Warzone Suggestions

Okay - you got me. I’m not a leet pro. I’m some filthy ugly ‘casual’ who believes games should be fun, and indeed enjoys playing games… for fun. Not looking to make millions here, or prove my worth. I’m part of the infection and the filth of Halo now. Or something. Whatever you all say.

So, now that we got that out of the way - because I know it’ll be said - I do enjoy playing Warzone. And, despite being some “scrub” I do believe in balance and that competition can be fun and all of that.The current state of warzone, in my opinion, has potential but a number of issues are standing in the way of helping it be what it could be. My main concern is that Warzone pushes the Xbox to its limit, and nothing more than what is on offer - save for new maps and Reqs - can be achieved. If that’s the case, that is a huge disappointment.

Understanding that Warzone is designed for the use of the entire Halo sandbox, that it is - in some ways - a lighter affair than arena does not mean that the game must be a rampant mess. Unpredictability, and over the top action have been part of my Halo experience since the original. Normally, I do have fun playing warzone, until a few issues seem to creep up, and unfortunately, they creep up fairly regularly.

So, not that this will likely garner much support or attention from the right people, I present my suggestions on how to make Warzone a more fun experience, while keeping some of the original perceived design intentions.

1: Boss Kills

A number of threads have appeared about boss kills recently, many offering suggestions as to how to do it. Let’s be honest, it’s disheartening when your team has three scorpions, a gauss hog and SMGs unloading on Warden when some one with a DMR pot-shots him randomly at the last minute through the bullet storm to steal the kill. It’s very disheartening, but it’s the nature of the game. This kind of tactic is prevalent in MOBAs, where precise timing can of one player or a team can turn a battle around upon killing the big boss camp.

The importance of boss stealing (for lack of better term) cannot be over-stated. It alows a team to make a turnaround from a loss, and stay in the fight. Staying in the fight keeps the game fun.

However, presently, 30-45% of the necessary victory points to win a game are achieved through these boss kills. Unlike MOBAs, where it is highly unlikely for a close game to see the big bad boss camp respawn, we have two or three critical bosses spawning per game. Now, in my opinion, this is a very high percentage, and that’s just counting the legendary bosses.

This means that a team can be coordinated enough to hold 2/3 bases for the duration of the match, and exert a strong map presence and control, but lose due to pot-shots on legendary bosses. Having played around 300 games of Warzone, I can say from experience that I have seen this happen multiple times on both sides of the fence.

The high percentage of points given out for AI kills translates into an uneven experience with a very high focus on these bosses with mixed results.

Suggestion:

It has been suggested to have a % of the boss damage be distributed amongst both teams. This eliminates boss stealing - a viable and important tactic for any team - entirely, so it can’t be fully accepted. However, if it were to be broken down and distributed better, it may have its merits.

If the standard legendary kill is to be 150 points, then that can be broken down and distributed if the points are to be split. The team that lands the killing blow, for instance, is granted a base of 100 points, whereas the other 50 points are distributed by damage dealt. This gives the other team something for contributing, for throwing out what they could. Similarly, if one team is dominating, good map control will minimize the amount of points given to the team that isn’t doing the most damage, while the killing blow is still rewarded the most.

The various AI that spawn with the bosses are, presently, there to be just a nuisance. Giving them weight from the bosses point total would a good way to make those AI important targets rather than a quick annoyance. Turning the two Soldiers that spawn with Warden into 25 point targets means that they are worth killing, rather than hoping their unpredictable behaviour goes after the enemy team.

2: Bases

Congratulations, you’ve been three capped. Either you were rushed early on and never mounted a defence because your teammates were too busy ground-pounding you and spartan charging you in your armory to realize that a fight was happening, or you were simply out-played and have been pushed back. Now that your three capped, you best hope you have some req’s to call out, because you know the enemy team is calling out everything. And, because they’re winning, they can call out more and better items due to their higher req level.

You need to find a way to get through what has now turned into a firewall. The outside of your core has become the butcher, and your core base is now the farm. You walk out, and you are targeted by scorpions, banshees, and snipers. They could push in, they could destroy the core - but, it’s farm time. Time to get that KD up so you can feel good about yourself.

You have few options, but on every map aside from Apex 7, those options are: Go through the farm. There is a firing line, and you must somehow break through it. There is no other way. Mongoose, ghost, invisibility, scout warthog - whatever. You need to make a desperate escape, but in order to do that you must go through a giant choke-point.

Suggestion

Backdoors are good. Give a team that has been pushed completely back an opportunity to actually escape their base. A second or third route out of their base rather than a large hallway and bridge where that scorpion is sitting watch with his sniper buddy.

Just as boss kill stealing allows a losing team to stay in the game, a backdoor out of the base allows a losing team to attempt a comeback. Apex 7 benefits from this heavily, though their backdoor is also an impenetrable sniper-post.

Opening the bases up, and giving them more complexity can only add to the life and health of the game.

3: AI

You already talked about them! Yes, but in a different context. This could be a different solution to the boss kills, but that’s not it’s intent.

We have this req system in which players can unlock legendary weapons, which theoretically can turn the tide of a battle (Note: Oni Rocket Warthog does not do this.) You see very little legendary reqs called out in a game.Yet, every game 2 or 3 legendary bosses spawn. That doesn’t make them seem very legendary if their so common.

They’re predictable, and to some degree this is a draw of the mode. MOBA’s are the same way, with people planning their jungle routes based upon spawn times, and having their timers and all of that. It is a way to exercise map control - such-and-such will spawn at such-and-such time, get there.

With the power of the cloud behind Halo, the AI in the warzones are just underwhelming. A couple of banshees spawned, a few elites, or a ghost or some hunters. Whatever. Same place, same time, same enemies. This has it’s benefits, no doubt. But, more can be done.

Suggestion

Mix it up. Rather than having a legendary Knight in The Fortress at the very beginning of the game, what if you were to walk in and see a Prophet? Or, if it were full of grunts? Maybe there simply is no boss there, but just a dense wave of AI.

Halo has a wide variety of enemies in its sandbox, and the current set-up feels like they are not being taken advantage of. Mixing up the AI - bringing in more AI, perhaps even randomly - to the maps and battles could go a long way to keeping things fresh. Prometheans are spawning: is it The Phaeton, or is it just some soldiers? What’s that, the Covenant is mad that you kicked them out of their armory? Perhaps randomly a dropship brings some AI and the AI can re-cap a base if it isn’t defended. This is the kind of variety I was expecting when I heard of Warzone initially. It was what I was hoping for.

And, what if a Legendary boss was actually… legendary? As in, they don’t spawn every game. When they do spawn, they become a big deal, and can justify the heavy points they deal out.

4: Surrender Option

Okay. We’re three capped. We’ve been three capped for ten minutes. People are spinning in circles in the back of the base because all hope is lost. Step out of the farm and into the the butchery, and you’re killed by all sorts of stuff. The score is 650 to 180. At this point, the boss kills are neither attainable, or game changing. You’ve lost. Your team has given up. It’s all about seeing if you can Spartan charge the couple of teammates who are still fighting into the line of fire at this point because trolling is cool. If the enemy team wanted to win, they could storm your base with little resistance. But, no - they just want to drag this out. They’ll let Warden twiddle his thumbs while they get their kills as high as possible.

You can leave the game and be penalized. Or deal with it. Watch your time be wasted - because trolling is cool, and I need to feel good about myself - or, be penalized by quitting.

Suggestion:

Implement a surrender vote. Simple. Most people know when they’ve lost. If a surrender is issued, then refund the req cards that are currently in play so no one has to lose that legendary they called out just to farm kills.

These are just a couple of suggestions I have for warzone. I’d love to see more variety brought to the game type to keep it fresh - variety outside of simply Req cards and new maps. I’d love to see the maps become more complex, with multiple routes and more varied AI presence, and hopefully even more new Warzone game modes.

Now that I’ve likely sounded like a filthy scrub casual, you may flame on and discuss.

I think all of this sounds really great, also the dividing of boss points sounds better than most fixes

You’ re asking for a lot.
1.Although it is annoying, stolen boss kills keep warzone exciting
Teams on the brink of losing have a fair chance to come back. Dominating in warzone gets stale, so when the opposing team starts mounting a comeback from stealing boss kills it gets exciting. I believe this should stay.

  1. Back Doors
    That’s fair. It would be nice to see new Warzone maps without the same generated structures (I.e. armories, home bases)

  2. A.I
    I’m sure 343i is pushing whatever “limit” there is with Warzone A.l. We would all like to see more, but this may not be practical yet. As for the prophet or even the flood Ai, there may not be a character model in the game, so 343i would have to add them in. I’m sure that takes time. I definitely approve of more random A.I encounters though.

  3. Surrender Option
    Destiny has a mercy rule, which lessens the score to win. I believe that would be a good implementation.

This all being said, it would be a large overhaul to Warzone and who knows what new problems or additions would arise. Not to mention this all takes time. What if these updates finally happen 6 months from now and the H5 population dwindled down? Just doesn’t seem like a good bet. Warzone plays well at the moment and to me that’s what matters the most because it will be a lot more refined in H6. This is warzone debut. Think about the difference from forge’s debut in H3 to Halo: Reach forge. The future holds a better Warzone.

Oh, no doubt this would all take time. I realize that things are new, but Halo 5 is being designed for some longevity. I don’t expect Halo 6 next November - and will be a bit upset if it happen like that.

But, as the game involves, changes will have to be made. Adding characters, AI, models and all of that are things that I certainly hope are part of the plan. And, seriously: Flood warzone would be rather enjoyable, as much as the flood annoyed me at times.