Warzone - Mini Bosses

I was just after some feedback about the mini bosses, in Wargames, in Halo 5: Guardians. So far we have:
Covenant

  • Baron 'Sroam - Red Banshee ( vp) - Patrol Leader - Ghost () - Ranger Commander (25 vp) - Sangheili General (25 vp) - Remnant Mgalekgolo ( vp) - Eldar Mgalekgolo ( vp)Forerunner

  • Master Intex - Forerunner Phaeton ( vp) - Cordycept - Digital Exarch ( vp) - Knight Strategos ( vp) - Knight Marshal ( vp) - Armiger Enforcer ( vp) - Armiger Captain ( vp)

I believe there’s an elite general that spawns real early in the game too.

I don’t mind, but the way they are shown, its pretty close to destiny

> 2535454470576309;3:
> I don’t mind, but the way they are shown, its pretty close to destiny

Yeah from what I have seen they have the same health thing over their heads like in Destiny.

Mini bosses are boss.

Just got an update:

  • Eldar Mgalekgolo - Remnant Mgalekgolo - Sangheili General - Sangheili Patrol Leader - Sangheili Ranger Commander - Master Intex - Promethean Soldier Captain - Promethean Soldier Enforcer - Promethean Knight Marshal - Promethean Knight Strategos

> 2535408010491596;4:
> > 2535454470576309;3:
> > I don’t mind, but the way they are shown, its pretty close to destiny
>
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> Yeah from what I have seen they have the same health thing over their heads like in Destiny.

Health bars are not exclusive to Destiny.

Question who, if any knows, is Master Intex?

From what little I’ve seen of the gameplay, they all tend to go down pretty quickly. Except for the promethean aircraft - that one stuck around for a while with two people shooting at it in their own aircraft, but all the other bosses seemed… Very un-boss like. Unless the bosses start off easy in the early game and get tougher as the battle rages on?

> 2535408010491596;4:
> > 2535454470576309;3:
> > I don’t mind, but the way they are shown, its pretty close to destiny
>
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> Yeah from what I have seen they have the same health thing over their heads like in Destiny.

I noticed their health bar with the yellow triangle and skull inside too.

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> > 2535408010491596;4:
> > > 2535454470576309;3:
> > > I don’t mind, but the way they are shown, its pretty close to destiny
> >
> >
> > Yeah from what I have seen they have the same health thing over their heads like in Destiny.
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> I noticed their health bar with the yellow triangle and skull inside too.

Yeah. But halo has always had a health system on enemies. Even MC did on Halo CE and the Spartans and playable elites in halo reach. Only thing that makes it like Destiny now is that we actually see it on bosses and only bosses. To add strategy to the matches.

I was reading a post that some guys would sit back and let the enemy team whittle down the boss. And because they could see the health bar. They would pop out of hiding at the right time and kill the enemy and boss without much struggle.

Destiny had it in because it’s a RPG. They always have health bars

I really believe the Mini-Bosses of Warzone need to be more fleshed out and less of strong copycats of their classes… in other words, unique gameplay elements that make the battle change, something that creates that feeling of “Oh crap the boss is here” or “Now I know why this guy is the leader” or “This guy really strong and dangerous”… I am talking about unique powers and traits that are pre-set in their code and they use it corresponding to certain locations, scenarios and battle outcomes.

Video Game Boss Aspects

  • Independent of Player; AI Interaction etc. - Dependant on Player; Certain Range, Ability Use etc. - Relationship to other AI and players; Pack-Orientated, Primitive Display etc. - AI Behaviour; Aggressive, Passive etc. - Spawn-able NPC AI Reinforcements; Distractions, Pressure etc. - Emotional Impact; Deception, Hate etc. - Unique Abilties, Berserk, Immunity etc. - Unique Strength Buffs; Health, Damage etc. - Unique Weaknesses; Plasma Weaponry, Ballistics etc. - Unique Appearance (Appearance, Weapons, Vehicles); Fist of Rukt, War Paint etc. - Time Progression; Time of Survival, Phases of Battle etc. - Immersion; Canon Names etc.

So many ways to make bosses awesome! Will keep this thread alive and post some updates in the near future.

Im very intrigued by the bosses even if it is similar to destiny but what do you expect some of the developers are former bungie employees after all some things will be similar and health bars just so happen to look the same, who can complain its a nice HUD display imo.

Well the Promethean Knight Strategos is from the Greek word Στρατηγός, which means captain, general or army leader. It’s interesting that 343i is using Greek words for Promethean related stuff, like the Phaeton.

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> From what little I’ve seen of the gameplay, they all tend to go down pretty quickly. Except for the promethean aircraft - that one stuck around for a while with two people shooting at it in their own aircraft, but all the other bosses seemed… Very un-boss like. Unless the bosses start off easy in the early game and get tougher as the battle rages on?

Something makes me think they would get harder as you progressed in the game, and more point values would be given due to their difficulty increase. That’s just speculation, but usually with any game, it gets harder as you progress.

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> I don’t mind, but the way they are shown, its pretty close to destiny

Yep, once you put a health bar on an enemy they have copied destiny

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> > 2535454470576309;3:
> > I don’t mind, but the way they are shown, its pretty close to destiny
>
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> Yep, once you put a health bar on an enemy they have copied destiny

True, never seen it before destiny lol

Is there anything Destiny did that hadn’t already been done by Borderlands?

And that’s not even getting into health bars on enemies are definitely not new when one looks outside the FPS genre. One could probably find them earlier on less popular FPS titles too.

Cordycept - Digital Exarch

This dude was in the Sprint