Warzone needs massive improvement.

It’s obvious that Warzone needs a lot of overhauling, this list is specifically issues I’ve come across. Please feel free to add to it or discuss specific points.

Spawning

  • Spawning at bosses without consent. - Spawning directly in LoS of enemies. - Inconsistent spawns at the point of intended spawn. - Spawn UI is laggy, can press x to spawn and then change spawn location at the last second. - Spawn Protection needs to be a thing. - Spawn system will attempt to prevent you from spawning at points being contested, needs better UI System to convey that.PvE

  • PvE is very minimal in Warzone needs way more enemies. - Enemies should be scaled to Heroic difficulty not what feels like Legendary. - Marines do too much damage. - More minor enemies, Warzone is get Boss & Garage simulator. Enemies should be randomized and should occasionally attempt to retake bases. - Boss rotation should never end with Warden, after the “last” spawn the game should cycle boss spawns again. - AI targeting is inconsistent, should attack players attacking it, not players that are in range of it’s senses that are not engaging or are fighting other players. - Bosses/Minors should not have artificial overshields*.*Artificial overshields meaning that their shields appear as regular shields despide being very bullet spongey. Should either tone down shields or give them the overshields visual effect.

REQ Level

  • Earning REQ Levels is imbalanced, winning team earns levels faster which gets power vehicles and weapons faster, leads to steamroll as other team has few ways of retaliating. - REQ Costs aren’t balanced well. - BR should be consumable, in about 1-2 minutes of any Warzone game it becomes Halo 5: BR.Warzone Level Design

  • A.R.C. is atrocious, win garage and you win the game. - The level design is basic and is mostly the same for all levels, Warzone was advertized as PvE, no mention of KoTH style territories. Needs additional gamemodes and a variety of territory layout. Apex 7 does a relatively good job of this due to the foliage. - Level design needs more obstacles to obscure large scale view of the map, A.R.C. and Stormbreak are victimsof this. Walk 5 ft. out of a base and you’re already being shot by 5 BRs from across the map.Warzone Scoring and Gameplay

  • Assists should be included torwards Scoreboard score, hard to tell who’s contributing to the game if all you’re getting is assists. - Players should be actively discouraged from treating Warzone like Arena or CoD. Kill Stealing is rampant as well as solo play thinking.* - Killcam is horrible, focuses on the nearest enemy should focus on player that killed you. - Killfeed should show assists towards your deathso you know how you died more effectively. - Damage resistance to friendly vehicles outpriorities damage to boarding spartans. - Damage resistance should be given while using REQ Stations. - Score from bosses should be based on damage not who got the last kill. - Assists should be awarded to anyone that is engaging the same enemy, even if they’re missing. - Camera shake from Ghost shots is crazy. - Aiming for ground pound is horrible and inconsistent.***My suggestion to this is to have a Rep system for Warzone similar to how LoL players can “review” others. Someone does a good job, be a team player and you can give them a thumbs up on Teamwork.
    **You’re near a ledge, the moment you start charging your ground pound you could aim at the ground below but suddenly you’re only able to aim at the ledge next to you.

REQ Packs and Accomodations

  • Accomodation awards should be based more on the challenge. - Awarded XP and RP boosts should be based more on what you play. - REQ Cards should be refunded if you’re teamkilled while using them. - REQ Cards should be refunded if you die within 30 seconds of spawning with the card and getting no kills. - Points should be awarded for spawning vehicles because you’re directly contributing to team force multiplier. It’s mostly up to your team to make use of the vehicle (guarding, keeping spartans off of it, etc)Obviously some of you might disagree with a few of the more opinionated points but I hope that most will agree with the more factual points.

To add to this, the BR absolutely needs to be a REQ card in Warzone for three key reasons.

  • I was playing Halo CE when it launched back in 2001. Many nights were spent in LAN parties, and many nights were spent having to deal with the overpowered M6D pistol. Halo 2 and 3 did an admirable job at balancing the BR to feel fluid and a staple starting weapon. With Halo 5 we are back to Halo CE standards of one weapon to rule them all. As with CE, players can snipe people from across the map with pinpoint accuracy. Where Halo 2 and 3’s BR had slight spread, Halo 5’s BR has little to none. - Warzone is meant to be a fun, AI VS Player sandbox and as the OP stated it is more PVP due to lackluster enemy spawns. This is exacerbated by the fact that the BR is attained within one to two minutes of a match. After the first few minutes, boss spawns are completely ignored by most teams in favor of BR “hide and seek” gunplay. Players should NEVER have the opportunity on large maps to spawn with an unnecessarily accurate weapon. There have been times I have been able to stay back half the map away and get Killing Frenzies with a scoped BR. This detracts from Warzones core gameplay, and needs to be addressed. - Lastly, in no scenario should a BR out preform an AR or even SAW at CQC range. These weapons are rendered useless within one to two minutes of the match because of the BR’s utility. Warzone was marketed as something fun and a way to escape the try hard mentality of arena. This promise is completely negated when a weapon so notorious for arena style gameplay is introduced as a starting weapon within one to two minutes of a match.

In addition Warzone needs to have more map variety, it is so bare bones as of now.

To make it easy for 343i, you have to add more maps for Warzone or Halo 5 will die by next week 100%. 3 Maps for Warzone… must be a joke!

I agree about the spawning issue. The other day there was an enemy scorpion in the field. I died. I used my REQ points for some heavy ordinance. I spawned out of bounds on a hill and fell to my death…

These forums have become so useless… Glad the majority of Halo fans are actually playing the game and not on here.

I agree with most of it. some things though i disagree or would like to alter

Alter what your saying…
“Spawn Protection needs to be a thing.” no damage resistance but instead a spawn room/rooms enemy players can accesses until the own the base
“Earning REQ Levels is imbalanced, winning team earns levels faster which gets power vehicles and weapons faster, leads to steamroll as other team has few ways of retaliating.” (everyone should earn the next level at the same time)

Disagree with…

  • Enemies should be scaled to Heroic difficulty not what feels like Legendary. (no way, heroic enemys are too easy to kill they are fine how they are) - Marines do too much damage. (only way for them to be a threat since they die in 1 head shot) - Bosses/Minors should not have artificial overshields*. (not needed and would look bad ingame) - Assists should be awarded to anyone that is engaging the same enemy, even if they’re missing. (no they should have the hit the enemy atleast once) - Aiming for ground pound is horrible and inconsistent. (i think its fine) - REQ Cards should be refunded if you’re teamkilled while using them. (people will exploit this) - REQ Cards should be refunded if you die within 30 seconds of spawning with the card and getting no kills.(no its your fault if you choose to spawn at a base underheavy attack with a req card) - Points should be awarded for spawning vehicles because you’re directly contributing to team force multiplier. It’s mostly up to your team to make use of the vehicle (guarding, keeping spartans off of it, etc)…(No, not needed)

I agree up until you distress about the Battle Rifle. I don’t mind everyone using BRs, and I don’t always see players with ONLY BRs I see a variety of weapons that are used on the field.

> 2533274864054390;8:
> I agree up until you distress about the Battle Rifle. I don’t mind everyone using BRs, and I don’t always see players with ONLY BRs I see a variety of weapons that are used on the field.

You must be either extremely lucky or playing with gentlemen.

> 2533274858053480;1:
> It’s obvious that Warzone needs a lot of overhauling, this list is specifically issues I’ve come across. Please feel free to add to it or discuss specific points.
>
> Spawning
>
> - Spawning at bosses without consent.
> - Spawning directly in LoS of enemies.
> - Inconsistent spawns at the point of intended spawn.
> - Spawn UI is laggy, can press x to spawn and then change spawn location at the last second.
> - Spawn Protection needs to be a thing.
> - Spawn system will attempt to prevent you from spawning at points being contested, needs better UI System to convey that.
> PvE
>
> - PvE is very minimal in Warzone needs way more enemies.
> - Enemies should be scaled to Heroic difficulty not what feels like Legendary.
> - Marines do too much damage.
> - More minor enemies, Warzone is get Boss & Garage simulator. Enemies should be randomized and should occasionally attempt to retake bases.
> - Boss rotation should never end with Warden, after the “last” spawn the game should cycle boss spawns again.
> - AI targeting is inconsistent, should attack players attacking it, not players that are in range of it’s senses that are not engaging or are fighting other players.
> - Bosses/Minors should not have artificial overshields*.
> *Artificial overshields meaning that their shields appear as regular shields despide being very bullet spongey. Should either tone down shields or give them the overshields visual effect.
>
> REQ Level
>
> - Earning REQ Levels is imbalanced, winning team earns levels faster which gets power vehicles and weapons faster, leads to steamroll as other team has few ways of retaliating.
> - REQ Costs aren’t balanced well.
> - BR should be consumable, in about 1-2 minutes of any Warzone game it becomes Halo 5: BR.
> Warzone Level Design
>
> - A.R.C. is atrocious, win garage and you win the game.
> - The level design is basic and is mostly the same for all levels, Warzone was advertized as PvE, no mention of KoTH style territories. Needs additional gamemodes and a variety of territory layout. Apex 7 does a relatively good job of this due to the foliage.
> - Level design needs more obstacles to obscure large scale view of the map, A.R.C. and Stormbreak are victimsof this. Walk 5 ft. out of a base and you’re already being shot by 5 BRs from across the map.
> Warzone Scoring and Gameplay
>
> - Assists should be included torwards Scoreboard score, hard to tell who’s contributing to the game if all you’re getting is assists.
> - Players should be actively discouraged from treating Warzone like Arena or CoD. Kill Stealing is rampant as well as solo play thinking.*
> - Killcam is horrible, focuses on the nearest enemy should focus on player that killed you.
> - Killfeed should show assists towards your deathso you know how you died more effectively.
> - Damage resistance to friendly vehicles outpriorities damage to boarding spartans.
> - Damage resistance should be given while using REQ Stations.
> - Score from bosses should be based on damage not who got the last kill.
> - Assists should be awarded to anyone that is engaging the same enemy, even if they’re missing.
> - Camera shake from Ghost shots is crazy.
> - Aiming for ground pound is horrible and inconsistent.**
> *My suggestion to this is to have a Rep system for Warzone similar to how LoL players can “review” others. Someone does a good job, be a team player and you can give them a thumbs up on Teamwork.
> **You’re near a ledge, the moment you start charging your ground pound you could aim at the ground below but suddenly you’re only able to aim at the ledge next to you.
>
> REQ Packs and Accomodations
>
> - Accomodation awards should be based more on the challenge.
> - Awarded XP and RP boosts should be based more on what you play.
> - REQ Cards should be refunded if you’re teamkilled while using them.
> - REQ Cards should be refunded if you die within 30 seconds of spawning with the card and getting no kills.
> - Points should be awarded for spawning vehicles because you’re directly contributing to team force multiplier. It’s mostly up to your team to make use of the vehicle (guarding, keeping spartans off of it, etc)
> Obviously some of you might disagree with a few of the more opinionated points but I hope that most will agree with the more factual points.

With spawning I agree with you. Although not really having a problem with it, I seem to keep hearing about it being terrible.

In PvE number six is the only one I disagree with. I mean yeah let us sneak up on them but the moment you are in line of sight of them (and at reasonable range) they should immediately start shooting at you.

In Req Level I disagree with #3 because personally I like the BR, but I do feel it needs to be a bit nerfed in terms of giving it a bit more of a spread, while still be somewhat effective at mid-long ranges.

With Scoring and Gameplay, number 8 is what sticks out, as how would you measure something that is constantly missing the enemy? I feel a scoring system should be added in place however to deal with that, as anyone (and all) who contributed gets points based on how much damage they did to the enemy (but points are only given to those on the team that managed to get the final shot and actually kill the enemy).

And lastly with Req Cards and Accommodations the last two I feel need to be pointed out. With number 4, yes there needs to be something in place because using your points and spending a req card on a weapon only to either die at the station or get sniped the moment you leave the base, yes there needs to be a card and point refund system, especially for matches that went unfinished due to lagging out of the game and other such events (but not quitting of course). Now with the last one, points are already spent for spawning in the vehicle, BUT there should be match exp added for your teammates hoping onto the vehicle and getting kills and such (of course it’ll only be one small amount of points once per player).

But nonetheless, there is a good amount here that I agree needs to be changed. Aside from the ones I pointed out, I do agree with the rest of your list.

EDIT: I also want to add to the list that there should be a “Points left over” system, that takes a faction of the req points (or the exp per req level) you earned last game and give players a bit of a boost.
Of course it’d probably need to be a relatively small faction of REQ level XP to keep it fair and balanced as well.

I think we need more maps, but, I really like the assault mode, which is like rush from BF3.

Sure there is room for improvement, but man, that’s one serious doc you put together for a game… that’s been out A week.

> 2712212454166261;4:
> To make it easy for 343i, you have to add more maps for Warzone or Halo 5 will die by next week 100%. 3 Maps for Warzone… must be a joke!

More maps and more enemies. I think Warzone can carry this game for a long time if they actually just add depth to it. Right now the enemies are the SAME and that’s going to get boring. They have too much source material to pull from for it to go down this way. They can save Warzone and here is one way I think they can structure it.

Six Total Warzone Maps. Each Map has a different End boss with other enemies leading to that boss.
Map 1: Warden Eternal
Map 2: Covenant Brute Commander/Champion
Map 3: Covenant Hunter General and Commander
Map 4: Covenent Prophets
Map 5: Hunter Worm Boss
Map 6: Cortana

This needs to be the theme in these maps. Again, there is just so much source material to use to populate these maps with enemies. This would make Warzone a hell of a lot of fun IMO.

> 2554720502907190;12:
> > 2712212454166261;4:
> > To make it easy for 343i, you have to add more maps for Warzone or Halo 5 will die by next week 100%. 3 Maps for Warzone… must be a joke!
>
>
> More maps and more enemies. I think Warzone can carry this game for a long time if they actually just add depth to it. Right now the enemies are the SAME and that’s going to get boring. They have too much source material to pull from for it to go down this way. They can save Warzone and here is one way I think they can structure it.
>
> Six Total Warzone Maps. Each Map has a different End boss with other enemies leading to that boss.
> Map 1: Warden Eternal
> Map 2: Covenant Brute Commander/Champion
> Map 3: Covenant Hunter General and Commander
> Map 4: Covenent Prophets
> Map 5: Hunter Worm Boss
> Map 6: Cortana
>
> This needs to be the theme in these maps. Again, there is just so much source material to use to populate these maps with enemies. This would make Warzone a hell of a lot of fun IMO.

The main issue in Warzone is lack of randomized enemy spawns, along with the enemy spawn rate being next to none. Fifteen enemies in Warzone does not constitutes a PVE experience, it just offers flair in small amounts. Up the score to 2000 points and have enemies spawn in more regularly, either through warp or dropships.

> 2533274801784225;7:
> I agree with most of it. some things though i disagree or would like to alter
>
> Alter what your saying…
> “Spawn Protection needs to be a thing.” no damage resistance but instead a spawn room/rooms enemy players can accesses until the own the base
> “Earning REQ Levels is imbalanced, winning team earns levels faster which gets power vehicles and weapons faster, leads to steamroll as other team has few ways of retaliating.” (everyone should earn the next level at the same time)

This is what I meant by REQ levels, everyone should be earning them at the same time.

> - Enemies should be scaled to Heroic difficulty not what feels like Legendary. (no way, heroic enemys are too easy to kill they are fine how they are)
> - Marines do too much damage. (only way for them to be a threat since they die in 1 head shot)
> - Bosses/Minors should not have artificial overshields*. (not needed and would look bad ingame)
> - Assists should be awarded to anyone that is engaging the same enemy, even if they’re missing. (no they should have the hit the enemy atleast once)
> - Aiming for ground pound is horrible and inconsistent. (i think its fine)
> - REQ Cards should be refunded if you’re teamkilled while using them. (people will exploit this)
> - REQ Cards should be refunded if you die within 30 seconds of spawning with the card and getting no kills.(no its your fault if you choose to spawn at a base underheavy attack with a req card)
> - Points should be awarded for spawning vehicles because you’re directly contributing to team force multiplier. It’s mostly up to your team to make use of the vehicle (guarding, keeping spartans off of it, etc)…(No, not needed)

  • If we’re going to increase the amount of enemies there are in a Warzone game (which really needs to happen) then the enemies can’t be so insta-gib-y. I find them manageable at the moment and it makes sense for a boss to be deadly but run of the mill gruns and minor elites? Nah.
  • I do think that to trade off the lessened damage Marines should have maybe a basic shield to resist the first rounds of a BR. They’re easy to kill if you’re using a headshot weapon. I just think it’s silly that a Marine’s AR can take down your shields faster than a spartan’s. Maybe increase the amount of Marines?
  • It is needed, if I overload a plasma pistol at a Elite that has normal shields, their shields should go down. If not then there needs to be a mechanic that indicates to the player that these elites are special (and no being a “boss” isn’t good enough). It’s an inconsistency in mechanics which is frustrating and makes little sense.
  • Suppressive fire is such a thing, if I’m expending ammunition to support my teammate in eliminating a enemy shouldn’t I get at least a medal acknowledging it? If not why would I bother wasting my time helping a teammate that I’d likely miss (but help suppress the target)? Battlefield does it and with the amount of medals Halo 5 has I think it could at least do with a Suppress assist.
  • I pointed out a specific example I had with ground pound being wonky and not working as intended.
  • People can also exploit the no kick on first teamkill too, I don’t think that means it shouldn’t be in the game. I’ve been in at least 3 instances where I had recently used a REQ card and then shortly after got ran over by a careless Ghost, or a teammate walked in front of me right as I fired a rocket. These events are unavoidable and only encourage players not to use REQ cards.
  • Actually it’s not, due to how inconsistent and bad the spawning is, most of the time me dying shortly after getting a REQ card isn’t my fault. Not every death in multiplayer is unavoidable and on the player.
  • Then why should I help out my team at all during a clearly losing game? I’m not going to waste my precious REQ points on a vehicle if my team isn’t going to help keep enemy fire away from it or not even use it.

> 2533274838804559;6:
> These forums have become so useless… Glad the majority of Halo fans are actually playing the game and not on here.

Haha well said, I’m on vacation atm and this is the only fix I got!!

You sound more like an upset unskilled player than someone with legitimate complaints to be honest. I think Warzone is very well balanced, but the REQ system for defenders in Warzone Assault could use an overhaul.

I disagree it is really good and that i would only like warzone to have more bosses, maps, and weapons.

> 2607664605679914;2:
> To add to this, the BR absolutely needs to be a REQ card in Warzone for three key reasons.
>
> - I was playing Halo CE when it launched back in 2001. Many nights were spent in LAN parties, and many nights were spent having to deal with the overpowered M6D pistol. Halo 2 and 3 did an admirable job at balancing the BR to feel fluid and a staple starting weapon. With Halo 5 we are back to Halo CE standards of one weapon to rule them all. As with CE, players can snipe people from across the map with pinpoint accuracy. Where Halo 2 and 3’s BR had slight spread, Halo 5’s BR has little to none.
> - Warzone is meant to be a fun, AI VS Player sandbox and as the OP stated it is more PVP due to lackluster enemy spawns. This is exacerbated by the fact that the BR is attained within one to two minutes of a match. After the first few minutes, boss spawns are completely ignored by most teams in favor of BR “hide and seek” gunplay. Players should NEVER have the opportunity on large maps to spawn with an unnecessarily accurate weapon. There have been times I have been able to stay back half the map away and get Killing Frenzies with a scoped BR. This detracts from Warzones core gameplay, and needs to be addressed.
> - Lastly, in no scenario should a BR out preform an AR or even SAW at CQC range. These weapons are rendered useless within one to two minutes of the match because of the BR’s utility. Warzone was marketed as something fun and a way to escape the try hard mentality of arena. This promise is completely negated when a weapon so notorious for arena style gameplay is introduced as a starting weapon within one to two minutes of a match.

Funny, I feel like the new BR sucks compared to the Halo 2-3 days…I miss those

> 2533274890248921;10:
> > 2533274858053480;1:
> > snip
>
>
> With spawning I agree with you. Although not really having a problem with it, I seem to keep hearing about it being terrible.
>
>
>
>
>
> With Scoring and Gameplay, number 8 is what sticks out, as how would you measure something that is constantly missing the enemy? I feel a scoring system should be added in place however to deal with that, as anyone (and all) who contributed gets points based on how much damage they did to the enemy (but points are only given to those on the team that managed to get the final shot and actually kill the enemy).
>
> And lastly with Req Cards and Accommodations the last two I feel need to be pointed out. With number 4, yes there needs to be something in place because using your points and spending a req card on a weapon only to either die at the station or get sniped the moment you leave the base, yes there needs to be a card and point refund system, especially for matches that went unfinished due to lagging out of the game and other such events (but not quitting of course). Now with the last one, points are already spent for spawning in the vehicle, BUT there should be match exp added for your teammates hoping onto the vehicle and getting kills and such (of course it’ll only be one small amount of points once per player).
>
> But nonetheless, there is a good amount here that I agree needs to be changed. Aside from the ones I pointed out, I do agree with the rest of your list.
>
> EDIT: I also want to add to the list that there should be a “Points left over” system, that takes a faction of the req points (or the exp per req level) you earned last game and give players a bit of a boost.
> Of course it’d probably need to be a relatively small faction of REQ level XP to keep it fair and balanced as well.

> In PvE number six is the only one I disagree with. I mean yeah let us sneak up on them but the moment you are in line of sight of them (and at reasonable range) they should immediately start shooting at you.

I don’t mean in terms of 1v1 scenarios but there has been cases where I was passing by (from a good range) a boss battle and the boss suddenly decides I’m a higher priority than the 3 spartans shooting at it and kills me.

> In Req Level I disagree with #3 because personally I like the BR, but I do feel it needs to be a bit nerfed in terms of giving it a bit more of a spread, while still be somewhat effective at mid-long ranges.

Maybe at least increasing the REQ requirement so it becomes a mid-game weapon. Compared to the DMR that has a 8 point req and the Carbine being a one use card the BR is in serious need of nerfing.

> With Scoring and Gameplay, number 8 is what sticks out, as how would you measure something that is constantly missing the enemy? I feel a scoring system should be added in place however to deal with that, as anyone (and all) who contributed gets points based on how much damage they did to the enemy (but points are only given to those on the team that managed to get the final shot and actually kill the enemy).

Battlefield does this with the suppressive fire “medal” for shooting in an enemy’s direction while someone else kills them, I’d imagine it wouldn’t be too hard to do in Halo. Again with your suggestion BF does this too and I think Halo could benefit as well (100% damage leads to a 100 exp kill in BF with percentages falling off in respect to that, which goes to assists such as you did 50% damage so you got 50 exp).

> Now with the last one, points are already spent for spawning in the vehicle, BUT there should be match exp added for your teammates hoping onto the vehicle and getting kills and such (of course it’ll only be one small amount of points once per player).

IMO a little more needs to be done, what I meant by point was score, so on the scoreboard spawning vehicles would contribute to that, not the points to win.

<mark>Do not purposely bypass the profanity filter.</mark>

Warzone is a f*cking joke. Easily the worst mode in any Halo ever made.