Remember in Reach when you go to animate someone and your standing on or next to a conflicting area and it just cuts the animation short and you get the assassination?
It looks like that happens here, the victim seems too close to the wall for the animation to finish. But instead of killing him, it just puts him out of the animation.
Hopefully this is a glitch, or I will probably just steer away from animations
> What happened there?
>
> Remember in Reach when you go to animate someone and your standing on or next to a conflicting area and it just cuts the animation short and you get the assassination?
>
> It looks like that happens here, the victim seems too close to the wall for the animation to finish. But instead of killing him, it just puts him out of the animation.
>
> Hopefully this is a glitch, or I will probably just steer away from animations
Well spotted there my friend. I’m sure 343 have already noticed this. If they haven’t: then we may as well make noise about this!
I actually found the disruption to be useful. I remember jumping down on an Ultra Elite and if I had stayed on him longer, I’d have been caught. Needless to say, after this, I silently killed every enemy in the area. On Legendary.