I honestly don’t understand the logic, if there is any to why you join a triple capped game, and you’re given the lowest req on the battlefield to try and save the day. And you can’t even spawn in something when you join. Why would i even want to play that game? when i que solo most of my games will be JIP games and it sucks. It really sucks to loose my games this way. This should have been dealt with a long time ago.
And now that im talking about warzone, the map layouts doesn’t make alot of sense either. Why is the mid base the hardest base to capture? its in the center of the map! Its where the action is supposed to happen. If a mid base gets captured in warzone it rearly changes, causing a lot of blowout matches. 2-3 people usually leave once it gets captured… im not saying “redesign the maps” but remove the spawns inside the base when its beeing captured, and remove the marines would help.
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> I honestly don’t understand the logic, if there is any to why you join a triple capped game, and you’re given the lowest req on the battlefield to try and save the day. And you can’t even spawn in something when you join. Why would i even want to play that game? when i que solo most of my games will be JIP games and it sucks. It really sucks to loose my games this way. This should have been dealt with a long time ago.
>
> And now that im talking about warzone, the map layouts doesn’t make alot of sense either. Why is the mid base the hardest base to capture? its in the center of the map! Its where the action is supposed to happen. If a mid base gets captured in warzone it rearly changes, causing a lot of blowout matches. 2-3 people usually leave once it gets captured… im not saying “redesign the maps” but remove the spawns inside the base when its beeing captured, and remove the marines would help.
Regarding your comments on the middle base, it is the hardest to capture because the most action is there. You can’t have lots of action and make it easy to capture, it doesn’t work. When a base is being captured, the defending team does not respawn inside the base (made so in last update). And marines are easy to take care of, just a single headshot, even from the far side of the fortress.
Anyway, this isn’t really a support query, and would be best put in this thread.
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> > 2533274900774998;1:
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> > I honestly don’t understand the logic, if there is any to why you join a triple capped game, and you’re given the lowest req on the battlefield to try and save the day. And you can’t even spawn in something when you join. Why would i even want to play that game? when i que solo most of my games will be JIP games and it sucks. It really sucks to loose my games this way. This should have been dealt with a long time ago.
> >
> > And now that im talking about warzone, the map layouts doesn’t make alot of sense either. Why is the mid base the hardest base to capture? its in the center of the map! Its where the action is supposed to happen. If a mid base gets captured in warzone it rearly changes, causing a lot of blowout matches. 2-3 people usually leave once it gets captured… im not saying “redesign the maps” but remove the spawns inside the base when its beeing captured, and remove the marines would help.
> >
>
> Regarding your comments on the middle base, it is the hardest to capture because the most action is there. You can’t have lots of action and make it easy to capture, it doesn’t work. When a base is being captured, the defending team does not respawn inside the base (made so in last update). And marines are easy to take care of, just a single headshot, even from the far side of the fortress.
>
> Anyway, this isn’t really a support query, and would be best put in this thread.
Of course you can have lots of action and a easy/easier to capture base. it would just make the mid base harder to defend and we might se a recapture during the game. I agree that the marines are easy to kill. But the problem is that the defenders of the base does spawn inside the base as long as there are marines inside the base, and on maps with a fortress its really hard to push all the way back to kill the marines hiding in the fortress while the enemy keeps on spawning.