Something about A.R.C kind of urks me. The way the three capture points are all set up in this triangle where they all are staring each other down. The possibility of sneaking into the enemy’s armory just doesn’t exist. And having the Garage is a huge advantage on this map. More so on the others. I love Stormbreak because having the fortress is no where near a guaranteed win. And taking each other’s armories is more of a viable strategy if that’s what you want to go for. Apex 7 kind of gives a big advantage to the people who have the spire, which it should, to some extent, but it isn’t quite as huge an advantage as the garage on A.R.C imo. Thoughts? Opinions?
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> Something about A.R.C kind of urks me. The way the three capture points are all set up in this triangle where they all are staring each other down. The possibility of sneaking into the enemy’s armory just doesn’t exist. And having the Garage is a huge advantage on this map. More so on the others. I love Stormbreak because having the fortress is no where near a guaranteed win. And taking each other’s armories is more of a viable strategy if that’s what you want to go for. Apex 7 kind of gives a big advantage to the people who have the spire, which it should, to some extent, but it isn’t quite as huge an advantage as the garage on A.R.C imo. Thoughts? Opinions?
Im with you A.R.C just is not that good, but I do love storm break and sorta love apex 7 I mean I have played both soooo many time ;-;
- Escape from ARC
- Apex 7
- March on Stormbreak
That’s my opinion though, I actually believe the Fortress is a lot harder to capture in March on Stormbreak than the Garage in ARC. If the enemy team gets the fortress and Warden Enternal in the first few minutes of the match - I know it’s going to be a tough comeback to complete.
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> 1. Escape from ARC
> 2. Apex 7
> 3. March on Stormbreak
>
> That’s my opinion though, I actually believe the Fortress is a lot harder to capture in March on Stormbreak than the Garage in ARC. If the enemy team gets the fortress and Warden Enternal in the first few minutes of the match - I know it’s going to be a tough comeback to complete.
I think you mean Commander Lokogos. Warden doesn’t spawn that quickly.
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> > 2533274813162256;3:
> > 1. Escape from ARC
> > 2. Apex 7
> > 3. March on Stormbreak
> >
> > That’s my opinion though, I actually believe the Fortress is a lot harder to capture in March on Stormbreak than the Garage in ARC. If the enemy team gets the fortress and Warden Enternal in the first few minutes of the match - I know it’s going to be a tough comeback to complete.
>
>
> I think you mean Commander Lokogos. Warden doesn’t spawn that quickly.
Yes. Apologies - I knew I was going to get his name wrong lol
I was going to post my two cents on how to fix Warzone, but there’s countless threads about it already. So I’m going to wait and not inflate the forums any more than needed. But Warzone in its current state is a failure in my opinion. The maps are too small, and a 3-Plot mode is hurting it. BF has a minimum of 5 objectives on their smaller maps. This, is what Warzone needs. The current maps are to small or have odd geography and cannot really be fixed.
But my opinion is that a 3-Plot system is flawed… This is my biggest gripe with Warzone. Three bases make the maps unbalanced, and it’s worse when home bases are next to useless. whoever thought it was good to randomly add a 3-Plot system didn’t know what they were thinking.
ARC is strange, the best map, in my case. The vehicle garage is not useful in my opinion, as its staring out into the open facing the Armories which leads to people to boarding before the vehicle even leaves. Also the East and West armory are practically neighbors causing camping and people sniping from on top the base. Home bases are way too far from the action and fights usually never make their way to there. As well as the tunnels facing the same problem, with no incentive to walk a long way other to face a Boss. The fights in general don’t flow well on this map and there is large unused and underutilized areas.
MoSB is probably the communities least favorite. It is very small and only has three paths. (Four if you count the vehicle path.) there’s the Tunnel, the Fortress, and the Landing Pad. The problem is that the Landing Pad and the Tunnels rarely have anyone going through them. There’s no incentive for traveling through there, even if it’s to cap the base. There’s no point to walk that long way, other than to just face a boss. The Fortress blocks line of sight and it ends up being the game of: who can capture the Armories and spawn trap the Fortress. This causes a lack of flow on the map, dedicating all fights to be in the Fortress or teams camping Armories. Home bases are good here, since they are close to the fight and can turn the tide being able to spawn there to try and cap an Armory from your relative area.
Apex-7 is a race to spire. The map is unbalanced. The spire is the holy grail of this map, whoever controls it usually has direct access to the Armory closest to the beach. Which also grants free Silver and Gold boss spawns, Banshee Raiders, Knight Dignitary, Rox, Soldier Guard, and even Warden Eternal spawns are right at your fingertips if you hold Spire and beach Armory. This causes a lack of flow. The outskirts of the map are underutilized, not being able to circumference the map is a negative. This is not really an island. The home bases are too far out and getting vehicles from there takes awhile. This breaks flow and there’s never any uses for caves and such. Sniper canopy is too good, I’m not sure if both bases even have one.
This was the best summary I could come up with without making a long essay. But my opinion. (I’ll briefly explain it) is to add encampments on the outskirts of the maps, they are smaller bases that have little cover. These are already in the game, just not utilized. An example of this is, (Elite General spawns on APEX and ARC.) these can be placed around all over the maps these will not have REQ stations and will not count towards the Core Defenses. Instead it will place players more quickly into the fight, as well as increasing map flow. I also think random vehicles should be placed on the map, like the mongooses on APEX. It’ll allow faster movement. Initial warthogs would be fun on APEX.
There’s soo much more I can talk about but I’ve rambled on long enough. I just want this gamemode to be spectacular. There’s a bunch of things I can talk about that I think would make this gametype better but I’ll stop here. Sorry for the long post.
The garage on arc has entrances on basically all side, and you can even enter it from on top. Theres plenty of ways to take over the garage. Honestly i’m glad all of the maps kind of play differently.
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> The garage on arc has entrances on basically all side, and you can even enter it from on top. Theres plenty of ways to take over the garage. Honestly i’m glad all of the maps kind of play differently.
Right, the building itself has a lot of entrances, which is good. But the building isn’t really my issue with it. It’s the act of taking the base that gets difficult. You can’t leave your own base without having two other bases staring you down. And more often than not, the team with the garage will likely also have their own armory at the beginning of the match. And trying to get over to the Legendary bosses from your armory when the enemy has the other two bases is such a struggle. Where as on the other two warzone maps regardless of whether you have one or two bases, whether they be armories or the center one, you have decent access to the Legendary bosses without needing to have the center base.
I feel the bases on A.R.C. are way to close together. I would of rather had the bases be in each of the tunnels.