’s usually the team that grabs the Wasp AND the Plasma Pistols that wins the game. Which is why when I play on Risen, I grab the Plasma Pistol in case my team doesn’t get to the Wasp first.

Well in a perfect world the Wasp is balanced on Risen just like it is on Dispelled, but the problem is the matchmaking isn’t balanced and then you get blowout games because the Wasps end up being ridiculous especially on Dispelled. It might be better with the new trueskill system, but a lot of times it’s not going to be the case because of quitters.

The maker of Risen said he’s made adjustments to the map, but whether we see those changes will depend on if 343 decides to do a map refresh or not.

We need a BtB refresh so badly. Most of these maps have been “figured out” in their current state and modified so the exploits are fixed, but we need that BtB refresh to get these changes put in.

Risen Strongholds also has that exploit where you can Redacted - If a Mod or Community manager isn’t already aware of this, PM me and I can send you video of where it is
I love the map, but in it’s current condition, it’s very easy to contain the enemy team away from the wasp spawn so even if it’s destroyed, Regaining it isn’t that difficult.

Not trying to be snarky in the slightest, but it sure seems like the wasp is made of aluminum foil in my experience. Team-shoot it and it goes down quickly…so much so my friends and I have nicknamed it the flying coffin. I guess the one big drawback to BTB is (as it historically has had) if you’re not working as a team and also communicating, the match can go south pretty fast.

> 2718244060817008;6:
> Not trying to be snarky in the slightest, but it sure seems like the wasp is made of aluminum foil in my experience. Team-shoot it and it goes down quickly…so much so my friends and I have nicknamed it the flying coffin. I guess the one big drawback to BTB is (as it historically has had) if you’re not working as a team and also communicating, the match can go south pretty fast.

I’ve gotten 45 kills in a slayer game on risen just with that wasp before. I wasn’t with my team. I only had one friend playing with me. But there are so many angles and cover for the wasp on this map taking it down is very difficult against a half decent pilot. Once a team gets control of red and blue while the have the wasp with a half competent pilot. It’s game over.

Imo the wasp does break risen. It’s similar to deadlock. Everyone knew the wasps were a problem. As soon as they were taken out the map went from being very frustrating to one of the better btb maps. I would love to see how risen plays without the wasp. Maybe remove the ghosts from the bases and just put one at the wasp spawn. I dunno.

You have two Plasma Pistols, a Sniper rifle, and the Sentinel Beam. Even if those don’t work for you then you have team shooting at your disposal. A Wasp on the map is not the problem, but the team coordination and knowledge of it that is.

> 2533274863544717;8:
> You have two Plasma Pistols, a Sniper rifle, and the Sentinel Beam. Even if those don’t work for you then you have team shooting at your disposal. A Wasp on the map is not the problem, but the team coordination and knowledge of it that is.

Even that may not even be enough. Wasp users tend to spawn trap (kill people off their spawn location), with no sake of anything but their Kill death Ratio. The also favor social game modes so they can play with noobs. Hidden MMR can only help so much, Because smurfs can easily get around that.

This is not saying to remove social from the game, this is more saying to tell them that a thing this bad is very dangerous.

> 2533274973993017;9:
> > 2533274863544717;8:
> > You have two Plasma Pistols, a Sniper rifle, and the Sentinel Beam. Even if those don’t work for you then you have team shooting at your disposal. A Wasp on the map is not the problem, but the team coordination and knowledge of it that is.
>
> Even that may not even be enough. Wasp users tend to spawn trap (kill people off their spawn location), with no sake of anything but their Kill death Ratio. The also favor social game modes so they can play with noobs. Hidden MMR can only help so much, Because smurfs can easily get around that.
>
> This is not saying to remove social from the game, this is more saying to tell them that a thing this bad is very dangerous.

You say that wasp users favor social game modes so they can play against noobs hey?

This assumption is way out of left field.

Tell me. In what ranked playlist can I currently find a wasp? There is no way to use a wasp outside of what is considered a social gamemode in h5.

I like flying wasps. I do not like playing against bad players. I don’t care in the least about my KD. To say anyone who uses a wasp is a spawn trapping farming noob hunter is a little out of line I think.

Forcing and predicting spawns has been a key part to halo since it’s beginning. You can force a spawn to one half of the map on Risen. But it’s not a broken spawn camp like the one that currently is on dispelled. And doing so is just strategy that can be countered by the other team.

i think the wasp is just overpowered on Risen. This perception that you have of the players that use it is bad and dangerous.

The Wasp is weak, and if it is teamshot it WILL go down easily. But thats not the case, since most of us play with randoms. Especially for those who don’t have the time to coordinate teams with online buddies (I’m a working man! :wink: )
Like the others have said; There is so much cover for the wasp to hide behind, and at least to me and anyone who is good with it, the snipers, PP, beam, and warthog are not a problem. I mean, the frkn sniper spawns right in front of the Wasp, so its easy to take out a sniper guy. I HATE seeing Risen pop up when the game is loading lol.
Without a TRUE anti vehicle weapon, it will forever be balanced in the Wasps favor. Heck, even Ghosts seem to be a problem sometimes too when playing games like Strongholds.

I also agree that we have already figured out the way most of these maps work. We definitely do need a refresh.

> 2533274820814456;11:
> The Wasp is weak, and if it is teamshot it WILL go down easily. But thats not the case, since most of us play with randoms. Especially for those who don’t have the time to coordinate teams with online buddies (I’m a working man! :wink: )
> Like the others have said; There is so much cover for the wasp to hide behind, and at least to me and anyone who is good with it, the snipers, PP, beam, and warthog are not a problem. I mean, the frkn sniper spawns right in front of the Wasp, so its easy to take out a sniper guy. I HATE seeing Risen pop up when the game is loading lol.
> Without a TRUE anti vehicle weapon, it will forever be balanced in the Wasps favor. Heck, even Ghosts seem to be a problem sometimes too when playing games like Strongholds.
>
> I also agree that we have already figured out the way most of these maps work. We definitely do need a refresh.

Just because you are a random doesn’t mean you can’t get on your mic and try to encourage your team to shoot down the Wasp. Yes, sometimes it is a futile act. I too play mostly as a random, but I do what I can to either get the Wasp or neutralize it when the other team has it. I don’t see it as over powered. I am cut down sometimes pretty quick when players know what they are doing.

If we have these maps figured out like you say then it should be no problem to implement that knowledge. Don’t take out the Wasp. It’s not as over powered as people think.

I also agree with others that the building structure is a problem. You basically have a giant shield that the Wasp can hide behind which goes across the entire length of the map. TBH, I think you would have a better chance against a Banshee on this map than a Wasp just because it doesn’t have the hover feature, but I’d rather not have either. I’d personally rather not have the Wasp on any map.

> 2718244060817008;6:
> Not trying to be snarky in the slightest, but it sure seems like the wasp is made of aluminum foil in my experience. Team-shoot it and it goes down quickly…so much so my friends and I have nicknamed it the flying coffin. I guess the one big drawback to BTB is (as it historically has had) if you’re not working as a team and also communicating, the match can go south pretty fast.

It seemed to go down faster in the Pre-OT condition. The BR had more range and the AR was…and is…still great from the 40 meter or closer range. But the AR was more powerful pre-OT as well.

To be fair, I don’t like the wasp but I especially don’t like Risen. Like about half of the BTB maps in current rotation, it’s just a poor map design. The structure of Risen (gigantic open areas, buildings that vehicles can invade, very limited vertical cover, etc.), lack of anti-vehicle weapons, asymmetrical bases, spawn points, and bad matchmaking (teammates that don’t know to team shoot) are the main problems in what is just a mediocre map. In my experience, the wasp isn’t necessarily the issue but it exacerbates the weaknesses in the map design. Any time that 90% of both teams have to rush one weapon/vehicle, I automatically know I’m not going to be a fan of the map. Risen houses invis, snipe, and wasp all in the same area. The top weapon and vehicle are 20 feet away from each other and usually one team ends up with both. Besides plasma pistol and grenades (lack of stickies on Risen too), there is no real reasonable way for a solo to have the occasional chance at fighting the damn thing. And with the current spawns, you’ll be solo fighting it just to put some damage in before you’re spawn wasped. Most maps have multiple explosives weapons (caster, hydra, incinerator, turrets, missile pods, etc.) in conjunction with plasma pistols to offer some sort of balance. I wouldn’t mind seeing the grenade launcher swapped for hydra or something. Plasma pistol and team shooting alone isn’t enough on a map with limited cover for on foot players when the wasp can get drained and then coast across the entire map, then recover before it even hits the ground. I’ve never been a big fan of the wasp in the first place but I’m okay with it when there is reasonable chance for a team of 8 randoms to take it out.

That being said, the wasp is completely OP and ruins stronghold mode given that it can actually most quickly access, guard, clear, enter, reset, contest, and capture all 3 of the zones. The map literally herds group into areas that can be barraged by the wasp within 5 seconds and doesn’t give them a good enough counter.

Risen and Dispelled are easily the maps that end with the most quitters and people leaving their controllers in my experience. The common denominator in most of these garbage games is that the vehicles/anti vehicle weapons are easily guarded and spawn traps are too common and long lasting.

> 2533274820814456;1:
> Anyone else think there needs to be something done about the Wasp in the map Risen? The team who grabs it basically wins whatever game you’re playing. At least when I play it happens, even when I grab it. Unlike in the mao Echoes there is a laser to balance it. Or in the map where there are two Wasps, at least there its balanced. I think we should replace the Grenade launcher with the Laser, or at least a Rocket. The Sentinel beam is good but its not good enough. I really hate playing on risen because it just gets too annoying or easy with the Wasp. What are your thoughts?

I don’t think a laser would be fair. I think they need just need better block boundaries to stop the wasp getting into places where they shouldn’t. Plus the map is too small, it be too easy to kill the wasp if you gave them a Spartan Laser…Echoes on the other hands seems more balanced due to the map being slightly bigger, having better map flow for air units.

I believe there are plasma pistols, try those.

> 2533275031939856;17:
> I believe there are plasma pistols, try those.

Plasma pistols can be a counter, but if you can’t take advantage of their EMP effect, they’re basically useless in taking one down unless the Wasp is over water when that happens.

> 2727626560040591;18:
> > 2533275031939856;17:
> > I believe there are plasma pistols, try those.
>
> Plasma pistols can be a counter, but if you can’t take advantage of their EMP effect, they’re basically useless in taking one down unless the Wasp is over water when that happens.

True. I think a laser would be a little OP though since it would then become really easy to take the wasp and other vehicles down. Maybe a hydra launcher?

Getting some Halo 2 Ascension flashbacks…