One of the most annoying things in warzone is the quitters, more often than not if the enemy team for example if the one of the teams kills commander Lochagos on march on Storm break, or capture the monument on battle of noctus a LOT of the opposing team commonly leaves the game in progress, and they are not penalized in any way, which leaves their team on an obvious disadvantage
http://xboxclips.com/BioZotta+BR/screenshots/086c5981-a525-42b2-882b-13716d45fa97
On this picture it is possible to see the example on battle of noctus, the enemy team captured the monument and many people left the game and they are not penalized for doing so.
You guys at 343 should penalize these actions, because it is completely annoying and spoils the fun for anyone who is not a quitter
Quit bans apply to frequent warzone quitters just as they apply to frequent arena quitters.
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> Quit bans apply to frequent warzone quitters just as they apply to frequent arena quitters.
I am aware of the quit bans, but as far as I can tell it’s not working very well, in almost every warzone match I have quitters on my team, I just think that there should exist more penalties, or that the penalties are more rigid
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> > Quit bans apply to frequent warzone quitters just as they apply to frequent arena quitters.
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> I am aware of the quit bans, but as far as I can tell it’s not working very well, in almost every warzone match I have quitters on my team, I just think that there should exist more penalties, or that the penalties are more rigid
MCC had penalties that were far harsher than anything Halo 5 has and the quitting there was far worse, if you can imagine that. I don’t know if this qualifies as definitive proof that quit bans (and rep penalties) are completely useless, but I’m pretty confident that’s what it all means. Sorry I don’t have an answer for the problem, but I’m willing to bet you that if there was one then somebody would have implemented it by now. I guess maybe it’s time to beef up join-in-progress?
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> > > Quit bans apply to frequent warzone quitters just as they apply to frequent arena quitters.
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> > I am aware of the quit bans, but as far as I can tell it’s not working very well, in almost every warzone match I have quitters on my team, I just think that there should exist more penalties, or that the penalties are more rigid
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> MCC had penalties that were far harsher than anything Halo 5 has and the quitting there was far worse, if you can imagine that. I don’t know if this qualifies as definitive proof that quit bans (and rep penalties) are completely useless, but I’m pretty confident that’s what it all means. Sorry I don’t have an answer for the problem, but I’m willing to bet you that if there was one then somebody would have implemented it by now.I guess maybe it’s time to beef up join-in-progress?
The thing that annoys me most while joining games in progress is on regards to mission boosts, since a lot of times when I use a victory mission I end up on a game in progress on the losing team, and the fact that it is annoying to join games in progress a lot of times, but besides those problems I don’t see a major problem in joining games in progress