So I think it is safe to ask this question now, but having played the campaign…
What part of it’s build really seems like they had trouble adding Co op to it… Every other Halo had it, hell Halo 5 had it with extra Characters in it.
Just the more I think about it. The more I feel like this Campaign wasn’t even fully built like the features we got were just beta features. It’s like we got the test build the Devs were playing.
Because I cannot think of how in it’s current state Co Op was unable to be a ed in it, outside of the idea that this campaign was just the test campaign the devs played…
Also no replayability of missions also screams that. I don’t think 343 is being all up front with us on this. Honestly it’s kinda getting old when they are vague as hell. Like we all know this stuff wasn’t completed and we are getting beta modes. Even with the campaign. They just need to be way more teansperent
Seems the game would be rough / bad even if they went the traditional route. I truly think if you were to pre-determine the direction of the game and what content would be there, so that there’s no scrambling for ideas and they can just focus on making assets and assembling the game, they would still choke the execution.
I loved Halo, up to and including Reach, Halo 4 was a massive letdown for me. I didn’t like the campaign gameplay or experience, I hated spartan ops and I hated infinity settings that made the entire game feel like fiesta. Yet I still think it’s the best experience 343 has delivered. I didn’t like 5’s movement or warzone so I had little to care about and this game has the right idea but no content, poor content that is there, weak BTB and too many bugs and silly small decisions.
its still getting boring easy if its still that limit to stuff like that.
what the open world in halo infinite give’s the players is to think out side the box and use his fantasy how defeat that type boss or enemy on a lot off diffrend way’s you normal not can do.
in most case you can never make a big bomb from coil’s on 1 place to make big firework for that type boss that is soon coming after you start the cutcence.
and most off all you keep the weapons from the last fight and enter with it in the next mission.
thats something you not see in other halo game’s since there reset the weapons always in the next mission and here in the open world halo you can bring also some other weapons in the mission you never get also.
Halo 2 only changed your weapons between missions when you changed between Master Chief and the Arbiter, you always kept your weapons when going straight from one Chief mission to another one, same with Arby.
In Halo 3, you kept your weapons every time a mission didn’t have a time jump between them. You could keep your weapons all the way from Crow’s Nest to Floodgat, and from Corana to Halo.
In ODST every time you went back to the Rookie you kept your weapons from the last time you played as him, right up until the end of the game. So if you grabbed a Carbine before the first mission you could still have that same Carbine in Data Hive and Coastal Highway.
Only CE and all the games after ODST didn’t let you bring weapons between missions. And honestly the feature could be used for an entire game in a linear game if they wanted to, not just an open world one.
Also your whole fusion coil thing? That has nothing to do with Infinite being open world, the reason you can do that in Infinite is because it’s the first game that lets you pick up and place coils, and it’s the only Halo game to have coils literally lying around everywhere, in past Halo games they were relatively rare objects, but Infinite has them around every corner. All you need is lots of fusion coils lying around and the ability to pick them up and you could do the exact same thing in a linear Halo.
Not to mention, as I’ve stated, Pelican Down is literally a perfect example of what a single mission could be in a linear Halo game. It’s a huge open sandbox space you can tackle in any order. Every mission could be like that without it all needing to be one open map like it is in Infinite. Instead the island Pelican Down takes place on would be one map all by itself, where that mission takes place.
There is a lot that they are not being upfront with us. It’s more than obvious for whatever reason they have the game is deliberately being dragged out a lot longer than it should have.
I can’t really stand playing the game because of how poorly it’s being handled and the BP/Shop is a priority over the rest of the game and that doesn’t work for me.
There is souch of this game that has given me red flags,
The first one was when I went to the customization menu and saw only 10 default colors… I was like ugh ok… Than I started to think okay e they are going to put the other 50 we had in Halo 5 as grindable unlocks fair enough still free, just got to work a little for it.
But than I saw Scarlet wake and noticed it looked similar to the default colors.
Went to the Store to check things out further and was ok I like some of this stuff but I don’t want the whole bundle, aww no option to buy individual items inside the bundle…
The campaign came out and I went straight for legendary and beat it… 100% the campaign and notice I unlocked nothing for that…
I was like dang did they even try.
Given how many F2P examples of BP and Stores we have in the gaming market, it has really had me question why 343 went with the most barebones style. The COD Battlepass had more content. Fort it’s store let’s you buy things individually within the existing bundles. The colors are universal… You unlock so much content within their Battlepass…
I heard that Temps would just leave mode project and they would have to get someone else to finish up that project. And honestly I can kinda see it.
343 basically pulled a season 8 of Game of Thrones with Halo Infinite.
I like the open world and Infinite overall but there are defo changes I would have liked to happen/ happen for future expansions.
Snow. A Halo ring with no snow just feels weird imo.
Falcon/ Pelican (not glitch version, an actual Pelican) that’s functional for picking up and transporting rescued personnel. I loved the idea of rescuing marines, but it felt odd just abandoning them after saving them felt odd. They can’s sit on a Scorpion and only two can go in a Hog, so unless you find a Razorback, you just leave them. Adding a second part to their missions where we have to extract them via an air transport or something to a nearby by FOB would be good to see.
Less ‘focus’ on the Grappleshot. I love this thing, but when you have multiple equipment pieces that you end up ignoring just to play Chief Spider Man, then there’s something wrong in terms of balance. Had there not been an open world set up, I imagine it wouldn’t be such a key piece of equipment to keep selected. In Halo 3/4 I often switched gear based on what was coming up/ thebcurrent situation while that wasn’t the case in Infinite.
More cutscenes. Felt a lot was put down to just watching holograms a lot in this one. The cutscenes we did get were great but I fept the holograms weakened the impact and again, potentially down to open worldness since they don’t want to limit player control in open worlds.
I think the plot defo suffered to focus on having open world. Multiple ‘this ring is special’ lines to just pass everything off. The motives for the Banished wanting to use the ring didn’t feel developed, just an after thought via again a Hologram near the end of the game. Halo 1-3 you knew exactly what the Covenant wanted and why along with your objective being to stop them. Infinite gets caught up in small snippet like gameplay at the level locations without developing the plot.
It kinda sounds like I hate the game, but I do love it. I just think I’d have done things differently…
Good points there. Now if the open world had more actual stuff to explore FOR, not just what is there and just admiring the view, it makes the play space more interesting. Its a big level with a few handfuls of audio logs, bases, and a bit of environmental storytelling. It needs a lot more tidbits spaced out. Whats there is decent at first.
on the mission halo from halo 3 you are force to use the spartan laser to defeat the monitor on that mission are there maybe other way’s to do yea maybe if there was room for it and that people maybe wane do crazy things with that part.
in halo infinite you can do the crazy thing there is to defeat the boss if you wane do it at all.
in the traditional way is there almost no freedom and that is something what a open world has.
sure its not much you can do yet but not forget this is a 10 year game so the campaign is becoming biger then its now with a lot more missions and stuff you can do.
so later in the game you can do more and more crazy things in the campaign mode.
in the traditional way you cant update the campaign missions with new missions if you forget that in the open world there have done now you can add new missions in it easy.
and maybe it will become more and more fun when there add new things in the campaign and open world.
the open world will give later on in the game when the DLC’s are coming more things to do and this is a good start what there have done and its a good way to update the campaign story also with new missions then with the traditional way where there cant do it almost adding new missions in the campaign story.
Open worlds are good for games that make a lot of use of them (Fallout, The Elder Scrolls, etc.), but for games that don’t have much to do and mostly copy and paste content, it isn’t worth having at all.
While I think they shouldn’t have skipped the other the stories from the games, I don’t mind the setting in Infinite.
However, the story isn’t great, it’s very lacking in explanations and it removed any tension the other games had, just like Breath of the Wild did, and as empty as Breath of the Wild’s map is, Infinite’s manages to be even worse.
There should’ve been a feature to activate that would have the Weapon remind what the objective is.
I don’t know how they couldn’t have thought about that.
Did you see the trailer for Infinite?
There was supposed to be more variation, and an article has already said 2/3rds of the game was removed.
At this point, it seems obvious they’re just drip-feeding finished content.
Many of the boss fights don’t even allow that.
This could’ve been done without an open world.
I’d agree for role-playing games where you can do whatever, but in Infinite, not really.
I think this applies to most things about the game.
The other equipment could be more powerful, and while it’s already useful, I actually wish the Grappleshot had more range and less cooldown.
I didn’t mind Master Chief talking to the Weapon so often.
It’s the lack of events and cutscenes with action and other characters that was bad.
I think the open world wasn’t the cause of that.
Stories can still be good with those, and the game actually feels quite linear despite it.
i know that since its only working for 2 bosses chak lok and bassus you can do it.
and that the other bosses are locked in the story missions and you cant do it.
sadly not.
the Backdraft Cindershot weapon you only can get after you compleet the 3 AA guns mission and get the 5 becons mission you can kill the target to get that weapon.
but there is a hidden storge room more in the first area of the open world on the mission Tower you can get it all.
same with the sentinel beam.
I did, but from all the information I’ve seen, this seems like the last case of a dev holding back content to “drip-feed” it later.
Every inside look spoke on how much of the game was unfinished. And how the delay that happened before release was re-prioritizing getting what they could out the door in a years time.
Whatever amount of content was cut, was cut due to being unfinished, and spreading their talent too thin. So instead, they focused their talent to finish the part of the campaign that we got to play at launch.
I mean, there is a reason we don’t have campaign co-op and forge. So it’s hard for me to believe that while they had so much unfinished and unready, that they are sitting any significant amount of “finished” work.
You can bring a Warthog with Marines to the Chak 'Lok fight?
I’m not sure what you mean by this.
The armor lockers in the campaign preview seem to have had armor before the campaign released.
Playlist modes like Fiesta and Tactical Slayer were in the game and hidden before the developers ended up making them playlists.
The armor for this season randomly appears on bots.
Shop content is very limited.
I’d actually say part of the fun of the linear (in the context of halo, which is generally pretty flexible) is finding new ways to deal with situations created by your limited options.
It makes exploring those limited levels and discovering a weapon you didn’t know was there interesting. In infinite I can pretty much find or spawn countless rocketlaunchers and vehicles, but in previous titles I was rewarded for exploring and discovering what was available.
For example Assault on the Control room has enough ammo to let you keep your rocket launcher and/or sniper the entire level if you poke around and find the ammo stashes for it. In infinite you would just keep going back to your FoB to spawn what you need.
If you are given total freedom with how you approach a scenario, many people are going to go with the method they find either the easiest or funnest on reptition. This actually ends up making most the levels feel painfully similar, as not only are you fighting the same enemies in similar areas, but what tools you have are also fairly similar.
yea.
here is my youtube video: https://www.youtube.com/watch?v=QQKZoVW1pn0
and if you look on youtube you can find more crazy things.
i have also see somebody else use a razorback in the chak 'lok boss fight with marines in it.
you can also try it with a ghost but thats something i am looking in to it how to do it good without it get despam from the place.
i mean this guide more i have make after i have found it was there and also be use from the start off the open world after you take FOB Golf the first FOB.
https://www.youtube.com/watch?v=96_iGBTQTVM
Oh, okay.
Yeah, I’ve been there before, but I don’t like really like the Cindershot, so I think I didn’t grab either of those.
Anyway, there’s no reason that sort of thing couldn’t be in a non-open-world Halo.
There were hidden weapons in previous games too, if I remember correctly, and there were more open levels where they could have put things like that area as well.
I get that with the linear and non-linear Halo games really.
Also, most of the bosses in Infinite are in linear areas without the weapon-generators anyway.
the key for it is super easy.
if you keep the 5 marines alive in the tower that you can save and have a razorback close to it or warthog then you can do it.
and when you enter the tower you cleer the first floor and drive the razorback with the marines in it to the end off the first floor and clear then alone the second floor and drive it to the second floor then its easy to do.
its better to test it first on a save file where you have complete it to see how you can do it better and where on each floor its save to put the warthog or razorback to a save spot.
before you start it on a new save file for real.
and there is a small chance you can do it also with Bassus but thats something i am looking in to since it has small problems first i need to look in to first and try out.
i know from halo 3 the first mission the last part where you can find a sniper rilfe.
and that was think the only mission you can do it
and in halo reach that type spots have also stopt more.