Warzone Weapons and Vehicles in Custom Games

I think it’s safe to say I am not the only one that wishes we could use warzone weapons like fir example a silenced AR or NornFang in custom games. Or vehicles like Oni hog in customs. I feel this should be added in as it doesn’t matter for balancing in custom games since it is games we the community have made.

Its been a thing we’ve talked about since forge was confirmed, it would be very very very nice to have and everything but that would add about 57 power weapons, 51 vehicles, and 95 starting weapons that would be such a pain to sort through for all those who don’t want to use those weapons and just want normal weapons plus its confusing for those who dont know weapons upgrades by name

> 2535405450804460;2:
> Its been a thing we’ve talked about since forge was confirmed, it would be very very very nice to have and everything but that would add about 57 power weapons, 51 vehicles, and 95 starting weapons that would be such a pain to sort through for all those who don’t want to use those weapons and just want normal weapons plus its confusing for those who dont know weapons upgrades by name

Might not be as difficult as you think, could have it as
Gameplay to
>Weapons
>UNSC
>Assault Rifle
>Standard sight/Recon sight/Longshot sight
>No attachment/Silencer/Kinetic bolts etc etc

Then with power weapons, Say beam rifle it could go from weapons to energy sword and then you decide which one you want. Wouldn’t mind being able to turn off any bonuses you get from the better weapons, so no speed boost on ravening silver so that way machinima makers can use prophets bane without going invisible

Yea gave separate categories on custom menus and forge menus. Have the choice to turn on or off weapon bonuses like the speed boost or camo etc. It would add so much and with infection coming having a huge variaty to weapons would only make it better.

if the categories were introduced a whole host of new ideas for games to machinima could be done.

> 2533274857165616;3:
> > 2535405450804460;2:
> > Its been a thing we’ve talked about since forge was confirmed, it would be very very very nice to have and everything but that would add about 57 power weapons, 51 vehicles, and 95 starting weapons that would be such a pain to sort through for all those who don’t want to use those weapons and just want normal weapons plus its confusing for those who dont know weapons upgrades by name
>
>
> Might not be as difficult as you think, could have it as
> Gameplay to
> >Weapons
> >UNSC
> >Assault Rifle
> >Standard sight/Recon sight/Longshot sight
> >No attachment/Silencer/Kinetic bolts etc etchttps://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/b23fc8c7-7c6d-4aa2-a647-bc0470b324e1/posts/5/edit
> Then with power weapons, Say beam rifle it could go from weapons to energy sword and then you decide which one you want. Wouldn’t mind being able to turn off any bonuses you get from the better weapons, so no speed boost on ravening silver so that way machinima makers can use prophets bane without going invisible

And for those who have trouble remembering the descriptions, people who are knew or didn’t read and remember what every weapon does by name would be in trouble and even if they spawn on in and test it thats a lot of testing and more than likely it wouldnt be a correct assessment of what the weapon changes are

They will think up a way if it put into the game. Customs like setting the weapon just have a little tab with the discription and forge likewise in the forge menu