Has anyone else encountered an issue during Warzone matches in specific regards to vehicles being immediately damaged, if not destroyed, by enemy players upon spawning in them?
For instance, you could be in a game on the Escape from A.R.C. map (or similar) and your team could be in control of the central control point and you decide to requisition a vehicle upon spawning. You proceed to emerge from the central spawn point only to be met with immediate fire from an enemy player, thereby often sustaining a significant amount of damage from the very moment you are able to take over control of your vehicle from the automated emergence animation.
Such a situation typically results in you either having to make do with a fairly damaged vehicle or having to be subjected to immediate hijacking or grenade sabotage from the opposing team. If you want to spawn in a vehicle you are sent to the central base immediately, where as if you requisition one during your current life then you are forced to emerge from the home base, therefore making it necessary to traverse the map for however long it takes to get to where you want to go.
If an element of strategy is required when choosing to utilise your REQ cards then the same applies to location.
Players are already permitted to spawn at whichever controlled point they desire with whatever REQ weapon they choose to use, so why does this not apply to vehicles also?
Should players be able to choose where their vehicle spawns? Or should the animation for their vehicle emerging from the base floor be removed/ replaced?