> A Base Assault attack/defend scenario in which one team is attempting to defend each base on a map and the other is pressing to capture the base and push them back in timed phases. The defenders are attempting to hold the base until time runs out. As the attackers manage to capture each base, they force the defenders back and extend time until they are assaulting the Home Base of the defending team and trying to destroy their core. This variant focuses solely on PvP without AI adversaries.
Based on this description it seems like this will be a one-sided objective with multiple phases extremely similar to Invasion from Halo Reach. This mode will also not be including any AI so it will be focusing entirely on 12v12 spartan combat.
Personally I can’t wait to see this mode in action, and if it is indeed a spiritual successor to Invasion then I might even enjoy it more than the one showed at E3 because I love the more asymmetrical gametypes.
> 2533274825160595;4:
> Seems kind of strange to completely remove AIs from this game mod when they were one of the big selling points for Warzone.
I think this gametype is going to be much more focused on attacking/defending the base so I don’t think it’d make as much sense to have AI bosses randomly around the map.
I loved Invasion in Halo: Reach, and I imagine this similar game will be very interesting. It’s a shame we can’t forge on it, but I’ll take what I can get.
> 2533274850524527;6:
> > 2533274825160595;4:
> > Seems kind of strange to completely remove AIs from this game mod when they were one of the big selling points for Warzone.
>
>
> I think this gametype is going to be much more focused on attacking/defending the base so I don’t think it’d make as much sense to have AI bosses randomly around the map.
Well, if the defending team had AI helping them out and the attacking team had some help that would be cool, but I think it’ll be fun anyways.
Holy crap that does sound like invasion!!! I freaking love invasion!!! But I’m skeptical because this is 343 where everything sounds great until you see the “additions” that get made:( o well this is good news regardless. I was playing reach last night because invasion is amazing!
> 2533274812934418;10:
> Holy crap that does sound like invasion!!! I freaking love invasion!!! But I’m skeptical because this is 343 where everything sounds great until you see the “additions” that get made:( o well this is good news regardless. I was playing reach last night because invasion is amazing!
yea I wonder how this mode will work in with REQs and vehicles.
That’s funny, 343i originally said that Invasion would not be returning for Halo 5, but this sounds a lot like Invasion 2.0 to me. Either way I’m stoked.
> 2603643534586909;15:
> That’s funny, 343i originally said that Invasion would not be returning for Halo 5, but this sounds a lot like Invasion 2.0 to me. Either way I’m stoked.
I think this is more of a spiritual succsessor to invasion so it’ll probably be called something else.
> 2533274850524527;6:
> > 2533274825160595;4:
> > Seems kind of strange to completely remove AIs from this game mod when they were one of the big selling points for Warzone.
>
>
> I think this gametype is going to be much more focused on attacking/defending the base so I don’t think it’d make as much sense to have AI bosses randomly around the map.
Well, they could let AI spawn as friendlies, and then allow players to take command over them. Which in turn would enable the players to use the commands present in the Campaign.
> 2533274804597910;19:
> This variant sounds great. I’m sure I’ll be playing both.
>
> Does anyone know if requisitions will work the same in this type of warzone or will the weapons be on the map?