So, when this game first came out I would of agreed with you, but tbh… I cannot disagree anymore.
Pay-To-Win by Urban Dictionary;
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
True. Someone who decides to buy 100 Gold packs, Unlocks all legendaries and Mythic items and has a constant stream of REQ’s since $ = REQ Balance. But that’s not to say the least that they will Win each game with those REQ’s. Remember, the Definition is Pay-To-Win. Not, ‘‘Pay-To-Rack-Up-60-Kills-And-Still-Loose’’
Sure, ONI Tanks, Ultra Banshee’s, Norn Fangs and any other amazing item is something that does make it difficult to win games, but it’s not as if it’s impossible. You yourself are stating that if you burn all your good REQ’s in game, and consistently verse people with a REQ balance, it’s pay to win, correct? I mean. What if someone earned all of there REQ’s from games, has a good amount of them, and you verse them up to 3 times, You have no REQ’s and they do, does this make them Pay-To-Win simply because have more Items than you?
I can dominate a game with a BR, DMR, hell… A pistol. Sure, it’s not as easy as popping some hard squishy REQ’s, but… It’s simple, we kill the guy with the Nornfang. (Joker pun intended)
Technically you can still earn Exactly the same as everyone else, just at a slower rate.
And you might as well get use to it, microtransactions arent leaving this game, nor any game in this generation any time soon.
Note: By definition, it does say ''allow you to make better items then everyone else at a faster rate’’ but this does not correlate with Halo since all items in game are the same for everyone who uses them, it’s not as if you can join a game with a Level 50 Sniper and one shot tanks since you paid to make it better, again, all items can be earn the same, hell if you have good RNG luck, you could have every good weapon in this game.