Was armour lock really that bad?

I’ve noticed a lot of people complaining about how Halo Reach got ruined because of armour lock, but why is this? People say it ruined gameplay, but I thought it was just one way of playing the game that wasn’t overbalanced. You were invulnerable, but you couldn’t move and would leave you a sitting duck unless your team mates saved you, and if you were stupid enough to get close to someone whilst they were in armour lock and then die because of an EMP and a headshot/beat down it was your own fault, and that was completely avoidable.

Whilst I did get annoyed it times where I was thwarted by someone in armour lock escaping me from killing them it didn’t annoy me anymore than another player sprinting round a corner after i’ve taken their shields down, or someone jet packing out of reach to a level that I can’t get to easily, or someone shielding their team from a rocket blast in a drop shield, or some guy sneaking up behind me by jamming my radar with his invisibility and then assassinating me. I just thought it was part of the game and I knew how to counter it, therefore leaving me at times getting killed or distracted by armour lock and at other times still completely destroying my opponents after they use it.

Have people’s opinions changed on armour lock or are people still really salty about it?

Nothing wrong with hating it by the way, I just never saw it as that big a deal personally.

armor lock gets a lot or most of it’s hate was in 4v4, everyone on one team would use and make power weapons less useful for the other team. If it was locked to btb only then i don’t think many people would have hated it so much.

Agreed it just slowed gameplay down in small matches like When you 1v1 someone who uses sprint then they switch out to armor lock the rest of the game trying to get beatdowns You just stand the waiting for them to get out and get your kill it’s rather annoying waiting

In some situations it was useless but most of the time effective…

armor lock did a lot of awful things and brought combat situations to a complete stop it also destroys vehicles ramming at it going at full speed

I quite liked it simply because you often ended up in such silly situations, but I can understand why it frustrated a lot of players.

It annoyed the hell out of me when everyone on the enemy team used it or when I had the energy sword and some noob managed to beat me only because of armor lock. I find jetpack annoying as well, I would have loved armor abilities if they were placed on the map like powerups in halo 3, but the fact that some random noob can select an advantage instead of having to use skill to fight for it irked me.

> 2535443284720420;5:
> armor lock did a lot of awful things and brought combat situations to a complete stop it also destroys vehicles ramming at it going at full speed

It damages vehicles only, Ghosts and Banshees are just too weak for.

People should consider the campaign, ramming is just one-hit kill even on any high ranking Elite, on laso, those Elites also use armor lock to block overcharged plasma pistol shots. It was easy to abuse the ramming power in Halo 3 on Brutes.

And the Banshee bomb is unfair, you can block it with armor lock.

Never failed against armor lock, you don’t stick to the target, you stay away from it.

Armor Lock was honestly a lifesaver for me playing the campaign on legendary. Fuel rod, wraith shot, hunter shot coming your way? Just activate your armor lock and you’re safe from that shot at the very least.

On multiplayer though it got annoying and a huge majority of the people who used it all the time tended to be online trolls anyway.

For me its kinda like 50/50. It’s an awesome thing and can be really useful but then can be straight up like what how did he win that gun fight when I shot him first.

Yeah, it’s pretty bad. And even when you think about it, it’s just … I mean, you’re a one ton super soldier who balls up and hides like a turtle … it’s lame. “I can’t out-gun you, but I can cower like a coward then pop up and EMP your shields off then melee you to death, lolololololololo”. And if you can destroy a Wraith that is trying to splatter you, then why have Wraiths? Splattering was the only defense a Wraith had when an opponent got too close anyway. It was bad enough jetpack guys could easily land on you.

I agree with it needing to be pick ups on the map. I cannot stand loadouts in halo. That goes with everything though. And armour lock just needs a nerf.

Shorten the amount of time it can be used, and limit how quickly you can spam it. And take away the stun (Only because of sword lunge) so that you can actually fight for your shieldless life

> 2535448991915272;12:
> I agree with it needing to be pick ups on the map. I cannot stand loadouts in halo. That goes with everything though. And armour lock just needs a nerf.
>
> Shorten the amount of time it can be used, and limit how quickly you can spam it. And take away the stun (Only because of sword lunge) so that you can actually fight for your shieldless life

I still more see it as if someone is using armour lock just don’t use the sword on them. There needs to be some stuff to counter the sword. I would agree make the cooldown time longer but the duration of armour lock I think is okay.

I found it annoying that a player would be able to escape death so easily.

I’m fine with it in campaign and firefight, but I do have a problem with it in matchmaking. I think it makes the game more unbalanced compared to the other abilities.

> 2535470524887292;15:
> I’m fine with it in campaign and firefight, but I do have a problem with it in matchmaking. I think it makes the game more unbalanced compared to the other abilities.

I must admit you are kinda right about the imbalance. You only saw peopl use sprint, jet pack or armour lock, like who ever used active camo or especially hologram.

> 2533274883669557;11:
> Yeah, it’s pretty bad. And even when you think about it, it’s just … I mean, you’re a one ton super soldier who balls up and hides like a turtle … it’s lame. “I can’t out-gun you, but I can cower like a coward then pop up and EMP your shields off then melee you to death, lolololololololo”. And if you can destroy a Wraith that is trying to splatter you, then why have Wraiths? Splattering was the only defense a Wraith had when an opponent got too close anyway. It was bad enough jetpack guys could easily land on you.

I will say jokingly from our experience that Wraiths are meant to fly XD. But on a more serious note, Armor Lock is annoying in Matchmaking, but if you’re a trickshot with the Grenade Launcher, you can keep said players on their feet and guessing XD. Problem is the Grenade Launcher is hard to comeby in matchmaking. Basically though as you stated, I will second that.

In the Campaign, it was fine, but could be used to glitch the game both by you and enemy AI. It is actually awesome in Firefight, especially with the Operator Loadout in Arcadefight. Basically it allows a good balance between that, shotgun, and grenade launcher. If your goal is to trickshot and survive instead of earning points as the main objective in Arcadefight, Armor Lock helps fit the mold with that loadout, especially in Waterfront.

But it is great for screenshot purposes if you combine it with the inclemental weather armor effect Martini if you want some inspiration, especially if you perform the infinite armor lock glitch in custom games where you are able to move but are in armor lock. You can get some electric photos from that.

> 2533274898831741;17:
> > 2533274883669557;11:
> > Yeah, it’s pretty bad. And even when you think about it, it’s just … I mean, you’re a one ton super soldier who balls up and hides like a turtle … it’s lame. “I can’t out-gun you, but I can cower like a coward then pop up and EMP your shields off then melee you to death, lolololololololo”. And if you can destroy a Wraith that is trying to splatter you, then why have Wraiths? Splattering was the only defense a Wraith had when an opponent got too close anyway. It was bad enough jetpack guys could easily land on you.
>
> I will say jokingly from our experience that Wraiths are meant to fly XD. But on a more serious note, Armor Lock is annoying in Matchmaking, but if you’re a trickshot with the Grenade Launcher, you can keep said players on their feet and guessing XD. Problem is the Grenade Launcher is hard to comeby in matchmaking. Basically though as you stated, I will second that.
>
> In the Campaign, it was fine, but could be used to glitch the game both by you and enemy AI. It is actually awesome in Firefight, especially with the Operator Loadout in Arcadefight. Basically it allows a good balance between that, shotgun, and grenade launcher. If your goal is to trickshot and survive instead of earning points as the main objective in Arcadefight, Armor Lock helps fit the mold with that loadout, especially in Waterfront.
>
> But it is great for screenshot purposes if you combine it with the inclemental weather armor effect Martini if you want some inspiration, especially if you perform the infinite armor lock glitch in custom games where you are able to move but are in armor lock. You can get some electric photos from that.

Yeah, it’s great in campaign and for fun custom games. I love all that stuff in campaign. And it’s useful in Firefight. And for screenshots, like you said. But if you’re playing 4v4 Slayer, or even BTB (Heavies) it just ruins it. Especially the vehicle play (Reach is the only Halo I’m reluctant to even get into a vehicle because of these abilities). That’s why I like that Halo 5 kept most of (most of) the more eccentric elements of the newer games in Warzone & Firefight and kept Slayer & BTB relatively old school.

My biggest issue was with players being able to kill you with one hit after going into armor lock. Its very effective especially against vehicles which I thought was very useful during the Reach campaign and bigger maps on multiplayer. But you should not be able to take someone down with one hit after the fact. Just my opinion.

Kinda…