It’s obvious that Warzone needs a lot of overhauling, this list is specifically issues I’ve come across. Please feel free to add to it or discuss specific points.
Spawning
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Spawning at bosses without consent. - Spawning directly in LoS of enemies. - Inconsistent spawns at the point of intended spawn. - Spawn UI is laggy, can press x to spawn and then change spawn location at the last second. - Spawn Protection needs to be a thing. - Spawn system will attempt to prevent you from spawning at points being contested, needs better UI System to convey that.PvE
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PvE is very minimal in Warzone needs way more enemies. - Enemies should be scaled to Heroic difficulty not what feels like Legendary. - Marines do too much damage. - More minor enemies, Warzone is get Boss & Garage simulator. Enemies should be randomized and should occasionally attempt to retake bases. - Boss rotation should never end with Warden, after the “last” spawn the game should cycle boss spawns again. - AI targeting is inconsistent, should attack players attacking it, not players that are in range of it’s senses that are not engaging or are fighting other players. - Bosses/Minors should not have artificial overshields*.*Artificial overshields meaning that their shields appear as regular shields despide being very bullet spongey. Should either tone down shields or give them the overshields visual effect.
REQ Level
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Earning REQ Levels is imbalanced, winning team earns levels faster which gets power vehicles and weapons faster, leads to steamroll as other team has few ways of retaliating. - REQ Costs aren’t balanced well. - BR should be consumable, in about 1-2 minutes of any Warzone game it becomes Halo 5: BR.Warzone Level Design
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A.R.C. is atrocious, win garage and you win the game. - The level design is basic and is mostly the same for all levels, Warzone was advertized as PvE, no mention of KoTH style territories. Needs additional gamemodes and a variety of territory layout. Apex 7 does a relatively good job of this due to the foliage. - Level design needs more obstacles to obscure large scale view of the map, A.R.C. and Stormbreak are victimsof this. Walk 5 ft. out of a base and you’re already being shot by 5 BRs from across the map.Warzone Scoring and Gameplay
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Assists should be included torwards Scoreboard score, hard to tell who’s contributing to the game if all you’re getting is assists. - Players should be actively discouraged from treating Warzone like Arena or CoD. Kill Stealing is rampant as well as solo play thinking.* - Killcam is horrible, focuses on the nearest enemy should focus on player that killed you. - Killfeed should show assists towards your deathso you know how you died more effectively. - Damage resistance to friendly vehicles outpriorities damage to boarding spartans. - Damage resistance should be given while using REQ Stations. - Score from bosses should be based on damage not who got the last kill. - Assists should be awarded to anyone that is engaging the same enemy, even if they’re missing. - Camera shake from Ghost shots is crazy. - Aiming for ground pound is horrible and inconsistent.***My suggestion to this is to have a Rep system for Warzone similar to how LoL players can “review” others. Someone does a good job, be a team player and you can give them a thumbs up on Teamwork.
**You’re near a ledge, the moment you start charging your ground pound you could aim at the ground below but suddenly you’re only able to aim at the ledge next to you.
REQ Packs and Accomodations
- Accomodation awards should be based more on the challenge. - Awarded XP and RP boosts should be based more on what you play. - REQ Cards should be refunded if you’re teamkilled while using them. - REQ Cards should be refunded if you die within 30 seconds of spawning with the card and getting no kills. - Points should be awarded for spawning vehicles because you’re directly contributing to team force multiplier. It’s mostly up to your team to make use of the vehicle (guarding, keeping spartans off of it, etc)Obviously some of you might disagree with a few of the more opinionated points but I hope that most will agree with the more factual points.