Legitimate question. There are many who feel that the open world doesn’t add that much to the game, considering the progressions of missions is linear. Honestly it’s at the point where every mission past Outpost Tremoneus could have existed as its own open-ended level instead of all needing to take place on one massive over world.
Think like Pelican Down, how you were locked into one “island” for a whole mission, but could explore that island to your heart’s contend. Except the whole game works like that, and the “Islands” are their own maps instead of all being one large one.
You could still have all the side objectives, like the FOBs, and rescuing Marines, assaulting Banished bases, finding collectibles etc. But those would be optional side objectives within the open-ended missions, you either do while you’re there to help gear up, unlock weapons for FOBs for the remainder of the playthrough, and upgrade MC or hunt for lore, or you skip and maybe do on a repeat playthrough.
The benefits to a system like this would be huge. All you would lose is the freedom to explore one big overworld after you finish the campaign, and Speedrunners would lose the ability to skip 80% of the game by glitching to The Road right away. You don’t even need to lose the “open world” feel of the missions, as the exact same level geometry could be used as is used now, simply broken up between separate maps/levels instead of all packed into one.
What you gain is: Different biomes for each location, coop at launch, mission replay at launch, less downtime between important sections of the game, a faster, more familiar development process meaning so much more content could exist right now than currently does in both campaign AND mp.
Like, it was a cool thought experiment, but it’s pretty clear the Open World campaign is the main reason Halo Infinite exists in such an unfinished state today.
I don’t think it was worth it.
