Warzone Suggestions

Let me start off by saying how amazingly fun Warzone can be. From the very first game of it I played, I was pretty much hooked onto the game mode and to the REQ system that goes hand in hand with it. I don’t want this thread to feel like another one of those “I hate X, Nerf it” posts, more or less some of my suggestions to improve Warzone to be an even more enjoyable experience.

Global Adjustments

  • Add a longer duration version of Warzone (Warzone Colossus) that goes to 2000VP. If the engine allows 18v18, make an even larger mode (Warzone Conquest) to 2500VP that allows 18v18 combat. - Add another Warzone mode (Warzone Siege). Both teams own 1 base and their core. Enemies (Covenant or Forerunner) will assault both bases with equal force. The first team to lose their core to the assaulting enemy loses the match. Players can attack other players, but cannot contribute to enemy conquest of bases or the damage of a team’s core. (This introduces a level of tactical gameplay) - Add Tertiary map objectives, an example of such is a Crashed Pelican or Phantom carrying salvage. The team that returns the crate to any of their bases is awarded 50VP - 75VP and a “Salvage Reward” which includes random power weapons. - Add an invasion event to all maps where groups of Covenant or Forerunner begin to assault all bases on the map, if they remove the defenders from the bases, it is lost and becomes neutral again. A successful defence rewards the team with 25VP and one REQ level.Map Changes

  • Stormbreak: Remove Commander Lochagos from the Fortress, spawn him at Warden Eternal’s point when one team captures the Fortress. - Future maps should make the center base a point of weakness, but one that provides bonus scoring to the controlling team. Apex 7 shows the best example of this flaw, where a team can camp the center and effectively dominate the entire map. - Bosses should be randomized for each match.Boss Changes

  • Legendary Bosses at the moment show a great example of a flawed scoring system. One team can effectively kill 99% of the boss and still lose out on the 150 points. This is not a good design. Here’s how to fix it: - Adjust Legendary Bosses to give a maximum of 100VP now. - Change the Takedown score reward: - Perfection Takedown: If a team kills the full 100%, they are awarded the 100VP. - Takedown: Outside of the perfection takedown is ordinary takedown, the key change is the “control” of the takedown. If one team owns 50% or more of the damage, they control the takedown so no matter the source of death, the controlling team will earn the points. In order for the other team to take over control, they must remove all players of the controlling team from the area the boss is in. The team that takes down the boss is awarded a reduced 75VP for not being “perfect”. - Any player who deals 20% or more is awarded with the Legendary Takedown medal, players who deal more than 5% but less than 20% are given the assist medal.Balance Changes

  • “Fall Behind Bonus”: The team that does not capture two bases at the start is awarded a “Fall Behind Bonus” which buffs all players on their team by one REQ level. A second Fall Behind Bonus is granted when a team drops to a deficit of 250 points. - “Core Protection Bonus”: A team whose core is under assault is awarded with a Core Defense armory containing Power Weapons and Power Ups to push the attacking team back. During a Core Siege, all PvE encounters are disabled so the attacking team is committed to the assault. - Increase Armor/HP of Core by 50%. - Decrease damage output of Marines by 20%. - Remove assault vehicles (Warthogs, Ghosts, Etc) from the early game (Teams should not have ONI Hogs attacking the middle point at the beginning of the match), to fix this increase the REQ level of all of these vehicles and the random uncommon vehicle REQ by one level. - Anti-Tank Spam System: For each tank (Scoprion, Wraith, Mantis) on the battlefield for a specific team, the opposing team gains stacking additional damage against all tanks. - Increase all Railgun variants by one REQ level. - Increase the base Fuel Rod Cannon to REQ5. - Increase all Battle Rifle variants by two REQ levels. - Decrease all DMR variants by one REQ level. - Move the Sniper Rifle to REQ7 (Beam Rifle and Binary Rifle have lower shots per second but do less).Ideas for New REQs and suggested changes for REQ system:

  • Add a display in the Collections Menu that shows the Required REQ level to use the highlighted item. - Warzone Premium Pack (REQ Bundle): Premium packs should not just be Gold 2.0 (Otherwise, you’re essentially just selling more Gold Packs), they should instead offer 5 - 7 Permanent Unlocks with a higher chance for Ultra Rare or Above. 343i should offer remedy packs to anyone who has already opened these packs and has received low tier rewards. - Rank Up Packs: These should be on the tier of Silver Packs. - Commendation Packs: These should be on the tier of Gold Packs. - Grenade Packs: Buy grenades of varying type (Can anyone say Grenade Variant REQs?) - Magnum Options: The Magnum is the only loadout weapon without options, let’s give it some love. - Special Orders Packs: Once you own a certification for a specific REQ, allow us to buy a special orders pack containing 5 - 10 cards for that REQ. The cost of the order depends on the rarity of the REQ: Common: 1000, Uncommon: 1350, Rare: 2000, Ultra Rare: 3500, Legendary: 5000, Mythic: 7500, Legacy (Next Point): 8500. - Legacy REQs: Special tier REQs (Above Mythic) that allow you to bring in a legacy Halo weapon. Variants include: Fuel Rod Cannon (H CE), Sentinel Beam (H2), Plasma Rifle (H CE), Brute Plasma Rifle (H2), Brute Shot (H2), Spiker (H3), Mauler (H3), Flamethrower (H CE), Grenade Launcher (HR), Plasma Launcher (HR), Focus Rifle (HR), Plasma Repeater (HR), Concussion Rifle (HR), Needle Rifle (HR) - Base Turret REQs: These can be bought at the base’s REQ station, when you select the Turrets menu if will have a list of “slots” where there are open positions available for turrets. If another player is in the menu and is viewing the slot, it is locked to access. There will be manned and unmanned turret options. 343i, you can get crafty and make variants of these as you have done for weapons and vehicles that feature additional bonuses for higher REQ or rarity costs. - Manned Turrets: Chaingun Turret (Uncommon, REQ4), Plasma Turret (Uncommon, REQ5), Rocket Turret (Rare, REQ6), Splinter Turret (Rare, REQ6), Gauss Turret (Ultra Rare, REQ7), Shade Cannon [Covenant Mounted Turret] (Ultra Rare, REQ7) - Unmanned Turrets: Autocannon Turret (Rare, REQ6), Missile Turret (Ultra Rare, REQ7), Lightbeam Turret [Forerunner Laser Turret] (Legendary, REQ8) - AI Defender REQs: These can be purchased at a base’s REQ station and spawn AI defenders for that base. A base will only be allowed to have a certain amount of AI up at a time to prevent AI Spam situations. The AI options are as follows: Marines (Common, REQ4), Grunt Team (Common, REQ4), ODST Squad (Uncommon, REQ5), ONI Marksman Team (Rare, REQ6), Sangheili Defenders (Ultra Rare, REQ7), Sangheili Assassins (Ultra Rare, REQ8), Hunters (Legendary, REQ9), Spartan Team (Mythic, REQ9) So there you have it, just a few of my ideas for Warzone moving forward. I’d love to hear what everyone thinks about this. My personal thoughts on this list is it opens up the desire for players to use other REQs and makes Warzone a more addicting game that will end with more action.

more AI would help balance the game out a lot more. and i mean a lot more AI. i’ve seen too many games swing in one direction or another because of straight AI thievery. wouldn’t really be a problem if there were tons of AI to get points from but when there’s only a few AI it means everything.

Base Turrets+++ Non detachable
Order certain reqs+++

I’d like to see Saved Loadouts. My level 4 load will be SMG and BR 90% of the time. As soon as I hit lvl 4, change it for me. It’s like 6 button clicks. It’s killing me slowly, especially since I do software QA for a living. Minimum 6! Every match!

> 2533274808976556;3:
> Base Turrets+++ Non detachable
> Order certain reqs+++
>
> I’d like to see Saved Loadouts. My level 4 load will be SMG and BR 90% of the time. As soon as I hit lvl 4, change it for me. It’s like 6 button clicks. It’s killing me slowly, especially since I do software QA for a living. Minimum 6! Every match!

I think that the Manned Turrets should be detachable ONLY if the player who performs the detachment owns the REQ certification for the turret they’re detaching. Also, some adjustments should be considered to match up the turrets with the REQ level of the detached version (The one you can directly buy).

Saved Loadouts would definitely be a big plus from me. Not sure why they removed that feature from H4 to H5. It worked great!

> 2533274808976556;3:
> Base Turrets+++ Non detachable
> Order certain reqs+++
>
> I’d like to see Saved Loadouts. My level 4 load will be SMG and BR 90% of the time. As soon as I hit lvl 4, change it for me. It’s like 6 button clicks. It’s killing me slowly, especially since I do software QA for a living. Minimum 6! Every match!

I like all of these +1

> 2602303177545576;1:
> Global Adjustments
>
>
>
> - Add a longer duration version of Warzone (Warzone Colossus) that goes to 2000VP. If the engine allows 18v18, make an even larger mode (Warzone Conquest) to 2500VP that allows 18v18 combat. It’s already pretty caotic I don’t think this would add anymore.
>
>
>
> - Add another Warzone mode (Warzone Siege). Both teams own 1 base and their core. Enemies (Covenant or Forerunner) will assault both bases with equal force. This has already been discussed and talked about. 343 said they would implement a PVE warzone if there was enough demand.
>
>
>
> - Add Tertiary map objectives, an example of such is a Crashed Pelican or Phantom carrying salvage. The team that returns the crate to any of their bases is awarded 50VP - 75VP and a “Salvage Reward” which includes random power weapons.
>
>
>
> - Add an invasion event to all maps where groups of Covenant or Forerunner begin to assault all bases on the map, if they remove the defenders from the bases, it is lost and becomes neutral again. A successful defence rewards the team with 25VP and one REQ level.
>
> Map Changes
>
>
>
> - Stormbreak: Remove Commander Lochagos from the Fortress, spawn him at Warden Eternal’s point when one team captures the Fortress. Why?
>
>
>
> - Future maps should make the center base a point of weakness, but one that provides bonus scoring to the controlling team. Apex 7 shows the best example of this flaw, where a team can camp the center and effectively dominate the entire map. Wrong. Apex 7 is one of the best maps where the central station isn’t nearly as meaningful as the other 2. You can bipass the central spire entirely via multiple routes as compared to stormbreak wich only has the tunnel and A.R.C. which you literally cannot bipass the central base. (A.R.C. is one of the worst map layouts in the game imho)
>
>
>
> - Bosses should be randomized for each match. Only if spawning equally per side or in a central location.
>
> Boss Changes
>
>
>
> - Adjust Legendary Bosses to give a maximum of 100VP now. I agree they affect too much right now.
>
>
>
> - Perfection Takedown:blah blah blah All of that is WAY too complicated. Things need to be simple. Like most damage, gets kill. See Easy.
>
> Balance Changes
>
>
>
> - “Fall Behind Bonus”: The team that does not capture two bases at the start is awarded a “Fall Behind Bonus” which buffs all players on their team by one REQ level. A second Fall Behind Bonus is granted when a team drops to a deficit of 250 points. disagree with the first entirely. competitive gamers will exploit that hardcore. Agree with the second one if pushed to 300.
>
>
>
> - “Core Protection Bonus”: A team whose core is under assault is awarded with a Core Defense armory containing Power Weapons and Power Ups to push the attacking team back. Spawning at base when you can make vehicles isn’t enough?
>
>
>
> - During a Core Siege, all PvE encounters are disabled so the attacking team is committed to the assault. I might actually agree with this.
>
>
>
> - Decrease damage output of Marines by 20%. NO! what is your reasoning? they are killed in one headshot.
>
>
>
> - Remove assault vehicles (Warthogs, Ghosts, Etc) from the early game (Teams should not have ONI Hogs attacking the middle point at the beginning of the match), to fix this increase the REQ level of all of these vehicles and the random uncommon vehicle REQ by one level. this is practically the only time they’re effective. once people get BR’s the gunners are shot out in about 2 seconds.
>
>
>
> - Anti-Tank Spam System: For each tank (Scoprion, Wraith, Mantis) on the battlefield for a specific team, the opposing team gains stacking additional damage against all tanks. You’re kidding right? Tanks are stupid easy to take down in this game. They’ve been neutered to hell compared to previous games. competitive players are already capable of taking them out without even trying.
>
>
>
> - Increase all Railgun variants by one REQ level.
>
>
>
> - Increase the base Fuel Rod Cannon to REQ5. what? why? it’s already super under powered from previous games.
>
>
>
> - Increase all Battle Rifle variants by two REQ levels. lol this is just getting silly
>
>
>
> - Decrease all DMR variants by one REQ level. Ok yeah i’ll agree.
>
> Ideas for New REQs and suggested changes for REQ system:
>
>
>
> - Add a display in the Collections Menu that shows the Required REQ level to use the highlighted item. Yes
>
>
>
> - Warzone Premium Pack (REQ Bundle): Premium packs should not just be Gold 2.0 (Otherwise, you’re essentially just selling more Gold Packs), they should instead offer 5 - 7 Permanent Unlocks with a higher chance for Ultra Rare or Above. 343i should offer remedy packs to anyone who has already opened these packs and has received low tier rewards. Jesus like your cake and eating it?
>
> Ok stopping now i can’t keep responding to these.

Honestly most of what you’re recommending sounds like you’re trying to cater more towards the casual player. Most of your recommendations are things that competitive gamers either don’t need, or will exploit to the extreme. I have however added SOME of your recommendations to my mega fix thread listed below.

https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/mega-fix-list-thread/e797ec28-3acf-44f3-89db-53d792422b24/posts?page=1#post3

> 2632461210777745;6:
> > 2602303177545576;1:
> > Global Adjustments
> >
> >
> >
> >
> > - Add a longer duration version of Warzone (Warzone Colossus) that goes to 2000VP. If the engine allows 18v18, make an even larger mode (Warzone Conquest) to 2500VP that allows 18v18 combat. It’s already pretty caotic I don’t think this would add anymore.
> >
> >
> > - Add another Warzone mode (Warzone Siege). Both teams own 1 base and their core. Enemies (Covenant or Forerunner) will assault both bases with equal force. This has already been discussed and talked about. 343 said they would implement a PVE warzone if there was enough demand.
> > Map Changes
> >
> >
> >
> >
> > - Stormbreak: Remove Commander Lochagos from the Fortress, spawn him at Warden Eternal’s point when one team captures the Fortress. Why?
> >
> >
> > - Future maps should make the center base a point of weakness, but one that provides bonus scoring to the controlling team. Apex 7 shows the best example of this flaw, where a team can camp the center and effectively dominate the entire map. Wrong. Apex 7 is one of the best maps where the central station isn’t nearly as meaningful as the other 2. You can bipass the central spire entirely via multiple routes as compared to stormbreak wich only has the tunnel and A.R.C. which you literally cannot bipass the central base. (A.R.C. is one of the worst map layouts in the game imho)
> >
> >
> > - Bosses should be randomized for each match. Only if spawning equally per side or in a central location.
> > Boss Changes
> >
> >
> >
> >
> > - Adjust Legendary Bosses to give a maximum of 100VP now. I agree they affect too much right now.
> >
> >
> > - Perfection Takedown:blah blah blah All of that is WAY too complicated. Things need to be simple. Like most damage, gets kill. See Easy.
> > Balance Changes
> >
> >
> >
> >
> > - “Fall Behind Bonus”: disagree with the first entirely. competitive gamers will exploit that hardcore. Agree with the second one if pushed to 300.
> >
> >
> > - “Core Protection Bonus”: Spawning at base when you can make vehicles isn’t enough?
> >
> >
> > - During a Core Siege, all PvE encounters are disabled so the attacking team is committed to the assault. I might actually agree with this.
> >
> >
> > - Decrease damage output of Marines by 20%. NO! what is your reasoning? they are killed in one headshot.
> >
> >
> > - Remove assault vehicles (Warthogs, Ghosts, Etc) from the early game: this is practically the only time they’re effective. once people get BR’s the gunners are shot out in about 2 seconds.
> >
> >
> > - Anti-Tank Spam System: You’re kidding right? Tanks are stupid easy to take down in this game. They’ve been neutered to hell compared to previous games. competitive players are already capable of taking them out without even trying.
> >
> >
> > - Increase all Railgun variants by one REQ level.
> >
> >
> > - Increase the base Fuel Rod Cannon to REQ5. what? why? it’s already super under powered from previous games.
> >
> >
> > - Increase all Battle Rifle variants by two REQ levels. lol this is just getting silly
> >
> >
> > - Decrease all DMR variants by one REQ level. Ok yeah i’ll agree.
> > Ideas for New REQs and suggested changes for REQ system:
> >
> >
> >
> >
> > - Add a display in the Collections Menu that shows the Required REQ level to use the highlighted item. Yes
> >
> >
> > - Warzone Premium Pack (REQ Bundle): Jesus like your cake and eating it?
>
>
> Honestly most of what you’re recommending sounds like you’re trying to cater more towards the casual player. Most of your recommendations are things that competitive gamers either don’t need, or will exploit to the extreme. I have however added SOME of your recommendations to my mega fix thread listed below.
>
> https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/mega-fix-list-thread/e797ec28-3acf-44f3-89db-53d792422b24/posts?page=1#post3

Wow, these quotes are getting massive. Either way, let me discuss my points. You’re right on the notion that these suggestions are built to cater towards casual players, at the current moment in time Warzone is the only place they can actually feel like they’re contributing to the team effort. I personally don’t fit myself into either casual or competitive in nature, I just play the game (And all aspects of it) for fun, sometimes I win, and other times I don’t, plain and simple.

So here’s my reasoning (I’ll use numbers for each point above in order):

  • A longer duration warzone addresses the numerous complaints from players saying they’ll never reach REQ8+. Plus some games are intensely contested and end very close together, this increases the fun factor.
  • And I know, this is my “demand” for it. :slight_smile:
  • Map weakness combined with the current flawed boss scoring system effectively means the first team to reach the fortress will win.
  • My “top” games thus far was where my team controlled the spire and I could effectively pick people off left and right from the Spire. It shouldn’t be “that” easy.
  • Not exactly my point, I was referring to the Legendary Encounters being randomized each game.
  • Feedback Not Needed.
  • Non-Complex systems generally are more flawed than you think. While what you say is ok, one team can effectively deal 51%+ damage and then run away and still get credit. My system prevents that.
  • An additional layer can be added to the first, if the team loses the middle and then falls behind by 100+ points.
  • You’d be surprised how people can literally sit outside with rockets and snipers and effectively dominate the exits, this adds a layer to prevent that.
  • Feedback Not Needed.
  • Tell that to the many players who I have played with who kill 2 only to get annihilated by the third or fourth. They’re too powerful at the moment.
  • Which is why this is a cumulative list, BR gets the nerf bat to REQ5 and they are no longer needed.
  • For some people who have certain REQs (Laser, Rockets), yes. Most people don’t have those certain REQs.
  • This puts it in line with the other Anti-Vehicle REQs, nothing more.
  • BRs are literally “the only” loadout weapon I see once a team hits REQ3, that’s what’s silly. Either move it to REQ5 or slam it with the nerf bat.
  • Feedback Not Needed.
  • Feedback Not Needed.
  • My point here is that if people drop the $24.99 on a bundle that has a “gold” tier rating, they should not see Commons and Uncommons. There’s literally no added benefit to it, that’s why a fix is needed.Hopefully that clears some things up a bit. While I can appreciate “competitive” players defending the “competitive nature” of the game, you have to remember that not everyone who plays Halo feels it as a “competitive” game, if most players feel a certain way, then 343i should address changes to reflect what their community wants.

I feel that whatever team captures the fortress first wins. Especially on stormbreak (or stronghold forgot the name) where a legendary spawns in the first 2 minutes of the match.

> 2722265131909736;2:
> more AI would help balance the game out a lot more. and i mean a lot more AI. i’ve seen too many games swing in one direction or another because of straight AI thievery. wouldn’t really be a problem if there were tons of AI to get points from but when there’s only a few AI it means everything.

I would love to see the new maps having more ai, maybe some 50 point mini bosses or something. The smaller ais should also be worth something… 5 or 10.

Definitely needs a setting to increase ai spawns, randomize them and make them more active in the fight, most just hide out in their given area.

The big AI kills give out way too many points. Make them 50 points or less.

All I want is more maps and gamemodes for Warzone

The added ability to lock in a starting loadout would be nice. I have several AR’s and specifically like one. It is an inconvenience to wait until I die or to visit the ATM to set this up.

> 2602303177545576;1:
> Global Adjustments
>
> - No; not happening for any of them.
> Map Changes
>
> - Stormbreak: Remove Commander Lochagos from the Fortress, spawn him at Warden Eternal’s point when one team captures the Fortress. No.
> - Future maps should make the center base a point of weakness, but one that provides bonus scoring to the controlling team. Apex 7 shows the best example of this flaw, where a team can camp the center and effectively dominate the entire map. No.
> - Bosses should be randomized for each match. Interesting, but meh.
> Boss Changes
>
> - Legendary Bosses at the moment show a great example of a flawed scoring system. One team can effectively kill 99% of the boss and still lose out on the 150 points. This is not a good design. Here’s how to fix it: I agree that the system needs altering, but I don’t agree with your fix.
> - Adjust Legendary Bosses to give a maximum of 100VP now. The c****urrent point values that are assigned are fine.
> - Change the Takedown score reward: Yes, I think the player who lands the killing blow on a AI Boss should earn (for his or her team) approximately 1/4 of the total value of the boss. The remaining amount should get divided up between the two teams according to how much damage was done by either side. Also, the player who lands the killing blow should be awarded the Boss Kill medal.
> - Perfection Takedown: If a team kills the full 100%, they are awarded the 100VP. Teams that do all the work would earn all the points.
> - Takedown: Outside of the perfection takedown is ordinary takedown, the key change is the “control” of the takedown. If one team owns 50% or more of the damage, they control the takedown so no matter the source of death, the controlling team will earn the points. In order for the other team to take over control, they must remove all players of the controlling team from the area the boss is in. The team that takes down the boss is awarded a reduced 75VP for not being “perfect”. I think there should only be one Takedown Assist medal and it should go to whoever did the most damage onto the AI Boss. *This is a separate topic from discussing any scores being award to the teams; I’m just talking about the Takedown Assist medal.
> - Any player who deals 20% or more is awarded with the Legendary Takedown medal, players who deal more than 5% but less than 20% are given the assist medal. My thoughts regarding this is a****lready covered in my previous response.
> Balance Changes
>
> - “Fall Behind Bonus”: The team that does not capture two bases at the start is awarded a “Fall Behind Bonus” which buffs all players on their team by one REQ level. A second Fall Behind Bonus is granted when a team drops to a deficit of 250 points. No.
> - “Core Protection Bonus”: A team whose core is under assault is awarded with a Core Defense armory containing Power Weapons and Power Ups to push the attacking team back. During a Core Siege, all PvE encounters are disabled so the attacking team is committed to the assault. No.
> - Increase Armor/HP of Core by 50%. No.
> - Decrease damage output of Marines by 20%. No.
> - Remove assault vehicles (Warthogs, Ghosts, Etc) from the early game (Teams should not have ONI Hogs attacking the middle point at the beginning of the match), to fix this increase the REQ level of all of these vehicles and the random uncommon vehicle REQ by one level. Only the Ghost should see it’s REQ level increase by 1.
> - Anti-Tank Spam System: For each tank (Scoprion, Wraith, Mantis) on the battlefield for a specific team, the opposing team gains stacking additional damage against all tanks. No.
> - Increase all Railgun variants by one REQ level. No.
> - Increase the base Fuel Rod Cannon to REQ5. No.
> - Increase all Battle Rifle variants by two REQ levels. No.
> - Decrease all DMR variants by one REQ level. Perhaps.
> - Move the Sniper Rifle to REQ7 (Beam Rifle and Binary Rifle have lower shots per second but do less). Meh.
> Ideas for New REQs and suggested changes for REQ system:
>
> - Add a display in the Collections Menu that shows the Required REQ level to use the highlighted item. That’d be nice.
> - Warzone Premium Pack (REQ Bundle): Premium packs should not just be Gold 2.0 (Otherwise, you’re essentially just selling more Gold Packs), they should instead offer 5 - 7 Permanent Unlocks with a higher chance for Ultra Rare or Above. 343i should offer remedy packs to anyone who has already opened these packs and has received low tier rewards. How do you know they’re supposedly Gold 2.0?
> - Rank Up Packs: These should be on the tier of Silver Packs. They increase in level as your SR increases.
> - Commendation Packs: These should be on the tier of Gold Packs. I believe these also increase as your Commendation level increases.
> - Grenade Packs: Buy grenades of varying type (Can anyone say Grenade Variant REQs?) No.
> - Magnum Options: The Magnum is the only loadout weapon without options, let’s give it some love. Sure; why not
> - Special Orders Packs: Once you own a certification for a specific REQ, allow us to buy a special orders pack containing 5 - 10 cards for that REQ. The cost of the order depends on the rarity of the REQ: Common: 1000, Uncommon: 1350, Rare: 2000, Ultra Rare: 3500, Legendary: 5000, Mythic: 7500, Legacy (Next Point): 8500. Meh.
> - Legacy REQs: Special tier REQs (Above Mythic) that allow you to bring in a legacy Halo weapon. Variants include: Fuel Rod Cannon (H CE), Sentinel Beam (H2), Plasma Rifle (H CE), Brute Plasma Rifle (H2), Brute Shot (H2), Spiker (H3), Mauler (H3), Flamethrower (H CE), Grenade Launcher (HR), Plasma Launcher (HR), Focus Rifle (HR), Plasma Repeater (HR), Concussion Rifle (HR), Needle Rifle (HR)
> - Base Turret REQs: These can be bought at the base’s REQ station, when you select the Turrets menu if will have a list of “slots” where there are open positions available for turrets. If another player is in the menu and is viewing the slot, it is locked to access. There will be manned and unmanned turret options. 343i, you can get crafty and make variants of these as you have done for weapons and vehicles that feature additional bonuses for higher REQ or rarity costs.
> - Manned Turrets: Chaingun Turret (Uncommon, REQ4), Plasma Turret (Uncommon, REQ5), Rocket Turret (Rare, REQ6), Splinter Turret (Rare, REQ6), Gauss Turret (Ultra Rare, REQ7), Shade Cannon [Covenant Mounted Turret] (Ultra Rare, REQ7)
> - Unmanned Turrets: Autocannon Turret (Rare, REQ6), Missile Turret (Ultra Rare, REQ7), Lightbeam Turret [Forerunner Laser Turret] (Legendary, REQ8)
> - AI Defender REQs: These can be purchased at a base’s REQ station and spawn AI defenders for that base. A base will only be allowed to have a certain amount of AI up at a time to prevent AI Spam situations. The AI options are as follows: Marines (Common, REQ4), Grunt Team (Common, REQ4), ODST Squad (Uncommon, REQ5), ONI Marksman Team (Rare, REQ6), Sangheili Defenders (Ultra Rare, REQ7), Sangheili Assassins (Ultra Rare, REQ8), Hunters (Legendary, REQ9), Spartan Team (Mythic, REQ9)
> You certainly have some ideas for the REQ system’s potential future offerings don’t you?

My thoughts regarding your thoughts are in Bold.

One thing I would like to see in Warzone is a 3 team war with the bases in a triangle with smaller bases between each team’s main base and a large base in the center that gives a bonus to whichever team can hold it.

> 2533274889178862;8:
> I feel that whatever team captures the fortress first wins. Especially on stormbreak (or stronghold forgot the name) where a legendary spawns in the first 2 minutes of the match.

Yeah, that’s Stormbreak. I had my notes on that in the OP.

> 2533274799030655;9:
> > 2722265131909736;2:
> > more AI would help balance the game out a lot more. and i mean a lot more AI. i’ve seen too many games swing in one direction or another because of straight AI thievery. wouldn’t really be a problem if there were tons of AI to get points from but when there’s only a few AI it means everything.
>
>
> I would love to see the new maps having more ai, maybe some 50 point mini bosses or something. The smaller ais should also be worth something… 5 or 10.
>
> Definitely needs a setting to increase ai spawns, randomize them and make them more active in the fight, most just hide out in their given area.

The Legendaries do provide “too much”, but they need to offer a bonus worth going for or they’ll be ignored completely. A slight reduction (100VP) should handle that part of the fix. The remainder is noted above.

> 2533274849581252;10:
> The big AI kills give out way too many points. Make them 50 points or less.

50 is too little, players won’t even bother at that point.

> 2533274858083755;11:
> All I want is more maps and gamemodes for Warzone

You and me both…

> 2533274856402234;12:
> The added ability to lock in a starting loadout would be nice. I have several AR’s and specifically like one. It is an inconvenience to wait until I die or to visit the ATM to set this up.

It would be better if they brought back the H4 Loadouts option for Warzone. Simple system, make it require the REQ of the highest item on there and you’re good to go. 5 loadouts like H4 and we’re golden.

eLantern: Perhaps provide some constructive feedback instead of “no” next time. It honestly makes it sound like you’re defending the bits that are honestly broken when you don’t provide a reason. As for REQs, definitely, it’s a great idea for Halo and Warzone in general and it could easily be built upon.

> 2533274867097431;14:
> One thing I would like to see in Warzone is a 3 team war with the bases in a triangle with smaller bases between each team’s main base and a large base in the center that gives a bonus to whichever team can hold it.

That would be interesting, and very hectic.

Liking the feedback for the most part. Keep it up, let’s get some more input!