it has to do with the mission type.
if you look good Chak Lok and bassus you can get 350 valor points from and are open story missions.
the other missions like the house of reckoning are more closed missions.
and i think it was only in halo 2 with the scarab gun but that was also for 1 mission.
It’d be nice if they were more open.
As it is, it reminds me of that island in Breath of the Wild where you have to survive battles with what’s on the island.
Well, my point is that they could add more locations and even a weapon-generator in a linear game.
They could also allow weapons to persist through levels.
It could, but the FoB’s and ample supplies of weapons just laying around, with ammo crates to refill them, completely destroy this.
True with the bosses, but thats a bit different than levels being designed that way. Furthermore I don’t terribly enjoy infinite’s bosses, and just about every attempt at a boss fight has been rather mediocre in halo.
If you don’t think about the open world, the areas that the bosses are in are the levels.
As for the bosses, yeah, they’re sort of simple, and the only reason they’re so difficult is how powerful they are.
To be fair, I think it might be because 343 want to pull a twist about the Banished so don’t want to make that obvious immediately.
The whole deal with the Covenant is that it’s based on a lie. Their Great Journey. I think the Banished will have the same thing. That there will be a fundamental belief that is utterly false and will doom them.
If I had to point at anything, there’s a bit where the propaganda grunt insists that the Banished are different because “we’re free” and Esharum echoes the same sentiment. This is supposedly about them breaking their chains and being nobodies pawns. It’s about strength and brotherhood.
When in fact, it could be they’ve always been pawns. To Atriox most obviously. But it could be more sinister. Why is there this weird Terminator element to the Banished theme? Why does Atriox have a Forerunner AI and such interest in the Endless? Are the Banished just pawns in the game of the Endless as Eshcarum seemed to suspect towards the end. Why does their symbol have a figure of three like Mendicant Bias eyes?
So they are an army of slaves that think they are free, when in fact they are handing the galaxy to the Endless/Precursors. Atriox could be entirely in on this and have misled his followers.
its true that place like the location where the house of reckoning start is also closed place when you compleet it.
but there is compleet notting to do there after you compleet the mission.
it can also be maybe that there going to do something with it in the DLC’s maybe that it after the first DLC its become more open and you can do there what more.
but so far its notting else you cant do there.
it can also be that it will be locked for good that location.
Nope. Open world is the most overrated thing that came into gaming. Some games are okay I guess but a lot of them do it so wrong and tedious just to add artificial playtime.
Yeah, Halo Infinite, Assassin’s Creed Odyssey, Metal Gear Solid V, and some other games are some examples of open worlds that didn’t add much of worth to the games’ content.
In this case it hurt the game so much that I think this is the worst campaign ever made. It’s so generic and forgettable. But hey you have copy and paste fob or whatever they call it, to go to. Amazing.
It’s not that open world itself is a bad thing. It’s that certain franchises really don’t accomplish anything with it.
Just look at the new Pokemon game as an example of open world being a huge shot of adrenaline for the series. But that franchise is all about exploring and discovering rare species in the world. Having hundreds of Pokemon to discover means finding a really cool secret place is going to reward you with something you can’t get anywhere else in the game, and there are tons and tons of those kinds of secrets to discover.
Halo is a game about shooting aliens. Finding your 10th secret sniper rifle when you can spawn one at your fob doesn’t make it feel special.
Not sure I’d agree with AC Odyssey. If they’d done Infinite with a map as big as Odyssey with even a fraction of the stuff you can do in that we would not be complaining about this.
It’s a game with not just a main campaign and the area secured or targets to kill objectives. You also have a huge numbers of fully voice acted quests scattered across a huge multi biome map. Plus new modes like naval combat and exploration. It’s an incredible achievement in terms of scope.
That’s not really the problem.
They could’ve made an interesting open world for Halo.
Odyssey’s map was bland.
There wasn’t much to do besides fighting enemies and doing awful quests that repeat.
The only interesting parts were the unique quests and locations that were interesting to look at, and I’d say there were only a few dozen interesting quests, if even that much.
That said, it’s more than what can be said about Infinite.
Another thing is that the map was ridiculously large.
Traveling anywhere took far too long.
If there was a good amount of worthwhile content in each area, it’d be great, but there wasn’t.