warzone is too much like clockwork

I love warzone, its wicked and am really enjoying it and just as ie: horde mode evolved im sure in the upcoming months (and halo 6 and beyond ) warzone will evolve too

as it is right now i find it is too much like clockwork. hop out from your ship run across - hit two crawlers - watch as the soldier morphs up to the higher ledge (run forward on stormbreak past the req station and you’ll know what i mean - anyway he morphs up everytime like clockwork - then 2 crawlers jump up

its all so redundant - continue forward to the fortress - maybe get killed maybe not, if you did - respawn at your base and fight the elite that spawns down there at the 1 minute mark (or whatever time he spawns - sorry maybe would legitimize my point if i knew specifics on what time he does spawn

play for 5 minutes - baron sroam flys in

another few minutes tankmaster rok spawns with 2 bare elites - how about him spawning with 10 elites and 2 ghosts or something? Make a boss fight a boss fight

i guess my point is that no warzone needs a little spontaneity - oh we made it to 18 minutes? cue the warden!

maybe its just that the xbox servers are down right now and am venting a bit sitting in my underwear with a cheetos beard but this is just my opitnion

my point is to offer a massive improvement to the warzone experience would be different bosses spawning at different times at different locations of the map

I am happy with its current form and can appreciate that maybe its just not technically possible to have bosses spawn at random times or random locations and maybe having an “Ultra” boss or whatever spawn randomly could hurt the experience - but i guess im just burned out from looking at the timer and realizing whose about to spawn and where and basically having all choice in how i play the game be removed because i know that this particular boss spawns NOW and HERE and what weapon or vehicle I need to kill him the quickest.

have a good day and much love for the req packs upon winning - nice little surprise and great to offer us a way to get more and (cheaper) reqs - looking forward to teh future of warzone

I agree. It gets old very quickly, which isn’t good in a multiplayer already severely lacking alternatives.

Some randomness would really spice things up!

Honestly I would like it more if the enemies and bosses (who should have a lower point value) spawned at random times and didn’t notify anyone or have a target on their head, that way you could either play the game trying to scour the map to hunt bosses and enemies or work towards base control, both being vital to your teams success

right now the way it plays is more like “hold bases so we can get higher REQS so we can have a better chance of stealing boss kills” which is just trash in my opinion, the game plays out the exact same way every time and the outcomes always feel so random

I think it would encourage communication more if say palmer would tell you the warden was on the map and you had to go and find him, your teammates would be inclined to mic up and let his team know where he is

Random spawn times and something more like randomized NPC spawns would make Warzone more replayable. I have fun, but usually just play a game or two and then feel like I need a break. While fun, it is a bit too repetitive. It is fun when I am in a game where my team actually pushes for the core, since that seems to be the closest to an interesting victory as you can have in Warzone right now…

you cant really get much variety in the other modes but ya, they could of made the ai spawns less predictable and with more spawn locations but they focus way too much on mlg and having a group with a strategy to play the 3 slightly different warzone maps

Warzone is nothing like Clockwerk.

These games were amazing. No but seriously, Warzone games are strangely repetitious.

yeah, Knight Strtegos at the fortress, Captain Wamik at the loading bay, Warden Eternal at whatever the place is called. They need more bosses and randomize who and where they show, like Warden Eternal at the Spire, Master Chief (it’d be cool) at the fortress, The Arbiter and his forces at the pit. There has to be more variety, people camp out points where they know enemies will spawn, because they always do at the same time every game.

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> yeah, Knight Strtegos at the fortress, Captain Wamik at the loading bay, Warden Eternal at whatever the place is called. They need more bosses and randomize who and where they show, like Warden Eternal at the Spire, Master Chief (it’d be cool) at the fortress, The Arbiter and his forces at the pit. There has to be more variety, people camp out points where they know enemies will spawn, because they always do at the same time every game.

yeah totally - exactly what is wrong with warzone and what will hopefully be fixed as warzone evolves

Yes it would definitely be better if the boss / AI had a randomness to their spawns. I am not taking about loads of different spawn sites / times, 3 or 4 potential spawn sires for each main boss would really mix it up and keep the teams on their toes trying to predict were they will spawn this time so they can get there first and earn the points.

It’s very predictable but still thousands of players have no clue what they’re doing.

I agree it’s boring! I’m only playing now for the Reqs points and commendations

Nobody ever tries for the Core anymore. If more teams actually try something else other than points then it be different.

They do need to be more random in timing so the they haven’t broken the defences and so the base isn’t on lock down and the Warden could come 10 minutes early or 10 after the game ends.
Making random enemy still would mean you could be ready for the attacK?