Before i start, yes, i know people have asked for “scarabs in war zone” and “boss scarabs”. But this is ever so slightly different.
Im sure a good majority of 2014 players have seen these videos, or if you haven’t take a peek.
Concept : https://www.youtube.com/watch?v=2-m-u6lnx0o
Gameplay : https://www.youtube.com/watch?v=8cotQb39YwY
How the game would work:
- There would be a large OPEN map, there could be a couple of large pillars, or maybe a spire (halo reach) in the center. - Each team would have their own separate Scarab. - Your main objective would be to either, bomb the enemy scarab multiple times (once is too small for a WAR ZONE match) or to active the “laser array” - Laser array : there are 3 bases/outposts just like normal war zone. If your team manages to take all three, a short timer would be set, and a laser would either be combined from all 3 to hit the scarab, or maybe just signal a mac round. This would not kill the scarab, it would simple count as 1 - 2 bomb deployments. - To board a scarab you would have to fly a banshee above it, and before you say “I DON’T HAVE A BANSHEE”. Think, you can’t carry bombs in the pilot seat, and its not the only way. - To board the scarab (again), you will have to deal the equivalent of 5x the wardens health to all four legs (as in, each leg has 5x the wardens health). After all are destroyed, the scarab will collapse temporarily. After 1 - 3 minutes, the scarab would get up again. - EDIT (NEW BOARD) : Boost pads/jump pads, on top of the outposts, that if you jump onto (of course when a scarab is straight ahead) will launch you right at a scarab. - Idk about this : the scarab and its cannon could be controlled by a player (or each as a separate seat), or it could automatically walk around the map, just allowing the player(s) to take control of its cannon. - Both scarabs will have 4 irremovable plasma turrets (or unsc turrets)Calling in weapon reqs : There could simply be a req terminal within the scarab and dotted within the outposts.
Calling in vehicle reqs : I have 3 ideas
- Have a pelican carry light vehicles in.
- Have the outposts provide vehicle spawns.
- Provide 2 vehicle spawns on each side of the map, and depending on where your scarab is, the vehicle spawn will switch (both teams cannot have the same spawn)
3.5 air vehicles can spawn flying in the air… easy as that.
----- Possible backstory for simulation.
- You have taken a scarab from the human/covenant war.
- Arbiter (somehow, idk how) has a scarab and you need to protect it and eliminate the enemy scarab. (You could have elites defend the interior!!!)
- Idk, ideas?
-----Scarab Defenses (yes i repeated earlier information)
- Elite allies defending the interior (its a ALIEN scarab)
- 4 irremovable plasma turrets
- When all legs are destroyed and the repair timer has finished (to stand back up), a temporary shield is in place, that deflects all damage for 30 seconds.
And guys, Sand trap could return with it, if you watched the videos, their game play took place on sand trap (although a little buggy because of a mod)
TL:DR : Scarabs in halo 5 war zone, with added things.
Image this as a 2016 update, (although in mid summer or winter D: )
^Though it would be a while away, or possibly in halo 6 (5/6 years away)
In conclusion, i made an odd idea, that was completely forged from an already made mod. (get it, forged).
Also, yes i know this has a 0.00000000002% chance to happen.
Edit: i feel like i forgot something… eh
