Nothing is ever perfect and Warzone is an example of this; below I will make points of my personal issues and I encourage you to make your own.
I am hoping to get most Warzone feedback under one thread because I have been monitoring the forum and I’ve noticed many threads pop up and die fast because they either offer no real forum to express opinion because OP has very focused point(s) or lacks any real content to discuss. I have attempted to make this post as broad as possible to prevent that and I encourage you to make counterpoints which I have made, your own points and share your thoughts and experiences of the Warzone game mode.
Early game - Many times by the time you have secured your base, the enemy is already taking over your armory. This is obviously an early rush tactic, but this is completely unfair when the enemy team is a large party while your team is largely a team of randoms. Large parties must be matched against large parties.
Being completely dominated - With my experience when your armory is rushed and you lose map control early game and have your core exposed, the enemy often boxes you in and keeps you in a spawn trap until you either quit or they get bored of 10 mins of slaughter. There needs to be a mercy rule where if a team has had all points or majority of them and has a certain amount of points more while your team can barely get a kill then the game should be called off because all that will happen is people quitting because they are not having fun.
Additionally I would like to suggest adding teleporters to each base which become active when the core is exposed. Call it “Emergency evacuation procedures”, and have the teleporter have a few different locations to provide a certain level of safety that way the enemy can’t just camp one location. This method would force the enemy team to dedicate some of their players to base defence rather than spawn killing the fun out of the enemy team and give the losing team a chance at a come back.
Boss Kills - I believe members of 343i have made their mind up on this, however it’s completely garbage to think a team can shoot up a boss only to have someone from the enemy team shoot a few BR’s into the boss and get the final kill, there needs to be a more fair distribution method.
Besides that, there should be boss assists, for example the top damage contributors to the boss who did not get the kill should receive benefits for doing so through req energy and req level similar how you receive them when you kill the boss.
Losing connection to servers - Automatically reconnect me to my previous play session if I momentarily lost connection, preferably with my previous stats.
Dedicated servers are great and all but Halo 5 is the only game that I lose connection. I played a lot of Destiny and this never happened like this, and if it did, they automatically rejoin you. You should do the same because when stuff like this happen, it makes me want to just quit for the night, it’s the absolute worst feeling while playing Halo, basically wasting 10-20 mins of time, 2k+ req points and all that effort down the drain. It’s an automatic put-off from your game and leaves long lasting resentment as well and should be a priority to alleviate this stress point.
Requisition points - This is probably more my own issue, but it feels like we get too little of them after you reach a certain level. In the beginning I was swimming in random crap I sold for quick points, now those random commendation req packs are few and far between with little stuff to sell and have absolutely nothing rewarding in them.
Commendation packs should have a bit more meaning, having them target low level certifications to clear them out for silver packs would be nice as well as giving us a little bit more goodies in them; I can honestly say every commendation pack I’ve gotten has been fluff, I could have never received them and I would still be where I am now; level up pack rewards too are just as crappy. My friend is level 55 and still getting bronze level up pack rewards. With all those hours put in he is getting the same stuff as a level 1 which I find ridiculous. There should be a certain amount of scaling compared to your level.
Additionally, buffing the req point rewards would be a nice touch, one suggestion I would have would be daily and weekly bounties. Similar to Halo Reach and Destiny but with a more focused directive like earn 10 wheelmen medals in a warzone match made game for a daily and earn (3) 150 point boss takedown kills in a week in Warzone for a weekly. Give us an extra incentive to do something/explore other parts of the game and give us a decent reward for it as well.
I want to be clear here that I love Halo, and Halo 5 is the first time in over 5 years I’m actually enjoying Halo and have a decent feeling I will be playing this game for a long time as long as 343i can keep the game fresh with new updates over H5’s life cycle, but I want to help make Halo 5 better and that wont happen unless we all pitch in and speak up; you may not agree with all my points and I expect to be contested on many, but I hope most of you will share your experiences here and give your personal feedback on the matter. We must try and make/keep Warzone as balanced and fun as possible.