Was that a glitch or?

What happened there?

Remember in Reach when you go to animate someone and your standing on or next to a conflicting area and it just cuts the animation short and you get the assassination?

It looks like that happens here, the victim seems too close to the wall for the animation to finish. But instead of killing him, it just puts him out of the animation.

Hopefully this is a glitch, or I will probably just steer away from animations

Well Halo 4 is on Reach’s engine… all be it heavily modified. I was wondering if this animation cut-off thing would return. Well spotted.

> What happened there?
>
> Remember in Reach when you go to animate someone and your standing on or next to a conflicting area and it just cuts the animation short and you get the assassination?
>
> It looks like that happens here, the victim seems too close to the wall for the animation to finish. But instead of killing him, it just puts him out of the animation.
>
> Hopefully this is a glitch, or I will probably just steer away from animations

Well spotted there my friend. I’m sure 343 have already noticed this. If they haven’t: then we may as well make noise about this! :slight_smile:

> Well spotted there my friend. I’m sure 343 have already noticed this. If they haven’t: then we may as well make noise about this! :slight_smile:

I’m sure they have noticed as well. Hopefully at least, because getting robbed of a sneaky sneaky kill would suck!

I’m posting to bring to front page, idk what all this business is about spoilers but they probably shouldn’t be talked about on the waypoint fourms.

I actually found the disruption to be useful. I remember jumping down on an Ultra Elite and if I had stayed on him longer, I’d have been caught. Needless to say, after this, I silently killed every enemy in the area. On Legendary.

It MIGHT be useful if you could control it.

Hopefully its only a glitch and gets fixed asap.