Let me start off by saying how amazingly fun Warzone can be. From the very first game of it I played, I was pretty much hooked onto the game mode and to the REQ system that goes hand in hand with it. I don’t want this thread to feel like another one of those “I hate X, Nerf it” posts, more or less some of my suggestions to improve Warzone to be an even more enjoyable experience.
Global Adjustments
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Add a longer duration version of Warzone (Warzone Colossus) that goes to 2000VP. If the engine allows 18v18, make an even larger mode (Warzone Conquest) to 2500VP that allows 18v18 combat. - Add another Warzone mode (Warzone Siege). Both teams own 1 base and their core. Enemies (Covenant or Forerunner) will assault both bases with equal force. The first team to lose their core to the assaulting enemy loses the match. Players can attack other players, but cannot contribute to enemy conquest of bases or the damage of a team’s core. (This introduces a level of tactical gameplay) - Add Tertiary map objectives, an example of such is a Crashed Pelican or Phantom carrying salvage. The team that returns the crate to any of their bases is awarded 50VP - 75VP and a “Salvage Reward” which includes random power weapons. - Add an invasion event to all maps where groups of Covenant or Forerunner begin to assault all bases on the map, if they remove the defenders from the bases, it is lost and becomes neutral again. A successful defence rewards the team with 25VP and one REQ level.Map Changes
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Stormbreak: Remove Commander Lochagos from the Fortress, spawn him at Warden Eternal’s point when one team captures the Fortress. - Future maps should make the center base a point of weakness, but one that provides bonus scoring to the controlling team. Apex 7 shows the best example of this flaw, where a team can camp the center and effectively dominate the entire map. - Bosses should be randomized for each match.Boss Changes
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Legendary Bosses at the moment show a great example of a flawed scoring system. One team can effectively kill 99% of the boss and still lose out on the 150 points. This is not a good design. Here’s how to fix it: - Adjust Legendary Bosses to give a maximum of 100VP now. - Change the Takedown score reward: - Perfection Takedown: If a team kills the full 100%, they are awarded the 100VP. - Takedown: Outside of the perfection takedown is ordinary takedown, the key change is the “control” of the takedown. If one team owns 50% or more of the damage, they control the takedown so no matter the source of death, the controlling team will earn the points. In order for the other team to take over control, they must remove all players of the controlling team from the area the boss is in. The team that takes down the boss is awarded a reduced 75VP for not being “perfect”. - Any player who deals 20% or more is awarded with the Legendary Takedown medal, players who deal more than 5% but less than 20% are given the assist medal.Balance Changes
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“Fall Behind Bonus”: The team that does not capture two bases at the start is awarded a “Fall Behind Bonus” which buffs all players on their team by one REQ level. A second Fall Behind Bonus is granted when a team drops to a deficit of 250 points. - “Core Protection Bonus”: A team whose core is under assault is awarded with a Core Defense armory containing Power Weapons and Power Ups to push the attacking team back. During a Core Siege, all PvE encounters are disabled so the attacking team is committed to the assault. - Increase Armor/HP of Core by 50%. - Decrease damage output of Marines by 20%. - Remove assault vehicles (Warthogs, Ghosts, Etc) from the early game (Teams should not have ONI Hogs attacking the middle point at the beginning of the match), to fix this increase the REQ level of all of these vehicles and the random uncommon vehicle REQ by one level. - Anti-Tank Spam System: For each tank (Scoprion, Wraith, Mantis) on the battlefield for a specific team, the opposing team gains stacking additional damage against all tanks. - Increase all Railgun variants by one REQ level. - Increase the base Fuel Rod Cannon to REQ5. - Increase all Battle Rifle variants by two REQ levels. - Decrease all DMR variants by one REQ level. - Move the Sniper Rifle to REQ7 (Beam Rifle and Binary Rifle have lower shots per second but do less).Ideas for New REQs and suggested changes for REQ system:
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Add a display in the Collections Menu that shows the Required REQ level to use the highlighted item. - Warzone Premium Pack (REQ Bundle): Premium packs should not just be Gold 2.0 (Otherwise, you’re essentially just selling more Gold Packs), they should instead offer 5 - 7 Permanent Unlocks with a higher chance for Ultra Rare or Above. 343i should offer remedy packs to anyone who has already opened these packs and has received low tier rewards. - Rank Up Packs: These should be on the tier of Silver Packs. - Commendation Packs: These should be on the tier of Gold Packs. - Grenade Packs: Buy grenades of varying type (Can anyone say Grenade Variant REQs?) - Magnum Options: The Magnum is the only loadout weapon without options, let’s give it some love. - Special Orders Packs: Once you own a certification for a specific REQ, allow us to buy a special orders pack containing 5 - 10 cards for that REQ. The cost of the order depends on the rarity of the REQ: Common: 1000, Uncommon: 1350, Rare: 2000, Ultra Rare: 3500, Legendary: 5000, Mythic: 7500, Legacy (Next Point): 8500. - Legacy REQs: Special tier REQs (Above Mythic) that allow you to bring in a legacy Halo weapon. Variants include: Fuel Rod Cannon (H CE), Sentinel Beam (H2), Plasma Rifle (H CE), Brute Plasma Rifle (H2), Brute Shot (H2), Spiker (H3), Mauler (H3), Flamethrower (H CE), Grenade Launcher (HR), Plasma Launcher (HR), Focus Rifle (HR), Plasma Repeater (HR), Concussion Rifle (HR), Needle Rifle (HR) - Base Turret REQs: These can be bought at the base’s REQ station, when you select the Turrets menu if will have a list of “slots” where there are open positions available for turrets. If another player is in the menu and is viewing the slot, it is locked to access. There will be manned and unmanned turret options. 343i, you can get crafty and make variants of these as you have done for weapons and vehicles that feature additional bonuses for higher REQ or rarity costs. - Manned Turrets: Chaingun Turret (Uncommon, REQ4), Plasma Turret (Uncommon, REQ5), Rocket Turret (Rare, REQ6), Splinter Turret (Rare, REQ6), Gauss Turret (Ultra Rare, REQ7), Shade Cannon [Covenant Mounted Turret] (Ultra Rare, REQ7) - Unmanned Turrets: Autocannon Turret (Rare, REQ6), Missile Turret (Ultra Rare, REQ7), Lightbeam Turret [Forerunner Laser Turret] (Legendary, REQ8) - AI Defender REQs: These can be purchased at a base’s REQ station and spawn AI defenders for that base. A base will only be allowed to have a certain amount of AI up at a time to prevent AI Spam situations. The AI options are as follows: Marines (Common, REQ4), Grunt Team (Common, REQ4), ODST Squad (Uncommon, REQ5), ONI Marksman Team (Rare, REQ6), Sangheili Defenders (Ultra Rare, REQ7), Sangheili Assassins (Ultra Rare, REQ8), Hunters (Legendary, REQ9), Spartan Team (Mythic, REQ9) So there you have it, just a few of my ideas for Warzone moving forward. I’d love to hear what everyone thinks about this. My personal thoughts on this list is it opens up the desire for players to use other REQs and makes Warzone a more addicting game that will end with more action.