If the player manage to acquire a careless opponents req with “lets just say” over half their ammo still in tact… We are allowed to proceed to the nearest req station and deposit it for future use. Cause its a little annoying when I claim someone’s req but had no intention of using it at the moment therefore wasting a perfectly good req
This is a good idea but i feel like this wont be implemented because the reqs you pick up and save will most likely be “deleted” at the end of every game to help maintain balance.
I could see this ending badly. “Friendly has Nornfang. Spawn scout warthog. Run over friendly on “accident”. Pick up req. Profit.”
> 2714893168240080;3:
> I could see this ending badly. “Friendly has Nornfang. Spawn scout warthog. Run over friendly on “accident”. Pick up req. Profit.”
I said enemy!
> 2533274903016187;2:
> This is a good idea but i feel like this wont be implemented because the reqs you pick up and save will most likely be “deleted” at the end of every game to help maintain balance.
what balance?
Hmm, in that case it may be an interesting proposition. But I don’t know, I feel like some would focus more on attaining enemy reqs than focusing on the objective.
> 2533274926722533;4:
> > 2714893168240080;3:
> > I could see this ending badly. “Friendly has Nornfang. Spawn scout warthog. Run over friendly on “accident”. Pick up req. Profit.”
>
>
> I said enemy!
>
>
> > 2533274903016187;2:
> > This is a good idea but i feel like this wont be implemented because the reqs you pick up and save will most likely be “deleted” at the end of every game to help maintain balance.
>
>
> what balance?
Req packs in general it would be dumb if you could pick up a legendary weapon go and save it and use it next game it would make the packs almost pointless after awhile.