Personal story preface:
My 12 and 14 year old nieces saw pictures me and my friends posted of our Halo days, with 5-8 TVs hooked up, playing Halo 5 together. Snacks and joking and all the good times a “LAN” style party brings. My sister and brother-in-law wanted to get the kids in on the fun, so we decided to setup shop at their house. I talked them into buying an Xbox One, Halo 5, the works.
We set the controllers up for them, showed them how Reqs work, and did some custom games to help them get the feel. Then, we jumped into Warzone. Before the hate/criticism wagon starts - I am not naive. I was fully aware this would be somewhat of a rough go for them initially. But we figured if they played with 5 of us solid players, we would have at least a decent amount of games where they could get some shots off, jump in some vehicles, and join in some good Halo action.
Wow… What a joke it was. We played for about 10 straight hours. We lost ALL but one game… One. Game.
About half the games we played were the tryhard farmers out in full force. Full fireteam company, Triple caps, farming at home base, etc. The other half of the games we were still heavily outmatched. Our experienced players held their own, but I started to cringe watching the kids play. Every game was 0-20, 0-17, 0-15. I watched them play and even tried to coach them. The sad thing is, there movement and shooting wasn’t completely bad, the game speed just did not give them an opportunity to even get used to environment. By the end of the night, I was actually regretting that I talked my family into buying an Xbox one and Halo 5.
Which leads me to the problems, which have been mentioned several times in other threads yet we have no solution: There is no social, fun aspect of Halo 5.
How on earth is someone that picks up a copy of Halo 5 today or tomorrow supposed to get actively involved in multiplayer? Matchmaking is atrocious. More and more full fireteams are taking over the “social” Warzone area so they can pathetically grind for a few pixels. Any new player who picks up the game looking for the multiplayer experience is going to be instantly turned off. There is no opportunity to learn the game, and have fun playing against evenly matched opponents.
And what is 343’s response? Bravo posts some incredibly BS and skued statistics about the “week before Achilles and the week after” to show nothing has changed. Please. Do you think this community is devoid of critical thinking? The comparison based on kills alone, over that period, is pointless. How about comparing the current delta between win/loss teams based on points? Or the amount of point victories vs core victories? Or game time length? Or any other factors that would show how lopsided and uneven the terrible matchmaking has made the game? Again, 10 straight hours of completely unbalanced matchmaking is not an anomaly. It is the current standard, and it has ruined Halo.
Is 343 content on just continuing to push the game to last 100k (generous number) or so players that are regularly active? I would unfortunately have to believe so, since all they seem to care about is pushing this HCS nonsense on everyone.
TL;DR - The social and fun aspect of gaming seems to be gone with Halo 5. The continued horrendous matchmaking on allegedly “social” play areas like Warzone constantly produces obnoxiously lopsided match-ups that gives casual players little opportunity to learn and enjoy the game.
