I am creating this to give 343 constructive feedback for Warzone changes moving forward. I suspect some of this would have to wait for Halo 6, but you never know.
BACKGROUND: I love Warzone Firefight as is, but I have never enjoyed Warzone. I’ve been playing Halo since CE and while I’m no pro gamer, I’ve always found enough success to enjoy Halo multiplayer. Warzone is the exception to this.
ISSUES I SEE WITH WARZONE:
Matches are rarely close. One team taking the central capture point almost always seems to result in “snowballing” where the match is a total blowout. Additionally, success (kills) are rewarded with faster REQ level unlocks giving the players dominating more advantage. - Capture points are too defensible. Capture points often provide both cover and higher ground. Regardless of what REQs I use, approaching a capture point on foot is typically impossible for me. The enemy team can also respawn at the capture point. As an attacker, there is nowhere near enough cover to approach on foot. - Maps are too congested. Despite being a solid player, I find myself often just killed quickly in the open without any chance to fight or flee. I don’t think this is a map size issue, but rather an issue with spawn points and objective locations. WHAT I’D CHANGE FOR WARZONE:
Make the REQ level upgrade at the same time for all players, regardless of kills/objectives. You can still reward players with REQ points such that somebody with the points can loadout with multiple items within the current REQ level, but this will remove the scenario where dominant players have much more powerful REQs available to them which just allow them to dominate even more. I think many see the REQ level advancement akin to killstreaks in Call of Duty games, but killstreaks are a one time use, and REQ level is for the entire match. - Make the capture points more approachable on foot. Add more sidepaths and more cover outside of the capture points. Reduce situations where defenders of a capture point have the high ground and cover while attackers are in the open. - Spread out objectives (AI bosses to kill) farther away from the capture points and have them come more often. This will spread players out more and make capture points less heavily defended. I welcome thoughts and feedback. Thanks.