Was no Player collision a feature or bug?

For many that got to play the Technical Preview, you may have noticed there was no player collision as you were able to run through not only your teammates but the enemies as well. I am curious if this is a new feature, or if this was just a bug of the Technical Preview. I for one and hoping its the latter, as for me I noticed very many times a bot would just run through me when I was within melee range and would back smack me before I realized what happened. It just seems too easy to abuse and it takes away the ability for players to help each other get to difficult spots in the campaign, via standing on their heads, it also takes away the ability to help players that had to go to the bathroom or do some quick errand, by pushing them. Yes, I could see how this could prevent players from pushing someone off a ledge or trapping someone as griefing, but I just feel the negatives out weight what positives this would allow if this is a feature. So If this is a feature, I hope 343 can change it by launch or if its a bug I really hope 343 is made aware of it. What are your thoughts though?

I noticed this with the bots but not real people. Really didn’t attention to this. Good find. Hope this is not in the final game.

It could have been a limitation of the build which is 2 months old. I hope they bring it back. Spartans should block others Spartans.

> 2533274833656619;2:
> I noticed this with the bots but not real people. Really didn’t attention to this. Good find. Hope this is not in the final game.

Oh so wait you could not faze through real players? I will admit I did not get to test out pvp as much as I had hoped to, so I could not tell.

> 2535436352478403;4:
> > 2533274833656619;2:
> > I noticed this with the bots but not real people. Really didn’t attention to this. Good find. Hope this is not in the final game.
>
> Oh so wait you could not faze through real players? I will admit I did not get to test out pvp as much as I had hoped to, so I could not tell.

I honestly didn’t test it so I can’t give you a definite answer. Wasn’t something I was paying attention to, I was so excited to just play.

> 2535436352478403;4:
> > 2533274833656619;2:
> > I noticed this with the bots but not real people. Really didn’t attention to this. Good find. Hope this is not in the final game.
>
> Oh so wait you could not faze through real players? I will admit I did not get to test out pvp as much as I had hoped to, so I could not tell.

You could walk through other players. I did not like this. Glad someone brought it up. Player collision (even teammate collision) is very important.

I just don’t think it was programed in that partocular build
I fully expect collision and Friendly fire to be in the final product

I read somewhere it was a known bug for the build. I expect player collision to be present in the release version.

Never noticed it against opponents, but LOVED it in respect to allies. I hope that it remains, just for allies…

> 2570804787293416;9:
> Never noticed it against opponents, but LOVED it in respect to allies. I hope that it remains, just for allies…

I really hope it doesn’t, it is detrimental, and can take away a lot of strategies we have come accustomed to, in order to get to higher heights we can’t normally get to with normal jumping. Also, this can be abused easily with the other team, or heck even with your own allies as it now means they could use you as a meat shield and run through you to steal your kill or even sprint through you to claim a power weapon before you are able to ect. It also takes away risk, as we don’t know how far this will go and if you can still faze through people with vehicles, but if you can then how would you get splatters with vehicles, also it again can allow teams to be reckless and run around teammates in vehicles with power weapons not being afraid of being run over or killing the teammate. It means that if you are in a vehicle, while yes you don’t have to worry about betraying your teammates, you still have to worry about them running up and stealing your kills by just walking through you, also we don’t really know the full extent as I did not test it, but what if you fire a rocket or some weapon while a teammate is inside of you, it could become a new griefing method to get you to either kill yourself or destroy your own vehicle as they would not be able to.

> 2535440774349632;3:
> It could have been a limitation of the build which is 2 months old. I hope they bring it back. Spartans should block others Spartans.

Exactly, if they bring back Narrows, how else will your teammates kill you if not by hopping in the opposite man canon at the same time as you.

> 2533274801036271;11:
> > 2535440774349632;3:
> > It could have been a limitation of the build which is 2 months old. I hope they bring it back. Spartans should block others Spartans.
>
> Exactly, if they bring back Narrows, how else will your teammates kill you if not by hopping in the opposite man canon at the same time as you.

Is that really worse than allowing teammates to use you as a meat shield so they can steal your kill by running through you? Or potentially griefing you buy running inside of you while you are in possession of say a rocket launcher, or the Scorpion or Wraith and having you kill or blow yourself up because your bullets can still affect your teammate, and you are unable to remove them or push them away. And having to focus on them can then also get you killed, thus having the same effect.

That wasn’t sarcastic I am all for collision, think it is hilarious. Usually ends up with yourself being screwed over, but it is funny.

I would say try to get out of the mentality that an assist = a stolen kill. The team wins together and loses together. If someone is cleaning up everything then that is positive, you’re both doing your bit to secure the win. If I see a teammate with a lot of assists I’m never going to be upset at their efforts in the game. Positioning and teamwork are vital attributes for success in this game and no-one can always win alone.

> 2533274801036271;13:
> That wasn’t sarcastic I am all for collision, think it is hilarious. Usually ends up with yourself being screwed over, but it is funny.
>
> I would say try to get out of the mentality that an assist = a stolen kill. The team wins together and loses together. If someone is cleaning up everything then that is positive, you’re both doing your bit to secure the win. If I see a teammate with a lot of assists I’m never going to be upset at their efforts in the game. Positioning and teamwork are vital attributes for success in this game and no-one can always win alone.

I used team killing as one possible example, getting an "Assist’’ does not count toward a kill, so if you are doing a challenge that requires you to earn a certain number of kills, then having a good portion of them stolen by teammates griefing you, would be rather infuriating especially given you would not be able to stop them from doing so. Also, I am more worried about the other things I said like them causing you to kill yourself or blow up your own vehicle by standing inside of you in such a way, they are blocking the barrel of your gun. Heck also something I forgot to add, is, them going inside can also obscure your vision, meaning if you are zoomed in with a sniper, they can effectively block your vision. I mean if someone steals my kills, yeah its annoying but I can live with it, but what I can’t live with is someone causing me to kill myself or my vehicle by standing inside of me, or on the flip side, me getting a bunch of betrayals and get booted because 343 decided to enable team killing as a means to prevent that.

You shoot through them when it is turned off, so you wouldn’t have to worry about that. I’m pretty sure as the other user said we will be having collision in the final product. I haven’t seen anything to confirm myself but makes sense to me.

> 2533274801036271;15:
> You shoot through them when it is turned off, so you wouldn’t have to worry about that. I’m pretty sure as the other user said we will be having collision in the final product. I haven’t seen anything to confirm myself but makes sense to me.

I am hoping that too, but I can never tell with 343, also your bullets and melee can still impact your teammates, so I can still shoot them, I just can’t physically touch them as I will phase through, that is what I worry about, as if my bullets will still register on them, then that would mean it would register while they are inside me as well, thus why I could kill myself or kill myself and them. Im just worried as this is something other games do inorder to prevent team killing, and it can a lot of time lead to negative limitations to how weapons fire, and just breaks immersion when you just walk through someone as if they were a ghost or a hologram, its even worse when your enemy can do it to you aswell.

They did mention dropping weapons could stop people from team killing so it’s safe to say friendly fire should exist in some capacity although not directly confirmed.

> 2535436352478403;10:
> > 2570804787293416;9:
> > Never noticed it against opponents, but LOVED it in respect to allies. I hope that it remains, just for allies…
>
> I really hope it doesn’t, it is detrimental, and can take away a lot of strategies we have come accustomed to, in order to get to higher heights we can’t normally get to with normal jumping. Also, this can be abused easily with the other team, or heck even with your own allies as it now means they could use you as a meat shield and run through you to steal your kill or even sprint through you to claim a power weapon before you are able to ect. It also takes away risk, as we don’t know how far this will go and if you can still faze through people with vehicles, but if you can then how would you get splatters with vehicles, also it again can allow teams to be reckless and run around teammates in vehicles with power weapons not being afraid of being run over or killing the teammate. It means that if you are in a vehicle, while yes you don’t have to worry about betraying your teammates, you still have to worry about them running up and stealing your kills by just walking through you, also we don’t really know the full extent as I did not test it, but what if you fire a rocket or some weapon while a teammate is inside of you, it could become a new griefing method to get you to either kill yourself or destroy your own vehicle as they would not be able to.

You make excellent points, makes me think it might well be a bug.

But.

I still loved not getting into the age old, player bumper car frustration. I found the lack of that to be very much a positive, where as, in previous Halo games, I’ve been incredibly annoyed by it.

It will be interesting to see whether it was intentional or not, both options have plenty of room for being good or bad…

I cant imagine Halo without collision, I am sure it will be in the game at launch.

Yea it’s kind of hard to tell with the Known Bugs section of the Halo Support site is locked down post flight inn’it? They really need to at least keep that up even if they won’t accept bug reports post flight. That is my largest most important feedback of this flight and I may have to start my own thread about it. Will have to decide.