Was Halo 3 better then Halo 4?

Yes but not for the reasons that are normally posted on here.

Whenever I come on to the waypoint forums I always see at least 1 thread or post that says something about Halo 3 being way better than Halo 4. I thought I would break down some of the things I see that I think are false.

  1. <mark>No camo camping in Halo 3</mark>: Well, Halo 3 did have camo and there was a lot of camping that came with it. Halo 3’s camo was way better than Halo 4’s; whenever you move it doesn’t reveal yourself, and you can stay still and the motion sensor will not pick you up or at least give you an idea of where the enemy is.

  2. <mark>AA abilities are so over powered</mark>: And equipment wasn’t? Bubble shields gave players too much protection and changed gameplay up more than they should’ve, and regenerators made it impossible to kill anyone in them unless you got them from behind or had a power weapon.

  3. <mark>Stickies are too over powered</mark>: Again, we had this in Halo 3 and they had the same magnetism as they did in 4. And Halo 3’s stickies were more powerful than Halo 4’s when on the ground (dead) so good job on 343i’s part.

  4. <mark>Halo 4 has awful spawns</mark>: Would any of you like to give an example? Halo 4’s spawn system was just as good if not better than Halo 3’s when it came to team slayer on any map. But if you’re talking about FFA spawns than you’re absolutely wrong. Halo 3 had horrible FFA spawns. One of the spawns on The Pit was right under an over shield giving a player an advantage when spawning. And most spawns were either located way too close to a power weapon or no where near them making you try and hunt down some power weapons only to find that they’ve been taken by someone. BOOM!

It seems like every Halo game since Halo 3 has gotten worse than before when they should be getting better. And don’t think that since I don’t like everything about 3 that I love Halo 4 because I DON’T. Halo 4 doesn’t feel like the Halo I know period. I play Halo because it’s Halo and I hate to see big and unnecessary tweaks in the multiplayer that were obviously there to bring in new players. But the new players just went back to playing what ever dragged them into gaming (CoD, Battlefield, etc.) and now the guys who love Halo (such as myself) are stuck with this and are quite bored of it because it’s not Halo.

yes In my opinion Halo 3 was amazing and Halo 4 had too many mistakes

Halo 3 was the best Halo IMO.

As for points 1,2, and 3, the big thing that separated their implementation in Halo 3 vs 4 was the fact that all of the above were map pick ups in H3. It made for totally different gameplay than when you can spawn with such things. And as for the spawning issue, it comes down to the instaspawn in Halo 4 that makes the system bad. Instaspawn just doesn’t work well with Halo’s mechanics, at least not on the smaller maps.

Oh and yes, I thought Halo 3 was better.

I think Reach, ODST and even Halo Wars are better then Halo 4.

> 1. <mark>No camo camping in Halo 3</mark>: Well, Halo 3 did have camo and there was a lot of camping that came with it. Halo 3’s camo was way better than Halo 4’s; whenever you move it doesn’t reveal yourself, and you can stay still and the motion sensor will not pick you up or at least give you an idea of where the enemy is.

That and you couldn’t spawn and use Camo whenever you wanted.

> 2. <mark>AA abilities are so over powered</mark>: And equipment wasn’t? Bubble shields gave players too much protection and changed gameplay up more than they should’ve, and regenerators made it impossible to kill anyone in them unless you got them from behind or had a power weapon.

Equipment wasn’t bad. They were map pickups akin to power weapons.

> 3. <mark>Stickies are too over powered</mark>: Again, we had this in Halo 3 and they had the same magnetism as they did in 4. And Halo 3’s stickies were more powerful than Halo 4’s when on the ground (dead) so good job on 343i’s part.

Again, unless we are talking Covie settings, you couldn’t spawn with Plasma Grenades.

> 4. <mark>Halo 4 has awful spawns</mark>: Would any of you like to give an example? Halo 4’s spawn system was just as good if not better than Halo 3’s when it came to team slayer on any map. But if you’re talking about FFA spawns than you’re absolutely wrong. Halo 3 had horrible FFA spawns. One of the spawns on The Pit was right under an over shield giving a player an advantage when spawning. And most spawns were either located way too close to a power weapon or no where near them making you try and hunt down some power weapons only to find that they’ve been taken by someone. BOOM!

I suppose I can’t argue with that, but Instant Respawns make Halo 4’s spawns worse. Nothing beats beating a guy only for him to spawn behind you and kill you because your shields are low.

> As for points 1,2, and 3, the big thing that separated their implementation in Halo 3 vs 4 was the fact that all of the above were map pick ups in H3. It made for totally different gameplay than when you can spawn with such things. And as for the spawning issue, it comes down to the instaspawn in Halo 4 that makes the system bad. Instaspawn just doesn’t work well with Halo’s mechanics, at least not on the smaller maps.
>
> Oh and yes, I thought Halo 3 was better.

I think if we had another Halo 2 for Halo 5 it would be perfect (Halo 2 was the best Halo even though they rushed it in my opinion). Except with new and exotic maps, of course, and a new but skill based ranking system.

I feel that both games have their strong suits, but are weaker than one another in certain areas. For example, Halo 4 gave us a precise weapon with limited randomness(a godsend). This is in comparison to the Halo 3 BR, which had awful spread and limited the weapon far too much.

343 actually designed Halo 4 for multiple weapons off spawn, while Bungie made Halo 3 with the AR in mind. The AR was their “ultimate spawn weapon.”

Forge in Halo 3 was not originally meant to be a full-on map creator, but a way for players to modify weapon and player spawns without needing Bungie to patch it for them.

Halo 4 has created a mostly-viable sandbox overall, while Halo 3 focused on duel wielding automatic weapons, that were ultimately outclassed by the BR and Carbine anyway. Many more weapons in Halo 4 have competitive merit compared to Halo 3.

I think Halo 4 is better for a plethora of reasons which I’m not about to explain. I’ll just end up getting bashed and it’s not worth it. If your interest has been peaked I’d also like to note that core Halo 4 is more competitive than core Halo 3 IMO.

> I think Halo 4 is better for a plethora of reasons which I’m not about to explain. <mark>I’ll just end up getting bashed and it’s not worth it</mark>. If your interest has been peaked I’d also like to note that core Halo 4 is more competitive than core Halo 3 IMO.

I talked about why Halo 3 (in some areas) was bad and I didn’t get bashed for it. Never be afraid to voice your opinion.

Halo 4 maps have virtually no hazards. Kill zones don’t count, they’re just a poor way of making an invisible wall boundary.

> Halo 4 maps have virtually no hazards. Kill zones don’t count, they’re just a poor way of making an invisible wall boundary.

What exactly do you mean by hazards?

> > Halo 4 maps have virtually no hazards. Kill zones don’t count, they’re just a poor way of making an invisible wall boundary.
>
> What exactly do you mean by hazards?

Trains and stuff.

In my opinion, yes, but only because of the ranking system and totally different social paradigm Halo 3 had. Players focused on improving themselves and winning, and the forums would always be full of game-play advice and tactical discussion.

Now we dress up spartans in pretty dresses.

Was Halo 3 better than Halo 4?

No, not even close. Halo 3 Sucks the only Halo worse than it is Reach. 2 and 4 are my favorites and I consider CE pretty damn awesome.

Gameplay wise yes. Netcode wise Reach is the winner. Halo 3 has a terrible net code.

> > Halo 4 maps have virtually no hazards. Kill zones don’t count, they’re just a poor way of making an invisible wall boundary.
>
> What exactly do you mean by hazards?

Fusion coils, the guardians; mines, laser beams, auto turrets, trains, etc., traffic cones, barrels, and other stuff I guess.

Basically anything that will potentially screw you over if you aren’t paying attention.

> Was Halo 3 better than Halo 4?
>
> No, not even close. Halo 3 Sucks the only Halo worse than it is Reach. 2 and 4 are my favorites and I consider CE pretty damn awesome.

Tell me all the new innovative features Halo 4 offered to the FPS genre. I’ll wait.

> > > Halo 4 maps have virtually no hazards. Kill zones don’t count, they’re just a poor way of making an invisible wall boundary.
> >
> > What exactly do you mean by hazards?
>
> Trains and stuff.

None of the Halo 3 maps had those. Come to think of it, Terminal and Infinity are the only maps off the top of my head that have a direct hazard.

Yes and No.

Vehicle Combat: Halo 3. I’d much rather have Plasma Pistols and Plasma grenades be readily available at an enemy base instead of every potential spawn point. It’s not fun to die because you essentially had your controller turned off.

Weapon Balance: Mostly Halo 4. Lots of weapons were mostly useless and had very little use due to the BR. Even though there is a weapon balance issue in Halo 4, I prefer more options in combat, and that’s what Halo 4 has done better than Halo 3.

Custom Options: Halo 3. I miss assault, and my solo runs through enemy territory while my friends made themselves look like a big deal on another part of the map. :stuck_out_tongue:

Rank system: Neither. Halo 3 was too easy to boost. Halo 4 has individual ranking not taking into consideration of players not being accountable for giving enemy teams points. I prefer Halo 2’s system since it combined both progression, and never skipped.

Netcode: So far, Halo 4. Halo 3 just didn’t do well, especially in BTB where it couldn’t keep up with all of the bullets and crap flying through the air, creating alot of lag.

Combat: In theory, Halo 3 would win. I like bullet travel(or whatever you want to call it) over hitscan. However, due to crappy netcode, I’ll take Halo 4 over it. As much as I enjoy bullet travel, I want to play the game and not lag a lot, especially in BTB.

There are a few more. But the point is that I don’t view the games as perfect. Both screwed up in plenty of areas and to say one is perfect and not the other is subjective. I had a blast playing Halo 3 and I am having a blast playing Halo 4. However, I want 343 to improve upon the game, and refine their next title if I am to purchase Halo 5. I don’t want to pay $60(or whatever the heck -Yoink!- will charge for their games on their nextbox) for the same thing.