Warzone Matchmaking and Stacked Teams

Last night I played in the most lop-sided match of Warzone I have experienced so far (see link below). The other team moved as a cohesive unit and was able to pin us in our core within a minute. From there, we were spawn killed until they mercifully decided to destroy the core. After that match, I was looking at the levels of the people on each side and was taken aback to see the disparity (I guess I shouldn’t be, given how the match went). The opposing team had an average level of 103, mine had an average of 43 (average of all players including those who quit). Looking at the game history of players on the other team, it looks like they were playing as a 12 person group.

I have to imagine the matchmaker has some rules in place to try to create balanced matches. At the same time I understand that they degrade the restrictions in order to find quicker matches. It seems like there is an issue where the matchmaker degrades too quickly when a group of high level players queue up as a 12 person stack. The game cant find a match quickly and just throws any poor sods at them. It results in awful games that I can’t imagine are actually fun for either team. I am all for playing better players and improving, but there is almost nothing to learn or gain from matches this extremely lop sided.

Seeing the thread on here about a player who is 1000+ wins and only 2 losses only reinforces my opinion that the matchmaker is serious flawed when trying to find matches for skilled, grouped players. If the matchmakers goal is producing quality matches, I think this should be evidence enough that it is failing. Over a 1000 games; this result should be impossible in a matchmaking system that is functioning properly, even for the best group of 12 players in the world.

https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/mode/warzone/matches/5855a335-397f-4e93-9f64-f9780bd203a3/players/chriso%2017?gameHistoryMatchIndex=3&gameHistoryGameModeFilter=Warzone

An unfortunate downside to lack of ranks is that the game likely matches parties and not necessarily on size, so a 5 man party vs a 4 man party is a match.

So is a 12 man party vs 3 man partypartiesand, technically it put 2 teams together even though the majority were randoms on one team.

Warzone always seems like a slaughter anyways, in my 100+ matches I can count on one hand the close games. I think you have a good point here, some type of better team balancing is needed.

Ah, I may have an elevated expectation of matchmaking having played so many MOBAs since I last played a Halo game. I assumed that even in unranked they kept track of a hidden CSR for all players.

> 2591580321295691;4:
> Ah, I may have an elevated expectation of matchmaking having played so many MOBAs since I last played a Halo game. I assumed that even in unranked they kept track of a hidden CSR for all players.

From my understanding that is how the social playlists work, but I don’t know if Warzone works that way.