Warzone + time limit?

I got to thinking, unlimited Warzone produces some pretty long, excruciating matches, which often lead to either side being horribly steam rolled for a good 20 to 25 minutes. Is it possible we can make Warzone with a time restriction? I request this for several reasons:

  1. Having to wait in a corner, using all of my camo power ups is a ridiculous thing to ask of anyone.

  2. I think this could help reduce the JIP issue, more time limit games mean they aren’t dragging on, and have new matches occurring more often.

  3. It’ll help curb the issue of “farming” or kill hording; teams can’t just sit in front of the home base for 20+ minutes, eventually the timer will run out, and either the game will feature a completed “1000” score to win, or who ever has the higher score at the round end.

  4. I’ve read about a “self-destruct core” button/vote, basically a surrender option, which too me seems selfish for the players who wish to finish out the match. A time limit doesn’t force anyone from doing what they would’ve done normally, whether that was waiting in a corner camo’ed up, blockading the enemy home base, or bustin’ caps trying to make your way out.

Consider this a tweak on the classic “Turbo,” instead of accelerating your REQ levels, the pace of the game is now faster, as you don’t have the luxury to swim off and try to touch the Halo rings 14 times before deciding to turn your attention to the actual match. Time intervals of 10 mins, 15 mins, and then your classic unlimited should be offered.

Now for anyone who disagrees, please pay attention to the bold text, I’m asking for a variety of timed matches, not just one single permanent change to the entire game type. I’m sure they could offer it over the weekends for players who have, ya know new born children, and want to get a few games in, without having to grind through half an hour of what should of been 3 or 4 matches normally.

I don’t play Arena, but I know Arena has a time limit, and that’s considered the “competitive” side of Halo, but it works nonetheless. It actually benefits some teams who can’t close the door, but get close enough to out reach the other side before time expires, a viable option indeed.

As always, constructive ideas, keep the education level between High School (senior year)-Grad Student, and…flame on!

Been making a suggestion about time limit for a while now. But apparently people like to suffer thru horrible matches.

Adding a time limit would be too drastic of a change imo. Infinite time allows for some crazy swings to happen that wouldn’t happen otherwise. Albeit those don’t happen very often. However, I don’t have many matches that go more than 20 minutes.

Perhaps to counter the farming issue a team that hasn’t killed a boss in a while could have their score slowly drained until they do, this obviously not applying to the losing team with no bases. Then a time counter could start or something so that the dominating team would have to do something lest their score drop under the other team’s and the timer run out.

> 2533274966368775;3:
> Adding a time limit would be too drastic of a change imo. Infinite time allows for some crazy swings to happen that wouldn’t happen otherwise. Albeit those don’t happen very often. However, I don’t have many matches that go more than 20 minutes.
>
> Perhaps to counter the farming issue a team that hasn’t killed a boss in a while could start having their score slowly drained until they do, this obviously not applying to the losing team with no bases.

How does it change the landscape of the overall concept though? You’ve only put a time limit on getting to 1000 or if its adjusted, 750. Why this works is the fact that REQ items aren’t acquired through the course of the match solely over time, it’s through doing objectives, chaining together kills, killing bosses, etc., so you’ll still need to do that normally in order to access your items.

I’ve always felt a time limit forces people to be more competitive and have a better approach than “I ran into this tank six times and died, on my 8th attempt, cause I’m going to try one more time, I’ll go through the other side.” Again, the way Warzone was designed, insta-victory is offered to who ever destroys the enemies core, even under normal conditions, you’d still have to out race your opponent from piling up points on your way to capturing their bases.

I don’t think 343 will so anything about warzone issues like this. Now game breaking bugs yes. Now spawning over and over again taking tank rounds to the face the moment you spawn…nah. all the fixes to this are so simple and easy to add in.

adding a time limit, would have to speed everything up, the boss spawn rate, as well as req level gains… which i have no problem with. what time would you suggust? most of my games are 20 mins, which is 10 minutes longer then arena, but 10 minutes shorter then say, a battlefield or league of legends game… so it is already at a pretty good middle ground being unlimited

edit: what is wrong with playing warzone assualt, that game uses the “interval” system is you say. but i find it dumb that you never get about req level 6 there

I like the idea of adding a time limit, but only when a team has triple cap to prevent farming/pointlessly drawn out games.

Another benefit: the time limit could pressure the defending team to snag a base if they want to stay in the game - otherwise, a pointlessly drawn out game can come to an end. Would really have to find a sweet spot time though. Maybe 5 minutes?

> 2533274827519891;6:
> adding a time limit, would have to speed everything up, the boss spawn rate, as well as req level gains… which i have no problem with. what time would you suggust? most of my games are 20 mins, which is 10 minutes longer then arena, but 10 minutes shorter then say, a battlefield or league of legends game… so it is already at a pretty good middle ground being unlimited
>
> edit: what is wrong with playing warzone assualt, that game uses the “interval” system is you say. but i find it dumb that you never get about req level 6 there

Like I said, intervals of 10, 15, and 20+ would be fine with me. I’m not a huge fan of using reqs past level 6 to be honest, at best I enjoy my Silenced Recon DMR which is level 7, but that’s if I’m actually paying attention, cause I tend to stop going to the REQ station once I hit level 4, and my H2BR is available. WZ Assault uses the interval system, but it does so to make the game design work, its a attack/defend mode with multiple parts, so a time limit is needed in order to decide the victor.

I’d be happy with 15 minutes, I’m astonished that one match takes me close to 20-30 minutes, from getting into the lobby (if I’m lucky to start from 0:00) till the final stat sheet at the matches conclusion. I’m already an hour in, and have played only two games? That needs to be cut down, by a lot.

Give me a second, Im about to shred your idea real quick.

> 2535406272231884;9:
> Give me a second, Im about to shred your idea real quick.

But like in, I’m a kid who hates the idea of changing something that I like…or I’m an adult who is open to adding new ideas to enhance the game, but only if within reason? Cause you can go either way with that fully loaded statement.

Either that or implement a sort of mercy rule. That would help with the farming somewhat I suppose.
But I don’t see 343 ever doing anything like what’s been stated in this thread.

Considering the final spawn (Warden Eternal) happens at the 18-minute mark, it’s clear that Warzone matches were designed to last about 20 minutes. I’ve played close to 1000 Warzone matches, less than half of them in Warzone Assault, and I’ve only seen a match time over 25 minutes a handful of times, always with a close final score. If you’re going into your Warzone matches with the expectation that it’ll be over in less than 15 minutes, you’re not understanding the game type.

> 2533274793658226;12:
> Considering the final spawn (Warden Eternal) happens at the 18-minute mark, it’s clear that Warzone matches were designed to last about 20 minutes. I’ve played close to 1000 Warzone matches, less than half of them in Warzone Assault, and I’ve only seen a match time over 25 minutes a handful of times, always with a close final score. If you’re going into your Warzone matches with the expectation that it’ll be over in less than 15 minutes, you’re not understanding the game type.

Why don’t people read…I’m not expecting Warzone to get altered, I’m just asking for a timed version of it without having to play Assault. I got kids man, and they need my attention, I only get about two, three hours at best on Sat/Sun to play, and I really enjoy Warzone. Having almost all of that time consumed playing between 3 or 4 matches is not really entertaining.

I’m sure I’ve mentioned that the game mode itself would be accelerated, so everything that would of happen at the 18 minute mark, would get dropped down to the 12 minute mark, and so on (point total decreased to 750-500, maybe instead of 5 bosses, you only get 3). It’s just a simple variation of the game type, giving you the ability to play more matches instead of waiting through some extremely long ones to end.

I’m not sure what you mean by I’m not understanding the game type…I’m clearly asking for a faster version of it, not just reaching REQ levels I barely have use for, faster.

I’ll do this by numbers. Or sections, whatver I feel like really.

> 2535461287427665;1:
> I got to thinking, unlimited Warzone produces some pretty long, excruciating matches, which often lead to either side being horribly steam rolled for a good 20 to 25 minutes. Is it possible we can make Warzone with a time restriction? I request this for several reasons:
>
> 1. Having to wait in a corner, using all of my camo power ups is a ridiculous thing to ask of anyone.
>
> 2. I think this could help reduce the JIP issue, more time limit games mean they aren’t dragging on, and have new matches occurring more often.
>
> 3. It’ll help curb the issue of “farming” or kill hording; teams can’t just sit in front of the home base for 20+ minutes, eventually the timer will run out, and either the game will feature a completed “1000” score to win, or who ever has the higher score at the round end.
>
> 4. I’ve read about a “self-destruct core” button/vote, basically a surrender option, which too me seems selfish for the players who wish to finish out the match. A time limit doesn’t force anyone from doing what they would’ve done normally, whether that was waiting in a corner camo’ed up, blockading the enemy home base, or bustin’ caps trying to make your way out.
>
>
>
>
> As always, constructive ideas, keep the education level between High School (senior year)-Grad Student, and…flame on!

1: Well you dont have to, only people who are bad at the game, or don’t wanna fight back have to do that. If you actually fight back you will realize that the game feels as if it goes by faster than camping. Sure it may be aggravating but it’s better than wasting REQ’s or time doing nothing.

  1. Actually think about this, what if these new plahylists are unpopular and you actually connect to already in progress games even more HUH!(joking). But in all seriousness no it won’t splve anything, people will still leave, games will become longer to find, and like I said earlier it will instead of creating a new match, put players in an already going one if the population is low.

  2. I can farm for 10, 15, 20 minutes, it’s honestly not that hard and this will basically not dent the farming population at all as they can simply take advantage of the 10 minutes to not only assure max REQ’s but also REQ you and not bother with the core at all as the time limit will have them win either way.

  3. I agree with you here though.

> Consider this a tweak on the classic “Turbo,” instead of accelerating your REQ levels, the pace of the game is now faster, as you don’t have the luxury to swim off and try to touch the Halo rings 14 times before deciding to turn your attention to the actual match. Time intervals of 10 mins, 15 mins, and then your classic unlimited should be offered.

Ok the part that is not bold makes sense when describing the game mode so I don’t have anything to say about that but the bold is a different story. Before I discuss further about the possible negative backlash from this, how would bosses work? They spawn every minute and you REQ them? All that results in is the sever depletion of REQ’s for everybody and for lower levels with barely anything or a limited supply how do you think this will hold out? Eventually you run out of REQ’s and end up getting killed by others who have everything in the game and play only for kills so yeah. Also you do realize that basically nobody will attempt to core if there is a time limit right? I mean seriously, all you would have to do is triple cap, kill a few bosses then REQ the enemy team til the time limit is done. Honestly I think this will increase farming instead of decrease it. Think about it: “Your team has just capped the enemy teams last base when the game is 500 to 200 at 5 minutes with tankmaster up and will give you xxx points. Your team disregards the boss and pushes the enemy into their base and use this as an opportunity to work on commendations. As the average player who is struggling with X commendation, do you go for the boss or go get kills when your win is basically assured?” I would go for kills but I realize white knights do exist so…

> Now for anyone who disagrees, please pay attention to the bold text, I’m asking for a variety of timed matches, not just one single permanent change to the entire game type. I’m sure they could offer it over the weekends for players who have, ya know new born children, and want to get a few games in, without having to grind through half an hour of what should of been 3 or 4 matches normally.
>
> I don’t play Arena, but I know Arena has a time limit, and that’s considered the “competitive” side of Halo, but it works nonetheless. It actually benefits some teams who can’t close the door, but get close enough to out reach the other side before time expires, a viable option indeed.

They could offer it on weekends but the mindset of the players above this quote still exist and in the majority. Keep arena and warzone separate please. They are two different beast entirely that play completely different to each other while also catering to two different crowds. I would type something about this but I’m tired so I will let it be.

> 2535461287427665;10:
> > 2535406272231884;9:
> > Give me a second, Im about to shred your idea real quick.
>
>
> But like in, I’m a kid who hates the idea of changing something that I like…or I’m an adult who is open to adding new ideas to enhance the game, but only if within reason? Cause you can go either way with that fully loaded statement.

Meant it more as a guy who doesn’t really think the idea makes sense and is pointless unless it makes the game better and/or is actually necessary.

id prefer not

Less incentive to kill horde in a game mode that doesn’t have unlimited time. It’s still a process to get all the bases, secure them, and then start funneling people out of the home base. I’d say, from the 982 matches I have played, to triple cap, and hold all three captures, would take about a good 5 minutes of time. In a 15 minute game mode, you’d be not only wasting your time, but see it fruitless to try this strategy with the intentions of solely farming, you won’t get much done.

Your REQ acquirement is not connected to an allotment of time, you could only have a pistol and AR available until the very last few minutes of the game, so claiming that being “REQ’ed” doesn’t necessarily give you a valid argument, you could get REQ’ed because of a random vehicle boost!

> 2535406272231884;15:
> > 2535461287427665;10:
> > > 2535406272231884;9:
> > > Give me a second, Im about to shred your idea real quick.
> >
> >
> > But like in, I’m a kid who hates the idea of changing something that I like…or I’m an adult who is open to adding new ideas to enhance the game, but only if within reason? Cause you can go either way with that fully loaded statement.
>
>
> Meant it more as a guy who doesn’t really think the idea makes sense and is pointless unless it makes the game better and/or is actually necessary.

Now that’s just rude, cause you really believe your opinion is fact, sorry buddy.

> 2535461287427665;17:
> Less incentive to kill horde in a game mode that doesn’t have unlimited time. It’s still a process to get all the bases, secure them, and then start funneling people out of the home base. I’d say, from the 982 matches I have played, to triple cap, and hold all three captures, would take about a good 5 minutes of time. In a 15 minute game mode, you’d be not only wasting your time, but see it fruitless to try this strategy with the intentions of solely farming, you won’t get much done.
>
> Your REQ acquirement is not connected to an allotment of time, you could only have a pistol and AR available until the very last few minutes of the game, so claiming that being “REQ’ed” doesn’t necessarily give you a valid argument, you could get REQ’ed because of a random vehicle boost!
>
>
>
>
> > 2535406272231884;15:
> > > 2535461287427665;10:
> > > > 2535406272231884;9:
> > > > Give me a second, Im about to shred your idea real quick.
> > >
> > >
> > > But like in, I’m a kid who hates the idea of changing something that I like…or I’m an adult who is open to adding new ideas to enhance the game, but only if within reason? Cause you can go either way with that fully loaded statement.
> >
> >
> > Meant it more as a guy who doesn’t really think the idea makes sense and is pointless unless it makes the game better and/or is actually necessary.
>
>
> Now that’s just rude, cause you really believe your opinion is fact, sorry buddy.

This is at the very first part of your post on the time to take the bases and such, people have ended games in 5 minutes before triple capping and knocking the core out. There are records showing scores of 1000-0 multiple times as well. At best the timer just limits the occurrences but ultimately won’t stop people from prolonging a game even with a timer. At worst people will just push the triple cap more often to get the extra time to farm your home base.

> 2535461287427665;17:
> Less incentive to kill horde in a game mode that doesn’t have unlimited time. It’s still a process to get all the bases, secure them, and then start funneling people out of the home base. I’d say, from the 982 matches I have played, to triple cap, and hold all three captures, would take about a good 5 minutes of time. In a 15 minute game mode, you’d be not only wasting your time, but see it fruitless to try this strategy with the intentions of solely farming, you won’t get much done.
>
> Your REQ acquirement is not connected to an allotment of time, you could only have a pistol and AR available until the very last few minutes of the game, so claiming that being “REQ’ed” doesn’t necessarily give you a valid argument, you could get REQ’ed because of a random vehicle boost!
>
>
>
>
> > 2535406272231884;15:
> > > 2535461287427665;10:
> > > > 2535406272231884;9:
> > > > Give me a second, Im about to shred your idea real quick.
> > >
> > >
> > > But like in, I’m a kid who hates the idea of changing something that I like…or I’m an adult who is open to adding new ideas to enhance the game, but only if within reason? Cause you can go either way with that fully loaded statement.
> >
> >
> > Meant it more as a guy who doesn’t really think the idea makes sense and is pointless unless it makes the game better and/or is actually necessary.
>
>
> Now that’s just rude, cause you really believe your opinion is fact, sorry buddy.

Never said or thought that but I could say the same for you. You literally contradicted your statement about it being turbo with a limit by saying you can have an Ar and a pistol til the end when that is almost impossible unless you don’t kill anything or only have an Ar and pistol and your also didn’t even address the boss problems with you mode. Also in a team you can easily cap in 3 minutes. Coming from a level 144 with many more games and experience under his belt than you.

> 2535406272231884;19:
> > 2535461287427665;17:
> > Less incentive to kill horde in a game mode that doesn’t have unlimited time. It’s still a process to get all the bases, secure them, and then start funneling people out of the home base. I’d say, from the 982 matches I have played, to triple cap, and hold all three captures, would take about a good 5 minutes of time. In a 15 minute game mode, you’d be not only wasting your time, but see it fruitless to try this strategy with the intentions of solely farming, you won’t get much done.
> >
> > Your REQ acquirement is not connected to an allotment of time, you could only have a pistol and AR available until the very last few minutes of the game, so claiming that being “REQ’ed” doesn’t necessarily give you a valid argument, you could get REQ’ed because of a random vehicle boost!
> >
> >
> >
> >
> > > 2535406272231884;15:
> > > > 2535461287427665;10:
> > > > > 2535406272231884;9:
> > > > > Give me a second, Im about to shred your idea real quick.
> > > >
> > > >
> > > > But like in, I’m a kid who hates the idea of changing something that I like…or I’m an adult who is open to adding new ideas to enhance the game, but only if within reason? Cause you can go either way with that fully loaded statement.
> > >
> > >
> > > Meant it more as a guy who doesn’t really think the idea makes sense and is pointless unless it makes the game better and/or is actually necessary.
> >
> >
> > Now that’s just rude, cause you really believe your opinion is fact, sorry buddy.
>
>
> Never said or thought that but I could say the same for you. You literally contradicted your statement about it being turbo with a limit by saying you can have an Ar and a pistol til the end when that is almost impossible unless you don’t kill anything or only have an Ar and pistol and your also didn’t even address the boss problems with you mode. Also in a team you can easily cap in 3 minutes. Coming from a level 144 with many more games and experience under his belt than you.

I’m not contradicting myself, your just reading what you want. Dude, you are the best, all I’m asking for is not to sit through 3 consecutive games where I have to wait till the 20 minute mark for it to be over. I know your a big fan of exploiting the game for your own personal pleasure, you admitted that much in your farming ego boost rant, so I think for you, a time limit of 60 minutes would be perfect yes?

If you get farmed, you can’t kill anyone, you don’t earn REQ points right? Again, REQ is not attached to time allotment, its based on your actual game play, getting kills, capturing bases, beating bosses, etc., etc., if you can’t even do any of those three basic things, you’ll be stuck with a pistol and AR for about 10 minutes, and then when you’ve gotten your 9th assist at the 15 minute mark for killing a boss, you get to level 3. I know this doesn’t happen for you Halo God, but about half of the community experiences it, and I know you don’t have the energy to look through the posts to verify that, so don’t believe it okay? Are we done here? Can someone actually have a conversation and debate without the nonsense of “pointless, useless, clear misunderstanding of the game type” thrown into the mix. It’s getting us no where. K’thanks.