Since Warzone Turbo doesn’t have JIP (in order to avoid the no REQ glitch), I think anyone who quits a Warzone Turbo match should get a 1 hour ban for quitting even once. It’s so annoying for your team to undergo a snowball effect as more and more players rage quit. It becomes impossible to win when you’re down to only 5 players on your team against a full enemy team.
On the opposite side, it’s no fun to be fighting such a small team because the opposing players quit.
The 1 hour ban should make players think twice before being a sore loser crybaby.
Yeah the quitters are quit lame. I would make it so you can’t rejoin a game till the game you quit concludes. Then if the quitting gets worse time gets added of course.
> 2535454513695654;1:
> Since Warzone Turbo doesn’t have JIP (in order to avoid the no REQ glitch), I think anyone who quits a Warzone Turbo match should get a 1 hour ban for quitting even once. It’s so annoying for your team to undergo a snowball effect as more and more players rage quit. It becomes impossible to win when you’re down to only 5 players on your team against a full enemy team.
>
> On the opposite side, it’s no fun to be fighting such a small team because the opposing players quit.
>
> The 1 hour ban should make players think twice before being a sore loser crybaby.
>
> NOTE: the ban would only affect Warzone Turbo.
What is the “no REQ glitch?” I have not heard of this before.
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> Yeah the quitters are quit lame. I would make it so you can’t rejoin a game till the game you quit concludes. Then if the quitting gets worse time gets added of course.
This ^. And don’t forget that real life gets in the way sometimes (or the server lags you out).
A one hour ban for a single quit in an un-ranked, casual game mode seems totally reasonable to me. A totally reasonable way to gut this game’s already shrunken population and guaratee that players, tired of the many shortcomings of Halo 5, can move on to Destiny or Overwatch or Call of Duty, not just because they might want to, but because now they have no choice. Let’s see how much you enjoy Warzone Turbo when you have to wait 25 minutes for a match.
When people quit matches they’re sending a message. You may not want to hear it, but they’re gonna send it just the same. I don’t personally think bans are a very effective tool to curb quitting, but even if they were then all you would end up with is afk players nudging their thumbsticks every 30 seconds or giving themselves up to the enemy or finding some other way to frustrate you so that you will experience some of what they’re experiencing. Quit bans do not turn angry and frustrated players into motivated and enthusiastic teammates. Yes, we have a problem. No, you haven’t hit on a brilliant, ground-breaking, or effective solution. Back to the drawing board, my friend.
This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand. *Original post. Click at your own discretion.
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> > 2535454513695654;1:
> > Since Warzone Turbo doesn’t have JIP (in order to avoid the no REQ glitch), I think anyone who quits a Warzone Turbo match should get a 1 hour ban for quitting even once. It’s so annoying for your team to undergo a snowball effect as more and more players rage quit. It becomes impossible to win when you’re down to only 5 players on your team against a full enemy team.
> >
> > On the opposite side, it’s no fun to be fighting such a small team because the opposing players quit.
> >
> > The 1 hour ban should make players think twice before being a sore loser crybaby.
> >
> > NOTE: the ban would only affect Warzone Turbo.
>
> What is the “no REQ glitch?” I have not heard of this before.
Sometimes when players join an in-progress match, their REQ station will not load, leaving them stuck with their starter weapons. In other instances, they can only use loadout weapons.
> 2535454513695654;1:
> Since Warzone Turbo doesn’t have JIP (in order to avoid the no REQ glitch), I think anyone who quits a Warzone Turbo match should get a 1 hour ban for quitting even once. It’s so annoying for your team to undergo a snowball effect as more and more players rage quit. It becomes impossible to win when you’re down to only 5 players on your team against a full enemy team.
>
> On the opposite side, it’s no fun to be fighting such a small team because the opposing players quit.
>
> The 1 hour ban should make players think twice before being a sore loser crybaby.
>
> NOTE: the ban would only affect Warzone Turbo.
No increase in the length of the ban will help, quitters will quit, they always have and always will. The best way to avoid it is teaming up or jip. Another point to consider is this, players seldom quit if they’re having fun.
I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
> 2533274816788253;12:
> I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
This would be the fairest way. Like something similar to GTA5’s Bad Sport/Cheater Lobby.
The quit rating could decrease with time or fully completed games.
On a positive note:
WZ Turbo you don’t get jip games that are already lost.
If half your team quits at least you’re not at req level 3 with no weapons to defend yourself against Scorpions and Snipers.
Negative:
Using yesterday as an example. The first game I played half way through Xbox Live went down. I was at a req station getting a weapon and the game crashed. (DNF) There’s really no way to determine from a player’s point of view (us) whether your teammates quit or got kicked.
Really sucks when half your team quits or gets booted out of the game for whatever reason.
There’s really no easy answer to the problem.
> 2533274816788253;12:
> I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
> 2533274839818445;11:
> matching quitters vs. quitters would not change things much because most people don’t quit enough to get marked as “quitters”.
> 2533274863544717;15:
> > 2533274816788253;12:
> > I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
>
>
>
> > 2533274839818445;11:
> > matching quitters vs. quitters would not change things much because most people don’t quit enough to get marked as “quitters”.
>
> Taken from a Dr. Menke 3/20 Archived post.
>
> I also thought this would be a good idea, however when you read some of his posts items like this become more clear why they are not feasible.
I disagree. There are plenty of quitters to pool them together. Make the mark to be marked as a quitter quite low. There are tons of players who used to come here and complain “banned after one quit” and when you pulled up their service record it was littered with DNFs. Then they would leave their post never to post again because they knew they were found out to just be a quitter.
> 2533274816788253;16:
> > 2533274863544717;15:
> > > 2533274816788253;12:
> > > I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
> >
> >
> >
> > > 2533274839818445;11:
> > > matching quitters vs. quitters would not change things much because most people don’t quit enough to get marked as “quitters”.
> >
> > Taken from a Dr. Menke 3/20 Archived post.
> >
> > I also thought this would be a good idea, however when you read some of his posts items like this become more clear why they are not feasible.
>
> I disagree. There are plenty of quitters to pool them together. Make the mark to be marked as a quitter quite low. There are tons of players who used to come here and complain “banned after one quit” and when you pulled up their service record it was littered with DNFs. Then they would leave their post never to post again because they knew they were found out to just be a quitter.
Those of us who post here are a very small group of the community. It seems to us, since we frequent these forums that there are a lot of quitters, but I will take the explanation that Dr. Menke has given. He has all the numbers in front of him, and thereby a more accurate perception than our single experience.
> 2533274863544717;17:
> > 2533274816788253;16:
> > > 2533274863544717;15:
> > > > 2533274816788253;12:
> > > > I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
> > >
> > >
> > >
> > > > 2533274839818445;11:
> > > > matching quitters vs. quitters would not change things much because most people don’t quit enough to get marked as “quitters”.
> > >
> > > Taken from a Dr. Menke 3/20 Archived post.
> > >
> > > I also thought this would be a good idea, however when you read some of his posts items like this become more clear why they are not feasible.
> >
> > I disagree. There are plenty of quitters to pool them together. Make the mark to be marked as a quitter quite low. There are tons of players who used to come here and complain “banned after one quit” and when you pulled up their service record it was littered with DNFs. Then they would leave their post never to post again because they knew they were found out to just be a quitter.
>
> Those of us who post here are a very small group of the community. It seems to us, since we frequent these forums that there are a lot of quitters, but I will take the explanation that Dr. Menke has given. He has all the numbers in front of him, and thereby a more accurate perception than our single experience.
I don’t know… I have played a lot of turbo and the quit rate seems the highest of any mode I play. It couldn’t be that hard to start pooling more of the quitters together and more who finish games together.
> 2533274816788253;12:
> I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
I know it’s easy and satisfying to think that quitting is cowardice or laziness or some other moral failing, and the last thing I would want to do is to try to make quitters more sympathetic to you, but I will ask this: What do you say to someone who finds a game wanting when the game in question is, subjectively and to that player, wanting? What do you say to that person who feels too invested in Halo to just pick up stakes after sixteen years and move on to some other game? I know what I would say. I would say stick to forge and to solo firefight - the problem being that this game only has one of those things. And the even bigger problem is that, after a year and a half now of going into H5 multiplayer and discovering that the current formula (both its new mechanics, as well as the evolution of standard Halo gameplay) is probematic for me personally, I still haven’t figured out that returning over and over again to try some more is not going to magically make me like the game any better. Stupid? Yes. Evil? You be the judge.
> 2533274873843883;19:
> > 2533274816788253;12:
> > I wish they would simply add quit rate into the match making algorithm… Pool the quitters with quitters and players who have the guts to actually finish games together.
>
> I know it’s easy and satisfying to think that quitting is cowardice or laziness or some other moral failing, and the last thing I would want to do is to try to make quitters more sympathetic to you, but I will ask this: What do you say to someone who finds a game wanting when the game in question is, subjectively and to that player, wanting? What do you say to that person who feels too invested in Halo to just pick up stakes after sixteen years and move on to some other game? I know what I would say. I would say stick to forge and to solo firefight - the problem being that this game only has one of those things. And the even bigger problem is that, after a year and a half now of going into H5 multiplayer and discovering that the current formula (both its new mechanics, as well as the evolution of standard Halo gameplay) is probematic for me personally, I still haven’t figured out that returning over and over again to try some more is not going to magically make me like the game any better. Stupid? Yes. Evil? You be the judge.
Sorry but I don’t get quite what you are trying to say but no I will never have sympathy for quitters. It’s not that hard to finish games.