Warzone Needs Fixed

Nothing is ever perfect and Warzone is an example of this; below I will make points of my personal issues and I encourage you to make your own.

I am hoping to get most Warzone feedback under one thread because I have been monitoring the forum and I’ve noticed many threads pop up and die fast because they either offer no real forum to express opinion because OP has very focused point(s) or lacks any real content to discuss. I have attempted to make this post as broad as possible to prevent that and I encourage you to make counterpoints which I have made, your own points and share your thoughts and experiences of the Warzone game mode.


Early game - Many times by the time you have secured your base, the enemy is already taking over your armory. This is obviously an early rush tactic, but this is completely unfair when the enemy team is a large party while your team is largely a team of randoms. Large parties must be matched against large parties.

Being completely dominated - With my experience when your armory is rushed and you lose map control early game and have your core exposed, the enemy often boxes you in and keeps you in a spawn trap until you either quit or they get bored of 10 mins of slaughter. There needs to be a mercy rule where if a team has had all points or majority of them and has a certain amount of points more while your team can barely get a kill then the game should be called off because all that will happen is people quitting because they are not having fun.

Additionally I would like to suggest adding teleporters to each base which become active when the core is exposed. Call it “Emergency evacuation procedures”, and have the teleporter have a few different locations to provide a certain level of safety that way the enemy can’t just camp one location. This method would force the enemy team to dedicate some of their players to base defence rather than spawn killing the fun out of the enemy team and give the losing team a chance at a come back.

Boss Kills - I believe members of 343i have made their mind up on this, however it’s completely garbage to think a team can shoot up a boss only to have someone from the enemy team shoot a few BR’s into the boss and get the final kill, there needs to be a more fair distribution method.

Besides that, there should be boss assists, for example the top damage contributors to the boss who did not get the kill should receive benefits for doing so through req energy and req level similar how you receive them when you kill the boss.

Losing connection to servers - Automatically reconnect me to my previous play session if I momentarily lost connection, preferably with my previous stats.

Dedicated servers are great and all but Halo 5 is the only game that I lose connection. I played a lot of Destiny and this never happened like this, and if it did, they automatically rejoin you. You should do the same because when stuff like this happen, it makes me want to just quit for the night, it’s the absolute worst feeling while playing Halo, basically wasting 10-20 mins of time, 2k+ req points and all that effort down the drain. It’s an automatic put-off from your game and leaves long lasting resentment as well and should be a priority to alleviate this stress point.

Requisition points - This is probably more my own issue, but it feels like we get too little of them after you reach a certain level. In the beginning I was swimming in random crap I sold for quick points, now those random commendation req packs are few and far between with little stuff to sell and have absolutely nothing rewarding in them.

Commendation packs should have a bit more meaning, having them target low level certifications to clear them out for silver packs would be nice as well as giving us a little bit more goodies in them; I can honestly say every commendation pack I’ve gotten has been fluff, I could have never received them and I would still be where I am now; level up pack rewards too are just as crappy. My friend is level 55 and still getting bronze level up pack rewards. With all those hours put in he is getting the same stuff as a level 1 which I find ridiculous. There should be a certain amount of scaling compared to your level.

Additionally, buffing the req point rewards would be a nice touch, one suggestion I would have would be daily and weekly bounties. Similar to Halo Reach and Destiny but with a more focused directive like earn 10 wheelmen medals in a warzone match made game for a daily and earn (3) 150 point boss takedown kills in a week in Warzone for a weekly. Give us an extra incentive to do something/explore other parts of the game and give us a decent reward for it as well.


I want to be clear here that I love Halo, and Halo 5 is the first time in over 5 years I’m actually enjoying Halo and have a decent feeling I will be playing this game for a long time as long as 343i can keep the game fresh with new updates over H5’s life cycle, but I want to help make Halo 5 better and that wont happen unless we all pitch in and speak up; you may not agree with all my points and I expect to be contested on many, but I hope most of you will share your experiences here and give your personal feedback on the matter. We must try and make/keep Warzone as balanced and fun as possible.

Look another one of these threads! Oh joy!

> 2533274809280083;2:
> Look another one of these threads! Oh joy!

It’s actually a pretty good thread, though. No need to be so dismissive.

@OP I think the teleporter idea is really great. Players should have more than one way to break a siege; they should be in a recoverable position. That way, games can be more competitive and fun for everyone.

Maybe balanced and fair is not the best way to make Warzone fun. Having it chaotic and wild in scoring and not taking it seriously is the best way to enjoy this UNRANKED game mode that has unbalanced weapons. Let us that want chaos have warzone. The others already have all the other game modes.

The technical issues I support and hope they fix.

The main thing I would do to improve Warzone (in my opinion) is make boss kills worth less points and make Spartan kills and capturing/holding bases worth more points. Reward being good rather than being lucky and landing the last shot on a boss. Other than that, its a pretty fun game mode.

The early game rush can be prevented by keeping 1 or 2 people back. Marines pack quite a punch and the bases are pretty easy to defend if you know what you’re doing, especially on Escape from A.R.C as there’s only a couple of ways in. It’s not hard to sacrifice a couple of people that would otherwise be running into the Garage moshpit.

However i do think your other points have merit. I can’t see that teleportation idea being valid though.

> 2533274809280083;2:
> Look another one of these threads! Oh joy!

The difference here is I have put a good amount of effort into my post and attempting to encourage our community to fix an imperfect system. If you are bitter from seeing threads such as these then it truly must be a common issue which should be looked at or addressed.

A lot of the gameplay changes that people are asking for are going to be what BTB is going to be, a ranked large scale slayer match.

I agree with this, warzone have it’s ups and have it’s downs mostly downs because of some maps one team will be dominating and some times the whole enemy team would spawn vehicles that would dominate us

> 2807377803439483;4:
> Maybe balanced and fair is not the best way to make Warzone fun. Having it chaotic and wild in scoring and not taking it seriously is the best way to enjoy this UNRANKED game mode that has unbalanced weapons. Let us that want chaos have warzone. The others already have all the other game modes.
>
> The technical issues I support and hope they fix.

I’m all for chaotic goodness. My favourite game mode in Destiny is Mayhem where everyone has a super ever 20 seconds. It’s great fun. But in Warzone if you start a game off by having the enemy take your armoury basically at the earliest possible time, around 50 seconds into the whole game, and then slowly but surely lose all map control and have them spawn trap/kill your for 15 mins, your -Yoink- gets sore from the pounding they are giving and your jimmies get super rustled for being a team of randoms matched up against a full team.

I support your need for chaotic game play but I don’t want my bum pounded for 15 mins. My only other option it to quit, and I will be punished for that eventually, which is why I want a few other options such as a mercy system and the game to prioritize teams be matched up with teams, even with longer wait times it’s preferable to being bulldozed or bulldozing the enemy.

> 2533274813782666;10:
> > 2807377803439483;4:
> > Maybe balanced and fair is not the best way to make Warzone fun. Having it chaotic and wild in scoring and not taking it seriously is the best way to enjoy this UNRANKED game mode that has unbalanced weapons. Let us that want chaos have warzone. The others already have all the other game modes.
> >
> > The technical issues I support and hope they fix.
>
>
> I’m all for chaotic goodness. My favourite game mode in Destiny is Mayhem where everyone has a super ever 20 seconds. It’s great fun. But in Warzone if you start a game off by having the enemy take your armoury basically at the earliest possible time, around 50 seconds into the whole game, and then slowly but surely lose all map control and have them spawn trap/kill your for 15 mins, your -Yoink- gets sore from the pounding they are giving and your jimmies get super rustled for being a team of randoms matched up against a full team.
>
> I support your need for chaotic game play but I don’t want my bum pounded for 15 mins. My only other option it to quit, and I will be punished for that eventually, which is why I want a few other options such as a mercy system and the game to prioritize teams be matched up with teams, even with longer wait times it’s preferable to being bulldozed or bulldozing the enemy.

Pretty sure you don’t get banned for quitting Warzone, as it is unranked and has JiP enabled.

I have already compiled a mega thread for pretty much all of this.

mega thread!

> 2533274813782666;10:
> > 2807377803439483;4:
> > Maybe balanced and fair is not the best way to make Warzone fun. Having it chaotic and wild in scoring and not taking it seriously is the best way to enjoy this UNRANKED game mode that has unbalanced weapons. Let us that want chaos have warzone. The others already have all the other game modes.
> >
> > The technical issues I support and hope they fix.
>
>
> I’m all for chaotic goodness. My favourite game mode in Destiny is Mayhem where everyone has a super ever 20 seconds. It’s great fun. But in Warzone if you start a game off by having the enemy take your armoury basically at the earliest possible time, around 50 seconds into the whole game, and then slowly but surely lose all map control and have them spawn trap/kill your for 15 mins, your -Yoink- gets sore from the pounding they are giving and your jimmies get super rustled for being a team of randoms matched up against a full team.
>
> I support your need for chaotic game play but I don’t want my bum pounded for 15 mins. My only other option it to quit, and I will be punished for that eventually, which is why I want a few other options such as a mercy system and the game to prioritize teams be matched up with teams, even with longer wait times it’s preferable to being bulldozed or bulldozing the enemy.

It does happen, it is frustrating, but is there any solution to this? I have seen this maybe 10 times out of Warzone matches I have played. And I think all of them happened on ARC. What solution is there that does not change up the game type? Could we manipulate ARC? Maybe adding another route to the middle? One that can support vehicles?

> 2533274827731650;6:
> The early game rush can be prevented by keeping 1 or 2 people back. Marines pack quite a punch and the bases are pretty easy to defend if you know what you’re doing, especially on Escape from A.R.C as there’s only a couple of ways in. It’s not hard to sacrifice a couple of people that would otherwise be running into the Garage moshpit.
>
> However i do think your other points have merit. I can’t see that teleportation idea being valid though.

Early game rush I mentioned is the enemy basically jumping on two mongeese and high-tailing it to our amrouy on Raid on Apex 7. The enemy can be there before we clear our base out and be taking it and have it nearly locked down before we get there. With no system in place to war us that such a thing is happening it’s impossible to counter, especially playing by yourself or with a small group.

It’s a very good tactic but it’s not fair for a casual game mode such as warzone when a coordinated full team is matched against a bunch of small teams and randoms. In my option it’s both a valid tactic and unfair at the same time. My only recourse is to find more people to play with and do this very same tactic, which will only spread the issue more like a flood.

> 2533274813782666;1:
> Nothing is ever perfect and Warzone is an example of this; below I will make points of my personal issues and I encourage you to make your own.
>
> I am hoping to get most Warzone feedback under one thread because I have been monitoring the forum and I’ve noticed many threads pop up and die fast because they either offer no real forum to express opinion because OP has very focused point(s) or lacks any real content to discuss. I have attempted to make this post as broad as possible to prevent that and I encourage you to make counterpoints which I have made, your own points and share your thoughts and experiences of the Warzone game mode.
> ___________________________________________________________________________________________________________
>
> Early game - Many times by the time you have secured your base, the enemy is already taking over your armory. This is obviously an early rush tactic, but this is completely unfair when the enemy team is a large party while your team is largely a team of randoms. Large parties must be matched against large parties.
>
> Being completely dominated - With my experience when your armory is rushed and you lose map control early game and have your core exposed, the enemy often boxes you in and keeps you in a spawn trap until you either quit or they get bored of 10 mins of slaughter. There needs to be a mercy rule where if a team has had all points or majority of them and has a certain amount of points more while your team can barely get a kill then the game should be called off because all that will happen is people quitting because they are not having fun.
>
> Additionally I would like to suggest adding teleporters to each base which become active when the core is exposed. Call it “Emergency evacuation procedures”, and have the teleporter have a few different locations to provide a certain level of safety that way the enemy can’t just camp one location. This method would force the enemy team to dedicate some of their players to base defence rather than spawn killing the fun out of the enemy team and give the losing team a chance at a come back.
>
> Boss Kills - I believe members of 343i have made their mind up on this, however it’s completely garbage to think a team can shoot up a boss only to have someone from the enemy team shoot a few BR’s into the boss and get the final kill, there needs to be a more fair distribution method.
>
> Besides that, there should be boss assists, for example the top damage contributors to the boss who did not get the kill should receive benefits for doing so through req energy and req level similar how you receive them when you kill the boss.
>
> Losing connection to servers - Automatically reconnect me to my previous play session if I momentarily lost connection, preferably with my previous stats.
>
> Dedicated servers are great and all but Halo 5 is the only game that I lose connection. I played a lot of Destiny and this never happened like this, and if it did, they automatically rejoin you. You should do the same because when stuff like this happen, it makes me want to just quit for the night, it’s the absolute worst feeling while playing Halo, basically wasting 10-20 mins of time, 2k+ req points and all that effort down the drain. It’s an automatic put-off from your game and leaves long lasting resentment as well and should be a priority to alleviate this stress point.
>
> Requisition points - This is probably more my own issue, but it feels like we get too little of them after you reach a certain level. In the beginning I was swimming in random crap I sold for quick points, now those random commendation req packs are few and far between with little stuff to sell and have absolutely nothing rewarding in them.
>
> Commendation packs should have a bit more meaning, having them target low level certifications to clear them out for silver packs would be nice as well as giving us a little bit more goodies in them; I can honestly say every commendation pack I’ve gotten has been fluff, I could have never received them and I would still be where I am now; level up pack rewards too are just as crappy. My friend is level 55 and still getting bronze level up pack rewards. With all those hours put in he is getting the same stuff as a level 1 which I find ridiculous. There should be a certain amount of scaling compared to your level.
>
> Additionally, buffing the req point rewards would be a nice touch, one suggestion I would have would be daily and weekly bounties. Similar to Halo Reach and Destiny but with a more focused directive like earn 10 wheelmen medals in a warzone match made game for a daily and earn (3) 150 point boss takedown kills in a week in Warzone for a weekly. Give us an extra incentive to do something/explore other parts of the game and give us a decent reward for it as well.
> _________________________________________________________________________________________________________
>
> I want to be clear here that I love Halo, and Halo 5 is the first time in over 5 years I’m actually enjoying Halo and have a decent feeling I will be playing this game for a long time as long as 343i can keep the game fresh with new updates over H5’s life cycle, but I want to help make Halo 5 better and that wont happen unless we all pitch in and speak up; you may not agree with all my points and I expect to be contested on many, but I hope most of you will share your experiences here and give your personal feedback on the matter. We must try and make/keep Warzone as balanced and fun as possible.

You have some good points here, on the boss topic I agree its disheartening/frustrating to coordinate a boss kill only to have an opposing member land a rocket/scorpion hit and they swing the game in their favor. Although, when a teammate of mine did that it was incredible satisfying! I think they should do a the more bullets/rockets landed you get points associated with that under a specific value.

> 2807377803439483;13:
> > 2533274813782666;10:
> > > 2807377803439483;4:
> > > Maybe balanced and fair is not the best way to make Warzone fun. Having it chaotic and wild in scoring and not taking it seriously is the best way to enjoy this UNRANKED game mode that has unbalanced weapons. Let us that want chaos have warzone. The others already have all the other game modes.
> > >
> > > The technical issues I support and hope they fix.
> >
> >
> > I’m all for chaotic goodness. My favourite game mode in Destiny is Mayhem where everyone has a super ever 20 seconds. It’s great fun. But in Warzone if you start a game off by having the enemy take your armoury basically at the earliest possible time, around 50 seconds into the whole game, and then slowly but surely lose all map control and have them spawn trap/kill your for 15 mins, your -Yoink- gets sore from the pounding they are giving and your jimmies get super rustled for being a team of randoms matched up against a full team.
> >
> > I support your need for chaotic game play but I don’t want my bum pounded for 15 mins. My only other option it to quit, and I will be punished for that eventually, which is why I want a few other options such as a mercy system and the game to prioritize teams be matched up with teams, even with longer wait times it’s preferable to being bulldozed or bulldozing the enemy.
>
>
> It does happen, it is frustrating, but is there any solution to this? I have seen this maybe 10 times out of Warzone matches I have played. And I think all of them happened on ARC. What solution is there that does not change up the game type? Could we manipulate ARC? Maybe adding another route to the middle? One that can support vehicles?

As I mentioned before, and this is with ARC in mind, once the enemy has all 3 zones, a teleporter opens up in the base with the open core which allows players to be teleported somewhere in the middle. This would help the game mode a great deal because it forces the team with the advantage to actually protect their zones once they have absolute domination as opposed to have 12 guys camp outside of a base for 15 mins and rack up kills. This allows for the losing team the ability to push out of their base and an option to take a control point at the same time, forcing the enemy to adapt/attack/defend.

> 2533274813782666;1:
> Nothing is ever perfect and Warzone is an example of this; below I will make points of my personal issues and I encourage you to make your own.
>
> I am hoping to get most Warzone feedback under one thread because I have been monitoring the forum and I’ve noticed many threads pop up and die fast because they either offer no real forum to express opinion because OP has very focused point(s) or lacks any real content to discuss. I have attempted to make this post as broad as possible to prevent that and I encourage you to make counterpoints which I have made, your own points and share your thoughts and experiences of the Warzone game mode.
> ___________________________________________________________________________________________________________
>
> Early game - Many times by the time you have secured your base, the enemy is already taking over your armory. This is obviously an early rush tactic, but this is completely unfair when the enemy team is a large party while your team is largely a team of randoms. Large parties must be matched against large parties.
>
> Being completely dominated - With my experience when your armory is rushed and you lose map control early game and have your core exposed, the enemy often boxes you in and keeps you in a spawn trap until you either quit or they get bored of 10 mins of slaughter. There needs to be a mercy rule where if a team has had all points or majority of them and has a certain amount of points more while your team can barely get a kill then the game should be called off because all that will happen is people quitting because they are not having fun.
>
> Additionally I would like to suggest adding teleporters to each base which become active when the core is exposed. Call it “Emergency evacuation procedures”, and have the teleporter have a few different locations to provide a certain level of safety that way the enemy can’t just camp one location. This method would force the enemy team to dedicate some of their players to base defence rather than spawn killing the fun out of the enemy team and give the losing team a chance at a come back.
>
> Boss Kills - I believe members of 343i have made their mind up on this, however it’s completely garbage to think a team can shoot up a boss only to have someone from the enemy team shoot a few BR’s into the boss and get the final kill, there needs to be a more fair distribution method.
>
> Besides that, there should be boss assists, for example the top damage contributors to the boss who did not get the kill should receive benefits for doing so through req energy and req level similar how you receive them when you kill the boss.
>
> Losing connection to servers - Automatically reconnect me to my previous play session if I momentarily lost connection, preferably with my previous stats.
>
> Dedicated servers are great and all but Halo 5 is the only game that I lose connection. I played a lot of Destiny and this never happened like this, and if it did, they automatically rejoin you. You should do the same because when stuff like this happen, it makes me want to just quit for the night, it’s the absolute worst feeling while playing Halo, basically wasting 10-20 mins of time, 2k+ req points and all that effort down the drain. It’s an automatic put-off from your game and leaves long lasting resentment as well and should be a priority to alleviate this stress point.
>
> Requisition points - This is probably more my own issue, but it feels like we get too little of them after you reach a certain level. In the beginning I was swimming in random crap I sold for quick points, now those random commendation req packs are few and far between with little stuff to sell and have absolutely nothing rewarding in them.
>
> Commendation packs should have a bit more meaning, having them target low level certifications to clear them out for silver packs would be nice as well as giving us a little bit more goodies in them; I can honestly say every commendation pack I’ve gotten has been fluff, I could have never received them and I would still be where I am now; level up pack rewards too are just as crappy. My friend is level 55 and still getting bronze level up pack rewards. With all those hours put in he is getting the same stuff as a level 1 which I find ridiculous. There should be a certain amount of scaling compared to your level.
>
> Additionally, buffing the req point rewards would be a nice touch, one suggestion I would have would be daily and weekly bounties. Similar to Halo Reach and Destiny but with a more focused directive like earn 10 wheelmen medals in a warzone match made game for a daily and earn (3) 150 point boss takedown kills in a week in Warzone for a weekly. Give us an extra incentive to do something/explore other parts of the game and give us a decent reward for it as well.
> _________________________________________________________________________________________________________
>
> I want to be clear here that I love Halo, and Halo 5 is the first time in over 5 years I’m actually enjoying Halo and have a decent feeling I will be playing this game for a long time as long as 343i can keep the game fresh with new updates over H5’s life cycle, but I want to help make Halo 5 better and that wont happen unless we all pitch in and speak up; you may not agree with all my points and I expect to be contested on many, but I hope most of you will share your experiences here and give your personal feedback on the matter. We must try and make/keep Warzone as balanced and fun as possible.

I am so with you on the boss take downs. So many have been lost to me when I did pritty much all the work n some one just comes by n puts some rounds in it n they got the kill. That’s -Yoink-! N you ate spot on with that whom ever is the one that put in the work on the boss show get points as well is some person from other team comes by from no where n kills it. They should not get the points for it. Or just like you said…

> 2533274803188089;15:
> > 2533274813782666;1:
> >
>
>
> You have some good points here, on the boss topic I agree its disheartening/frustrating to coordinate a boss kill only to have an opposing member land a rocket/scorpion hit and they swing the game in their favor. Although, when a teammate of mine did that it was incredible satisfying! I think they should do a the more bullets/rockets landed you get points associated with that under a specific value.

I don’t think you should be able to ‘steal’ a boss kill with a loadout weapon. Basically If I shot up a 150 point boss with my BR and did over 50% damage, I should be able to get the kill with my loadout weapon, but say I have been doing all that damage and an enemy comes in with their AR and basically puts one clip in then they should not get that kill, however in the same scenario but the enemy comes in with a rocket or laser and they get the final kill they deserve it because they made a solid choice to pay with their energy and try and get the final kill as opposed to rolling the dice and throwing random AR bullets at the boss.

There are many ways of balancing this and I hope 343i can find a fair way of dealing with this.

> 2533274813782666;16:
> > 2807377803439483;13:
> > > 2533274813782666;10:
> > > > 2807377803439483;4:
> > > > Maybe balanced and fair is not the best way to make Warzone fun. Having it chaotic and wild in scoring and not taking it seriously is the best way to enjoy this UNRANKED game mode that has unbalanced weapons. Let us that want chaos have warzone. The others already have all the other game modes.
> > > >
> > > > The technical issues I support and hope they fix.
> > >
> > >
> > > SNIPPY SNIP SNIP
>
>
> As I mentioned before, and this is with ARC in mind, once the enemy has all 3 zones, a teleporter opens up in the base with the open core which allows players to be teleported somewhere in the middle. This would help the game mode a great deal because it forces the team with the advantage to actually protect their zones once they have absolute domination as opposed to have 12 guys camp outside of a base for 15 mins and rack up kills. This allows for the losing team the ability to push out of their base and an option to take a control point at the same time, forcing the enemy to adapt/attack/defend.

I think it would change the dynamic of the game too much to add teleporters. BUT, I have not played it like this so I do not have first hand knowledge of this, I think 343i should test it to see if it makes the game mode more fun or not for teams that are getting steam rolled. They should also test putting SUPER jump jets on the roof of the base and making the roof a spawn location only once you have lost all bases.

Seeing people go flying across the map is always fun!

I like the idea of having daily and weekly bounties for people to work towards. I also like the idea of earning better req packs the higher your rank gets.