Warzone Losing Too Early

Literally back to back, the games I’ve played, the enemy teams has twice the amount of points and captured all the bases in LESS THAN 5 MINUTES! I’m getting pissed with these consistent losses. The enemy team just wants to win and not have fun. I hate losing, but I don’t mind losing if it’s a fun game.

Maybe that’s their way of having fun? ¯_(ツ)_/¯ Also, why do they have to play to your style of playing? Anyway, it could’ve been worse. They could’ve just farmed you for twenty minutes if they were a good team and then ended the game.

> 2727626560040591;2:
> Maybe that’s their way of having fun? ¯_(ツ)_/¯ Also, why do they have to play to your style of playing? Anyway, it could’ve been worse. They could’ve just farmed you for twenty minutes if they were a good team and then ended the game.

I’m not saying they have to follow my style of play. I just wish that I had teammates with commonsense. True, I could use my mic to plan out a strategy, but I’d likely get muted.

> 2535429556959354;1:
> Literally back to back, the games I’ve played, the enemy teams has twice the amount of points and captured all the bases in LESS THAN 5 MINUTES! I’m getting pissed with these consistent losses. The enemy team just wants to win and not have fun. I hate losing, but I don’t mind losing if it’s a fun game.

Halo 5 in general has a big problem with tryhards. It’s pretty much less an occupation and more an infestation at this point.

I don’t mind good players, but if you have every possible angle of our base and core camped, you’re seriously ruining the game. The only way they can solve an issue like this is separating the sweaty quick-core guys and casuals, but I guarantee you people are going to come complain on Waypoint about not finding matches in 4 seconds.

> 2533274944752684;4:
> > 2535429556959354;1:
> > Literally back to back, the games I’ve played, the enemy teams has twice the amount of points and captured all the bases in LESS THAN 5 MINUTES! I’m getting pissed with these consistent losses. The enemy team just wants to win and not have fun. I hate losing, but I don’t mind losing if it’s a fun game.
>
> Halo 5 in general has a big problem with tryhards. It’s pretty much less an occupation and more an infestation at this point.
>
> I don’t mind good players, but if you have every possible angle of our base and core camped, you’re seriously ruining the game. The only way they can solve an issue like this is separating the sweaty quick-core guys and casuals, but I guarantee you people are going to come complain on Waypoint about not finding matches in 4 seconds.

I’d honestly rather have longer wait times over blow-out matches. I absolutely love playing BF4 because I get fair, fun matches with a slightly longer wait time. Halo 5, as you said, does have a sweat-lord MLG pro super HCS plays-nothing-but-h5 problem. However, it’s the game itself that facilitates this behavior. Halo 5’s core gameplay is built around sweating so hard it degrades the paint and texture off your controller, and causes you to pass out from dehydration. Halo 5 is so fast paced and you have so many variables you have to account for in a simple gunfight that you’d get flustered quickly if you jumped into Halo 5 say… when it was added to Game Pass. I literally find myself playing CS:GO more casually, and enjoying it, more than Halo 5 at this point lmao.

> 2535430935441116;5:
> > 2533274944752684;4:
> > > 2535429556959354;1:
> > > Literally back to back, the games I’ve played, the enemy teams has twice the amount of points and captured all the bases in LESS THAN 5 MINUTES! I’m getting pissed with these consistent losses. The enemy team just wants to win and not have fun. I hate losing, but I don’t mind losing if it’s a fun game.
> >
> > Halo 5 in general has a big problem with tryhards. It’s pretty much less an occupation and more an infestation at this point.
> >
> > I don’t mind good players, but if you have every possible angle of our base and core camped, you’re seriously ruining the game. The only way they can solve an issue like this is separating the sweaty quick-core guys and casuals, but I guarantee you people are going to come complain on Waypoint about not finding matches in 4 seconds.
>
> I’d honestly rather have longer wait times over blow-out matches. I absolutely love playing BF4 because I get fair, fun matches with a slightly longer wait time. Halo 5, as you said, does have a sweat-lord MLG pro super HCS plays-nothing-but-h5 problem. However, it’s the game itself that facilitates this behavior. Halo 5’s core gameplay is built around sweating so hard it degrades the paint and texture off your controller, and causes you to pass out from dehydration. Halo 5 is so fast paced and you have so many variables you have to account for in a simple gunfight that you’d get flustered quickly if you jumped into Halo 5 say… when it was added to Game Pass. I literally find myself playing CS:GO more casually, and enjoying it, more than Halo 5 at this point lmao.

Yeah. It’s annoying, isn’t it?

> 2533274944752684;6:
> > 2535430935441116;5:
> > > 2533274944752684;4:
> > > > 2535429556959354;1:
> > > > Literally back to back, the games I’ve played, the enemy teams has twice the amount of points and captured all the bases in LESS THAN 5 MINUTES! I’m getting pissed with these consistent losses. The enemy team just wants to win and not have fun. I hate losing, but I don’t mind losing if it’s a fun game.
> > >
> > > Halo 5 in general has a big problem with tryhards. It’s pretty much less an occupation and more an infestation at this point.
> > >
> > > I don’t mind good players, but if you have every possible angle of our base and core camped, you’re seriously ruining the game. The only way they can solve an issue like this is separating the sweaty quick-core guys and casuals, but I guarantee you people are going to come complain on Waypoint about not finding matches in 4 seconds.
> >
> > I’d honestly rather have longer wait times over blow-out matches. I absolutely love playing BF4 because I get fair, fun matches with a slightly longer wait time. Halo 5, as you said, does have a sweat-lord MLG pro super HCS plays-nothing-but-h5 problem. However, it’s the game itself that facilitates this behavior. Halo 5’s core gameplay is built around sweating so hard it degrades the paint and texture off your controller, and causes you to pass out from dehydration. Halo 5 is so fast paced and you have so many variables you have to account for in a simple gunfight that you’d get flustered quickly if you jumped into Halo 5 say… when it was added to Game Pass. I literally find myself playing CS:GO more casually, and enjoying it, more than Halo 5 at this point lmao.
>
> Yeah. It’s annoying, isn’t it?

Yeah it’s a shame honestly.

Don’t blame the players, they are just taking advantage of what 343 made acceptable. Wide open areas, pay to win system, overpowered REQ’s, unlimited sight ranges, etc. all add to your negative experience with this game.

Well maybe if you didn’t quit most of your games your team might have had a chance to win.

> 2533274843446007;9:
> Well maybe if you didn’t quit most of your games your team might have had a chance to win.

No kidding lol the OP quit half of his/her last ten warzone games.

> 2533274846891077;10:
> > 2533274843446007;9:
> > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
>
> No kidding lol the OP quit half of his/her last ten warzone games.

If I were in their shoes, I’d probably quit those games, too. We go into these games expecting to have a chance at winning. Going up against a full fireteam of players and getting steamrolled back to back isn’t fun. And when you’re a solo player, you’re powerless compared to fireteams, and staying a match like that will basically make no difference. At most, you have a chance destroy one of their vehicles by calling in active camo and a laser. Super situational, and even if you pull it off you’re going to get killed immediately afterward.

Why stick around in a game where you can’t even fight back? This is the way warzone is going to be until 343 takes measures to ensure the game is fun and fair for everyone, and at this point in Halo 5’s life, I don’t see them doing much to change that.

> 2533274846891077;10:
> > 2533274843446007;9:
> > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
>
> No kidding lol the OP quit half of his/her last ten warzone games.

I love the implication that the OP is obligated to stay in a game he/she is having NO fun in just so a full fire-team of pub-stompers can have a good time, or just to say he/she finished the match lmao. It’s not like video games are made for the PLAYER’S enjoyment and are supposed to be an ENJOYABLE pass time. Don’t be giving the OP a hard time because he/she doesn’t grind the game and play with full fire-teams of sweat-lords, it makes you sound like a condescending -Yoink-. Furthermore, there is no shame in leaving a game you’re getting your -Yoink!- blasted in and are not having fun in. The quit match option is there for a plethora of reasons, and staying in a match you’re not having fun in and or are getting destroyed in is pointless. Not everyone in the Halo community is a MLG sweat pro, some people play casually and have more important things going on in their lives besides their Halo stats. I know I like to come home from work or night classes at college to play some Halo to unwind, and it gets annoying when I am constantly in blow-out matches on the receiving end of the wreckage. Am I a bad player for leaving the game and moving on to a different match? Not at all. So try to use common sense before you talk trash about/to someone who is disappointed in a game they paid for with real money, and expected it to be enjoyable, only to find that it isn’t.

> 2533274843446007;9:
> Well maybe if you didn’t quit most of your games your team might have had a chance to win.

If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.

I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.

> 2535430935441116;13:
> > 2533274843446007;9:
> > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
>
> If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.
>
> I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.

People fail to realise that the game can be turned by a single player. You just have to change the momentum for your team.
I’ve seen the same 3 guys stomp on full fireteams and to be honest, it’s very entertaining.

> 2535430935441116;13:
> > 2533274843446007;9:
> > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
>
> If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.
>
> I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.

Actually, I could care less what you say… Especially a full essay on a simple topic. I play mostly WZ and know how the garbage matchmaking is. I made a simple observation of his game history. Take it for what it is… Quitting is quitting and turns the tide on the whole game.

> 2533274843446007;15:
> > 2535430935441116;13:
> > > 2533274843446007;9:
> > > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
> >
> > If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.
> >
> > I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.
>
> Actually, I could care less what you say… Especially a full essay on a simple topic. I play mostly WZ and know how the garbage matchmaking is. I made a simple observation of his game history. Take it for what it is… Quitting is quitting and turns the tide on the whole game.

Okay, I’m going to settle this once and for all so that there isn’t a crazy social argument over a game.

Both Parties are right here. Yes, the tide of battle could have changed if I had stayed and continued playing instead of being a rage quiter. And yes, I do play casually, and I quit if I’m either getting sick and tired of being pulverized, being put on a bad team of beginners, I’m bored, or I have something more important to do.

But I want to bring up a point that the Game History doesn’t say when it comes to DNF’s. I don’t have the greatest internet connection in my house and at times ther server goes down or acts up, causing major glitches. While most of the DNF’s are from me quitting, which I won’t lie, but some of them are from my connection to the server going down and it kicks me out of the game even when my team and I are close to winning. That’s something I really hate is when something I have no full control over–that being the server–and when I’m either winning or having a great game even though I’m losing is getting kicked out of the game by the server.

So, to end the debate, the entire area of why I quit is gray and both sides of this argument are right. I generally come one this to complain, which is something I should stop doing and start writing positive things, only I don’t know how to open up about a General Discussion with the Halo community as a whole. Also, does this have an app for the phone where I can communicate instead of always having to use my laptop?

> 2535429556959354;16:
> > 2533274843446007;15:
> > > 2535430935441116;13:
> > > > 2533274843446007;9:
> > > > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
> > >
> > > If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.
> > >
> > > I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.
> >
> > Actually, I could care less what you say… Especially a full essay on a simple topic. I play mostly WZ and know how the garbage matchmaking is. I made a simple observation of his game history. Take it for what it is… Quitting is quitting and turns the tide on the whole game.
>
> Okay, I’m going to settle this once and for all so that there isn’t a crazy social argument over a game.
>
> Both Parties are right here. Yes, the tide of battle could have changed if I had stayed and continued playing instead of being a rage quiter. And yes, I do play casually, and I quit if I’m either getting sick and tired of being pulverized, being put on a bad team of beginners, I’m bored, or I have something more important to do.
>
> But I want to bring up a point that the Game History doesn’t say when it comes to DNF’s. I don’t have the greatest internet connection in my house and at times ther server goes down or acts up, causing major glitches. While most of the DNF’s are from me quitting, which I won’t lie, but some of them are from my connection to the server going down and it kicks me out of the game even when my team and I are close to winning. That’s something I really hate is when something I have no full control over–that being the server–and when I’m either winning or having a great game even though I’m losing is getting kicked out of the game by the server.
>
> So, to end the debate, the entire area of why I quit is gray and both sides of this argument are right. I generally come one this to complain, which is something I should stop doing and start writing positive things, only I don’t know how to open up about a General Discussion with the Halo community as a whole. Also, does this have an app for the phone where I can communicate instead of always having to use my laptop?

Trust me, I wasn’t going to rebuttal anything that BadDogg had to say. Because I know the situation can be observed from both stand points and that both him and I have separate ideas and beliefs regarding the subject. Also you shouldn’t feel bad or like you coming to the forums to voice your concern is a bad thing. I may have overreacted to BadDogg’s criticism of your play history and went overboard, however the forums are here for you to voice your concerns and opinions. There have been countless times where someone came to the forums to essentially complain and their post in-turn sparked a very in-depth discussion on the topic they chose to complain about. While I disagree and have seen proof that “quitting turns the tide of the whole game” doesn’t hold true in a majority of situations regarding large-scale gamemodes (one person quitting in a 4v4 has a much larger and more apparent impact than one person quitting in a 20v20, I attest to that. However we are talking about Warzone here). I also don’t deem it worthy to discuss it more in depth than simply voicing my opinion.

> 2533274843446007;15:
> > 2535430935441116;13:
> > > 2533274843446007;9:
> > > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
> >
> > If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.
> >
> > I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.
>
> Actually, I could care less what you say… Especially a full essay on a simple topic. I play mostly WZ and know how the garbage matchmaking is. I made a simple observation of his game history. Take it for what it is… Quitting is quitting and turns the tide on the whole game.

I agree to an extent with what you’re saying, quitting can turn the tide of the whole game if under the right circumstances. The reason I responded the way I did was because, out of context, your statement about his play history wasn’t really necessary and was unwarranted. Then again, this is a forum where you have the right to say what you will regardless of its relevance. So I am going to be the bigger person and apologize for my response. I’m sorry.

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> > 2535430935441116;13:
> > > 2533274843446007;9:
> > > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
> >
> > If the OP was single-handily able to carry their team to victory in Halo’s largest PvP gamemode (on console), I don’t think they would be on the Waypoint forums expressing their discontent. Alternatively, if the OP’s contribution to the Warzone game carried enough weight to change the tide of a game, they wouldn’t be complaining about how unbalanced Warzone matchmaking is now would they? The OP feels helpless when playing against fire-teams of sweat-lords, because a single person could not hope to be able to take on an entire fire-team of sweat-lords. The OP’s amount of unfinished games is irrelevant in a discussion about how inherently unbalanced Warzone can be at times, you sure don’t know much about argumentative fallacies do you? The argument that the OP leaving 5/10 previous Warzone matches is a false analogy, it has no direct correlation to unbalance in Warzone matchmaking other than on a neanderthal-simplistic level. The fact that the OP left the games has no outcome on win percentage against a fire-team of sweat-lords, because the outcome at that point is pre-determined. Had the OP stayed in those matches, the outcome would’ve been the same statistically (with the sweat-lord fire-team winning the game, and the OP losing) while also being worse for the OP’s personal gaming experience. The OP’s presence in those matches does not directly correlate with the overall balance of the matches as a whole, hence it being a false analogy. It could also be a Red Herring, because it ultimately distracts from the actual argument that Warzone matchmaking is unbalanced, and instead leads to you singling out the OP’s leaving of unfair matches. Should it also be considered Ad Hominem? You are, in fact, calling out (or personally attacking) the OP for leaving unfair and non-enjoyable games rather than discussing the Warzone experience as a whole, and implying that they are the cause of the problem. (If you didn’t leave, your team could actually win = you’re the problem and the reason why your team can’t win). It’s a 6th grade level argument that holds no merit, and makes you look like you’re calling the OP out for no just reason other than to imply that they’re the problem with Warzone.
> >
> > I understand that my post may also be taken as a personal attack on you, and I should clarify that I am not attacking you personally. Or at least I am not trying to, hell, I don’t even know you and so-far I don’t have a reason to dislike you either. However I wont lie that it gives me inoperable brain tumors when people post such ignorant comments, calling someone out for complaining about not enjoying a video game, something made SOLELY FOR PLAYER ENJOYMENT. The OP is not a bad person or player for leaving a game they don’t enjoy, and if they are unfortunately forced to leave multiple games for the same reason, it’s not a big deal. They paid for the game, they deserve to be able to enjoy it on some degree, and not have to suffer for other’s enjoyment more often than not.
>
> People fail to realise that the game can be turned by a single player. You just have to change the momentum for your team.
> I’ve seen the same 3 guys stomp on full fireteams and to be honest, it’s very entertaining.

I have seen it happen too, but it doesn’t happen in a majority of cases. Also, you can’t really control or change how your teammates play, especially if you have inherently unskilled teammates. So turning the momentum of your team is easier said than done. But I do agree 100% that when it does happen, it’s a very entertaining experience.

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> > 2533274843446007;15:
> > > 2535430935441116;13:
> > > > 2533274843446007;9:
> > > > Well maybe if you didn’t quit most of your games your team might have had a chance to win.
>
> Okay, I’m going to settle this once and for all so that there isn’t a crazy social argument over a game.
>
> Both Parties are right here. Yes, the tide of battle could have changed if I had stayed and continued playing instead of being a rage quiter. And yes, I do play casually, and I quit if I’m either getting sick and tired of being pulverized, being put on a bad team of beginners, I’m bored, or I have something more important to do.
>
> But I want to bring up a point that the Game History doesn’t say when it comes to DNF’s. I don’t have the greatest internet connection in my house and at times ther server goes down or acts up, causing major glitches. While most of the DNF’s are from me quitting, which I won’t lie, but some of them are from my connection to the server going down and it kicks me out of the game even when my team and I are close to winning. That’s something I really hate is when something I have no full control over–that being the server–and when I’m either winning or having a great game even though I’m losing is getting kicked out of the game by the server.
>
> So, to end the debate, the entire area of why I quit is gray and both sides of this argument are right. I generally come one this to complain, which is something I should stop doing and start writing positive things, only I don’t know how to open up about a General Discussion with the Halo community as a whole. Also, does this have an app for the phone where I can communicate instead of always having to use my laptop?

The mobile site is good. You can save it as a bookmark on your home screen. There’s no app though.