Hello guys. Old Halo 1 veteran here with some thoughts about the past two decades of Halo releases. Eversince Halo 4 was released, I was wondering, why 343i feels the need to change Halos art style and the way things look and sound. Halo had a very distinguish art style that everyone knows and fell in love with. I don’t get, why you would rather change everything instead of embracing the things, fans and critics liked about Bungies games.
Let me get clear on that: I really like the campaign of Halo 4… and parts of Halo 5s campaign aswell though they never managed to capture the magic of the classic trilogy. 343i did some excellent work on these games (on the technical side these games were astounishing even years later - makes me wonder even more what happens with Infinite).
Back to my point: Noone expected you, 343i, to create a new style for Halo. You never had to remove our talking Grunts or Elites. And you never had to remove the art style, the Covenant (and with it: Halo) has. These purple boxes and beeping machines, transmitting some secret messages… all that was part of the mystery, Halo created once. First, 343i kinda removed those assets within Halo 4 and 5 and now they throw the Bannished at us. Of course I get the point that you need some new foes etc pp. But the Bannished come along with a new, individual art style for sure (what other option would there be?). Metall and red colors. In my opinion, that was a bad decision, since everything we saw so far now has that kind of “forge” look to it. That’s not what comes to our minds when thinking of Halo. That’s just not what made up the ancient wonders and mysteries, people were craving for when playing Halo.
What was wrong with all these purple and pink assets? It was a great contrast to the green and brown landscapes and most of all it had that certain alien feel to it.
You don’t have to always change and improve things, espesscially not things that were never broken. Why even change it at all? A warthog has a certain look. Why change it? An Assault Rifle has a certain look. Why change it with every new installment? And the Covenant had a certain look that got darker and darker with every new Halo game from 343i. Totally unnessessary in my opinion and creating problems out of nowhere. It has to be canon… it has to work in multiplayer… it has to be innovative… it has to pay reference to the former version… it has to be more spectacular and so on. And all that mess ends up with 343i removing the classic Magnum and Shotgun from Infinite? That’s one hell of a fail regarding these strong promises to go for that old feel, Halo once had. Every minor change in that formula, which is the DNA of Halo, brings in problems …for things noone ever wanted or asked for.
Never change a running system. The current state Halo is in, is just a result of you guys changing the system which was once Halo - one of the biggest franchises of the entertainment industry. Fascinating, right? All that though they had those “uncool” assets.
So I wished 343i was more confident in their work to make a good Halo game with everything, people loved about the games once. It’s a pretty simple task. Instead of inventing the wheel over and over… just go with the wheel, Bungie created (and the people fell in love with) and make a hell of a ride with it. Instead of inventing a new sort of wheel with every Halo game and recognizing, by the time of it’s release, that your wheel unfortunately ended up being a cube.
So, if it was up to me, bring back the old Covenant art style in at least some major parts of the game instead of making it look like built in Forge due to the Bannished art style choices. People always loved the way Halo looked. Noone expects you to change that. Just embrace it <3
Faithful greetings from Germany